Am I the only one that thinks Skyrim is more "Morrowind&

Post » Fri Aug 26, 2011 4:01 am

I also think that Skyrim is more Skyrim than Morrowind...
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Harinder Ghag
 
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Post » Fri Aug 26, 2011 12:38 pm

You believe some very funny things there....
-Combat is bad , not dice rolls like MW but not anywhere near combat oriented games - call me mount & blade
-No spellmaking , nothing substitutes that if you can not make your own stuff then you are not a Mage
-Grass, more grass and mountains are not diversity , i can see that stuff outside my window why do i need a fantasy game looking the same?
-Armor variety counts for nothing when there are only 4 slots
-MW had smithing in Tribunal , you could get raw materials and order an armor
-I play rangers and count on speed and jumping in high places , without acrobatics and with set speed my favourite characters are out of question
-Magicka is replenishing
-Quest compass
-Limited dialogue
-Level scalling
SK looks more like a watered down version of OB (if this is ever possible lol).

-Oh no, a hit to the throat is not deadly! HACK AND SLASH!
-Actually different spells substitutes for slightly tweaked and combined spells called your own.
-HOLY CRAP GRASS! That's so unoriginal, how dare they put grass and rocks in the game. Witcher did such a fine job by... not including grass?
-That is just stupid...
-Yeah, that was hardly the same
-Because you cannot think of something else. How about sprinting alot, actually sneaking around. You should actually play the bloody game and then see if your character is impossible to play or not.
-So?
-OH NO WE KNOW STUFF WE SUPPOSED TO KNOW!
-What? The game cannot recognize your typed in answers? Better deal with this for the next half of century at least.
-Repressenting in TES ever since Arena!


Oh and the game can only be good and fantastic when it's about giant mushrooms, insects and/or flying lions. Dragons and magic is not cut for these days, they're too "unoriginal", nobody ever heard of alternative takes on things.
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Maddy Paul
 
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Post » Fri Aug 26, 2011 5:39 am

Again, you don't seem to get what I'm saying. I didn't say there was "depth" to the instant gratification part of it. I'm saying there is depth to the system itself. There are FAR FAR FAR more options in Skyrim's smithing as opposed to Morrowind's. More options=depth


More options is not equal to more depth. You can have a gazillion options and they still can be nothing but white noise.
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dean Cutler
 
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Post » Fri Aug 26, 2011 2:50 pm

More options is not equal to more depth. You can have a gazillion options and they still can be nothing but white noise.


So long as an option has a noticeable effect upon the character or the game world, it is anything BUT white noise.

Sure, you COULD have a gazillion pointless options. We aren't talking about that, though. We're talking about a very specific game here.
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Shaylee Shaw
 
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Post » Fri Aug 26, 2011 7:17 am

For every new release in a series there will be people judging and bashing the game, not criticizing, because it's not like the last one they loved regardless of the content or not. I'm just glad Bethesda doesn't pull a dynasty warriors and look foward to a new fresh game and mechanical changes are welcome.

Just ignore the haters, especially the ones with the 'this is not an rpg argument'.
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aisha jamil
 
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Post » Fri Aug 26, 2011 5:20 pm

More options is not equal to more depth. You can have a gazillion options and they still can be nothing but white noise.


No, more options does equal more depth as long as those options are meaningful. If it was just changing the color then I would agree with you but they've already shown that the customization has various visual effects and described how it has various gameplay effects. So yes, there is FAR more depth to Skyrim's system as opposed to the laughably shallow Morrowind system that can't even be considered crafting
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Flesh Tunnel
 
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Post » Fri Aug 26, 2011 4:32 pm

No, more options does equal more depth as long as those options are meaningful. If it was just changing the color then I would agree with you but they've already shown that the customization has various visual effects and described how it has various gameplay effects. So yes, there is FAR more depth to Skyrim's system as opposed to the laughably shallow Morrowind system that can't even be considered crafting


LOL. So visual effects and a few more armour points are "meaningful" to you. You find the Morrowind system can't even be considered crafting? I find that a system that makes you believe a suit of plate amour is something you do in your spare time something that can't even be considered crafting. No, it's not meaningful, because the only "meaning" it has is acquiring as much combat bonus and/or money as possible in as little time as possible. It has no meaning of craftsmanship whatsoever. Morrowind let you repair your weapons on the fly beause that's about as much as you can do when you have other stuff on your hands. It's way from meaningful to suggest that crafting is nothing you have to put much of time and energy into.
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Nicole M
 
