Those evil casual people, they ruin everything.
And yeah, the story is totally going to be plain and action oriented, because we heard so much about it...
We heard there is a dragon invasion with dragons trying to destroy the world. Not exactly a subtle plot if you ask me. Besides that is not really the point I was trying to make. The point is that a plot where you constantly encounter some of the most fearsome creatures known in ES lore doesn't work in a game where you start as a level 1 rookie and stay at a similar level for a rather long time. Because there is no logical reason why you shouldn't die like everyone else as long as you are a weakling (apart from being the main protagonist of the game, which is no reason if it is rubbed in your face in such a constant and blatantly obvious fashion).
In many beginner D&D campaigns for level 1-3 characters there tend to be a young advlt white dragon for a challenging confrontation. I guess that would ruin your immersion as well...
If there was a D&D campaign where the whole world is flooded by dragons attacking towns and settlements everywhere and all you would ever encounter were young white dragons then yes, it would ruin my immersion.
EDIT:
I can't agree with you here. I think Beth actually develops the game they would like to play themselves. I DO think however, they make it fan-friendly. But not in ways of dumbing down the game so that we the "Unintellectual fans" would be satisfied.
I also think it's BEST suited for a game like Skyrim, simply because open-world RPG's are very RARE, and I think it's interesting seeing how they implement dragons as living creatures, interacting with the world. Which is VERY difficult, I'm sure.
Don't get me wrong, I'm usually not one of the people who say 'ES games are dumbed down'. I don't care for spears or crossbows, I don't mind that they remove attributes and I don't want a medium armor skill back. I also like the idea of implementing dragons. I love dragons, while they're not the most original fantasy creatures they are probably the most popular ones for a reason. But I think a more subtle plot with only a few dragons who don't necessarily want to destroy the world would have been much better for an open world game like Skyrim. That way you could make them as strong as they should be and the player could avoid them until he is strong enough. With an invasion there is no immersive way to do this because a level 1 character
will meet dragons (since it's a large invasion) and he
must be able to defeat them (since otherwise he'd be running away all the time, see my reasonings above to see why I think that won't happen).