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Post » Fri Aug 26, 2011 4:24 am

LOL. So visual effects and a few more armour points are "meaningful" to you. You find the Morrowind system can't even be considered crafting? I find that a system that makes you believe a suit of plate amour is something you do in your spare time something that can't even be considered crafting. No, it's not meaningful, because the only "meaning" it has is acquiring as much combat bonus and/or money as possible in as little time as possible. It has no meaning of craftsmanship whatsoever. Morrowind let you repair your weapons on the fly beause that's about as much as you can do when you have other stuff on your hands. It's way from meaningful to suggest that crafting is nothing you have to put much of time and energy into.


Tyel...It's over, just...stop...you don't even make sense now.
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Brentleah Jeffs
 
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Post » Fri Aug 26, 2011 6:08 am

I insult your answer because ITS NOT AN EXAMPLE.... unless we are counting plagiarism of someone else's ideas. Did I ask for rehashed ideas about a game most people here have played and are familiar with? No.


There is no plagiarism whatsoever in pointing at something as an example, and it wouldn't make much sense to point at an example people are NOT familiar with.

I asked for a creative example from you. I asked for a gem, a sliver of light in the darkness of your pedantic argument, and what you gave me was coal... something used up already.


BS. I gave you an example on how the same people doing the thing today were much more creative yesterday - not to say they should do the SAME thing again, but something IN THAT VEIN.

Maybe once you actually MEET my demands we can have a discussion. If you ask me to make up an example of a way I could do something better, and instead I point you to someone else's work... well that's hardly an answer at all is it?


Yes, it is. Especially if you are not the one doing it but those we're talking about to begin with....

EDIT: You know what Bud? I apologize for my aggressive tone. It frustrates me to see someone blindly criticize something they haven't yet experienced... and do it so badly. On top of that you seem to offer no recourse to your arguments at all, making them seem spiteful and immature.
I do hope you enjoy Skyrim, if you so choose to play.


Here's the deal: I work in marketing. Knowing the specs people expect once the stuff is on the market is a wee bit late. Second, I've provided plenty of recourse, up to and including changing nothing but publishing it under a side brand, several of which have already been established. The problem is that any recourse immediately gets drowned out by screams of "Burn the heretic! Burn the heretic! Blasphemy!!!!"
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Ashley Hill
 
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Post » Fri Aug 26, 2011 2:54 pm

I'm looking forward to Skyrim, although I think spears might have fit nicely with the environment, like hurling spears at mamoths. I do hope though that you can't sit down and eat a meal to raise health in the middle of a combat, or swim in heavy armour while carrying around 20 suits of armour and 30 different weapons? (Slight exaggeration but you shouldn't be able to carry ridiculous numbers of large items on your person without some kind of goods transport) One of the challenges which would really add to realism would be find a bridge or swim and leave your equipment behind?
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Camden Unglesbee
 
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Post » Fri Aug 26, 2011 4:45 am

LOL. So visual effects and a few more armour points are "meaningful" to you. You find the Morrowind system can't even be considered crafting? I find that a system that makes you believe a suit of plate amour is something you do in your spare time something that can't even be considered crafting. No, it's not meaningful, because the only "meaning" it has is acquiring as much combat bonus and/or money as possible in as little time as possible. It has no meaning of craftsmanship whatsoever. Morrowind let you repair your weapons on the fly beause that's about as much as you can do when you have other stuff on your hands. It's way from meaningful to suggest that crafting is nothing you have to put much of time and energy into.


So... making armor on the fly is bad, but making potions, making enchanted weapons and armor, making brand new spells, and repairing damaged weapons and armor with nothing but a hammer... is okay?

You really are just pulling out any excuse you can to bash Skyrim and start an argument.
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Steeeph
 
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Post » Fri Aug 26, 2011 4:26 am

So... making armor on the fly is bad, but making potions, making enchanted weapons and armor, making brand new spells, and repairing damaged weapons and armor with nothing but a hammer... is okay?

You really are just pulling out any excuse you can to bash Skyrim and start an argument.


So what you really want to say is that you know better than a trained chemist as to how much time something like "making potions" takes?

Better luck next time...

Repairing a cut in a piece of leather armour while not done with a hammer is done in during a regular resting period. As is rudimentary replacement of rings in a mail shirt. Actually MAKING said mail shirt is nothing you complete in a day. Or two, for that matter. And let's not start talking about plate armour. Unless you have a water-driven hammer and bellows, you'll be occupied for quite some time.
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Phillip Hamilton
 
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Post » Fri Aug 26, 2011 6:52 am

To me Skyrim seems much more like Oblivion than Morrowind, and i'm glad. I'm one of (if not the only) person that bought both Morrowind and Oblivion on release day, and liked Oblivion more .
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Lauren Dale
 
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Post » Fri Aug 26, 2011 11:13 am

LOL. So visual effects and a few more armour points are "meaningful" to you. You find the Morrowind system can't even be considered crafting? I find that a system that makes you believe a suit of plate amour is something you do in your spare time something that can't even be considered crafting. No, it's not meaningful, because the only "meaning" it has is acquiring as much combat bonus and/or money as possible in as little time as possible. It has no meaning of craftsmanship whatsoever. Morrowind let you repair your weapons on the fly beause that's about as much as you can do when you have other stuff on your hands. It's way from meaningful to suggest that crafting is nothing you have to put much of time and energy into.


...dude, you really just went pants-on-head-special with that one. You do realize that "visual effects" and "more armor points" are the ONLY things that differentiate between different armors right? So you essentially just said that having 50 suits of armor and 1 suit of armor are "meaningfully" the same thing.

Also, the system implies that it takes lots of time and energy to do considering it's a SKILL. If you svck at it you won't be able to do much. If you put time into it and are good then you will be able to do much more.

You have no clue what you're talking about
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JeSsy ArEllano
 
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Post » Fri Aug 26, 2011 3:03 am

So what you really want to say is that you know better than a trained chemist as to how much time something like "making potions" takes?

Better luck next time...

Repairing a cut in a piece of leather armour while not done with a hammer is done in during a regular resting period. As is rudimentary replacement of rings in a mail shirt. Actually MAKING said mail shirt is nothing you complete in a day. Or two, for that matter. And let's not start talking about plate armour. Unless you have a water-driven hammer and bellows, you'll be occupied for quite some time.


So, instead of Skyrim you'd rather have Blacksmiths Shop: Simulator? It is quite obvious you know nothing about videogames and really just came here to pull stuff from your bum
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cassy
 
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Post » Fri Aug 26, 2011 6:00 pm

...dude, you really just went pants-on-head-special with that one. You do realize that "visual effects" and "more armor points" are the ONLY things that differentiate between different armors right? So you essentially just said that having 50 suits of armor and 1 suit of armor are "meaningfully" the same thing.


Well, obviously, if your intention in the game is to min/max your character, then it has meaning for you. But if your intent is to roleplay, it shouldn't be.

Also, the system implies that it takes lots of time and energy to do considering it's a SKILL. If you svck at it you won't be able to do much. If you put time into it and are good then you will be able to do much more.


BS. You confuse the learning process with the application process.

You have no clue what you're talking about


More than you, obviously.


So, instead of Skyrim you'd rather have Blacksmiths Shop: Simulator? It is quite obvious you know nothing about videogames and really just came here to pull stuff from your bum


It is quite obvious that you just want to launch personal attacks against critics instead of actually considering what they say. No, I didn't say I want to have Blacksmiths Shop simulator, and never said something to that end. I said it's silly to want to be able to engage in these activites while supposedly adventuring.

But yeah, probably I know nothing about videogames, I just have more than two decades of experience with them. And quite some experience with all sorts of roleplaying activities, from Pen&Paper to cRPGs to online text-based roleplaying to LARP.
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cassy
 
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Post » Fri Aug 26, 2011 5:37 am

So what you really want to say is that you know better than a trained chemist as to how much time something like "making potions" takes?

Better luck next time...

Repairing a cut in a piece of leather armour while not done with a hammer is done in during a regular resting period. As is rudimentary replacement of rings in a mail shirt. Actually MAKING said mail shirt is nothing you complete in a day. Or two, for that matter. And let's not start talking about plate armour. Unless you have a water-driven hammer and bellows, you'll be occupied for quite some time.

repairing any kind of metal armor is difficult, and definitely not something you can do with just a hammer in the middle of nowhere(and repair prongs, What the **** was up with that? that's even weirder than the hammer thing). forget trying to fix glass, bone, hide, ebony, daedric, stahlrim, or dragonbone, to name a few special armors. so if we went with that, we'd have to axe repairing while traveling
and the game isn't supposed to be realistic, at least not at THAT level. geez, it's supposed to be about having FUN
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Jaki Birch
 
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Post » Fri Aug 26, 2011 3:33 pm

not only that, most of the character and weapon design came from morrowind, per example, the daedric dagger in the dunmer screenshot, it is clearly morrowind-like, wich makes me even happier, not that i want skyrim to be like morrowind, i just like to see old objects from older games get revamped :foodndrink:
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Josephine Gowing
 
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Post » Fri Aug 26, 2011 2:27 pm

I said it's silly to want to be able to engage in these activites while supposedly adventuring.

But yeah, probably I know nothing about videogames, I just have more than two decades of experience with them.


If you played videogames you'd understand that most people enjoy crafting systems ESPECIALLY in RPGs. You'd also know that it is pretty impractical to make such a system realistic time/effort-wise. So either you don't know what you're talking about or you're just being argumentative because you're bored
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Elisha KIng
 
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Post » Fri Aug 26, 2011 5:48 pm

repairing any kind of metal armor is difficult, and definitely not something you can do with just a hammer in the middle of nowhere(and repair prongs, What the **** was up with that? that's even weirder than the hammer thing). forget trying to fix glass, bone, hide, ebony, daedric, stahlrim, or dragonbone, to name a few special armors. so if we went with that, we'd have to axe repairing while traveling
and the game isn't supposed to be realistic, at least not at THAT level. geez, it's supposed to be about having FUN


And again people confuse realistic with credible. But hey, yes, it's about having fun, and some people have fun being hoodwinked. They just shouldn't expect everyone to be like that.
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Dan Scott
 
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Post » Fri Aug 26, 2011 8:00 am

If you played videogames you'd understand that most people enjoy crafting systems ESPECIALLY in RPGs. You'd also know that it is pretty impractical to make such a system realistic time/effort-wise. So either you don't know what you're talking about or you're just being argumentative because you're bored


Ah, nice, the "I like, so most people like" argument.

If you don't have any other, that's got to work, right?

As for your claims, they are quite simply wrong. And they are wrong because for some crafts, it's perfectly feasible to make things credible, time/effort-wise. For others, it isn't. And it doesn't help a world at all to suggest that armourers are sneezing cuirasses out their noses by the dozens.

Yet you insist that making armours mustmustmust be in the game. Why? Well, we already established that - because getting a few more armour points on the fly for you is a "meaningful" endeavour - as opposed to thinking about why your character would set aside valuable time to learn how to make armour and then actually make it if he doesn't actually want to become an armourer. Here's a quote from Sheldon J. Pacotti who penned the first Deus Ex: "But if you don't know who you are, if you don't have any allegiances, if you can change your mind about who you're working for at any moment, then you're just white noise, and it's hard to get that identity to the player."

Make up your mind whether you are an armourer or an adventurer. That's something meaningful. Getting a few armour points more is simply min-maxing and numbercrunching.
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SexyPimpAss
 
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Post » Fri Aug 26, 2011 6:20 pm

So what you really want to say is that you know better than a trained chemist as to how much time something like "making potions" takes?

Better luck next time...

Repairing a cut in a piece of leather armour while not done with a hammer is done in during a regular resting period. As is rudimentary replacement of rings in a mail shirt. Actually MAKING said mail shirt is nothing you complete in a day. Or two, for that matter. And let's not start talking about plate armour. Unless you have a water-driven hammer and bellows, you'll be occupied for quite some time.


firstly, want to say that i really enjoy your posts, genuinely!

replacing rings in a mail shirt is not rudimentary, and given the level of damage generally sustained in a tes dungeon explore it would take many full mail shirts worth of rings in your pack to keep it together. This isnt a game series based on realism, its based on tenuous reasons for features, just enough to justify the way they work.even leather armour would need specialised kit. Its not like a shoe upper but hardened, its not a case of sewing the sides of the split together with a needle and thread.

nope, luckily it is more fun than that!

have fun with skyrim everyone!!!
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Alisha Clarke
 
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Post » Fri Aug 26, 2011 6:27 pm

Ah, nice, the "I like, so most people like" argument.

If you don't have any other, that's got to work, right?

As for your claims, they are quite simply wrong. And they are wrong because for some crafts, it's perfectly feasible to make things credible, time/effort-wise. For others, it isn't. And it doesn't help a world at all to suggest that armourers are sneezing cuirasses out their noses by the dozens.

Yet you insist that making armours mustmustmust be in the game. Why? Well, we already established that - because getting a few more armour points on the fly for you is a "meaningful" endeavour - as opposed to thinking about why your character would set aside valuable time to learn how to make armour and then actually make it if he doesn't actually want to become an armourer. Here's a quote from Sheldon J. Pacotti who penned the first Deus Ex: "But if you don't know who you are, if you don't have any allegiances, if you can change your mind about who you're working for at any moment, then you're just white noise, and it's hard to get that identity to the player."

Make up your mind whether you are an armourer or an adventurer. That's something meaningful. Getting a few armour points more is simply min-maxing and numbercrunching.


No. If you really want you can make a poll to ask if people think crafting is good or bad. You'll just get embarrassed

There are no crafts to make credible time/effort-wise in the game. Alchemy takes years upon years of schooling to understand the chemical properties of items and how they mix with others. Enchanting would take about as many years or even more learning how magic works and how to imbue it into matter. Smithing actually takes LESS knowledge to do than those it just takes marginally more time. Thing is, you can't just smith randomly, you have to be at stations. Regardless of all of this, Skyrim's smithing system adds huge depth to the character. Your quote makes no sense in context, especially since it's wrong and TES games are built on the idea that people don't need any huge direction for identity and that they're mature enough to build a character from their imagination.

You can easily be an armorer AND an adventurer. You adventure and when you want to make armor from what you found you go do it. Problem solved. Your idea of what is "meaningful" is totally convoluted because according to you having different types of armor in a game isn't meaningful. You done?
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Emily Jeffs
 
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Post » Fri Aug 26, 2011 9:55 am

Tyel, I have to ask, what exactly are you fighting against? I can't garner much about what your point is anymore, because the armorer argument overtook it entirely.

If the game is too easy, or the time frames of certain actions don't make sense to you, you can find ways around that. Just because the game caters to those who want to spend less time and effort doing things, doesn't mean you're forced to.

No video game will ever be as good a role-playing experience as those RPG's whose story is merely in the minds of the players and the GM. Until we get intelligent systems that can actively create the game world on the fly that is, and if we ever get that there's bigger implications for our world outside of gaming. Because of this, if there's anything you should stand against, its the things in the game that you can't pretend your way past. Like poor storylines, or the lack of spell-crafting.
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Jeneene Hunte
 
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Post » Fri Aug 26, 2011 6:13 pm

Ah, nice, the "I like, so most people like" argument.

If you don't have any other, that's got to work, right?

As for your claims, they are quite simply wrong. And they are wrong because for some crafts, it's perfectly feasible to make things credible, time/effort-wise. For others, it isn't. And it doesn't help a world at all to suggest that armourers are sneezing cuirasses out their noses by the dozens.

Yet you insist that making armours mustmustmust be in the game. Why? Well, we already established that - because getting a few more armour points on the fly for you is a "meaningful" endeavour - as opposed to thinking about why your character would set aside valuable time to learn how to make armour and then actually make it if he doesn't actually want to become an armourer. Here's a quote from Sheldon J. Pacotti who penned the first Deus Ex: "But if you don't know who you are, if you don't have any allegiances, if you can change your mind about who you're working for at any moment, then you're just white noise, and it's hard to get that identity to the player."

Make up your mind whether you are an armourer or an adventurer. That's something meaningful. Getting a few armour points more is simply min-maxing and numbercrunching.


I don't care about Deus Ex, I care about Elder Scrolls, and I care about Elder Scrolls because that's the entire freaking point, I can CHOOSE to be an adventurer and an armorer if I so choose. If that is the direction I choose to take my character.

The armor making isn't "on the fly"... if reports are correct, you need to do your armor and weapons crafting at a forge.

But hey, I guess Star Wars Galaxies had a crappy crafting system, because you could make items instantaneously and didn't have to "wait 3 days"...
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Emma Parkinson
 
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