Am I the only one that thinks Skyrim is more "Morrowind&

Post » Fri Aug 26, 2011 9:31 am

Ya, Skyrim is Skyrim. Except for the lore it takes from the other games. And the title The Elder Scrolls. And the setting. And the Gods. And the theme music. And the races. And the unique weapons. And the unique artifacts. And guilds being made only for the four main factions. And there being no locational damage. And there being....

-five hours later-

...not to mention we'll be starting as a prisoner. Don't forget about all the skills that managed to come back. We still get better at things by doing them.

Skyrim should be Skyrim, but it should also be an Elder Scrolls game.
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Avril Louise
 
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Post » Fri Aug 26, 2011 11:26 am

One thing is very clear, at least for me: the environments are going to be more beautiful than those in Morrowind and Oblivion.


before or after mammoths eat all the grass ?

http://i56.tinypic.com/2501kq0.jpg

Seriously this looks like [censored]
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Nathan Maughan
 
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Post » Fri Aug 26, 2011 3:11 am

before or after mammoths eat all the grass ?

http://i56.tinypic.com/2501kq0.jpg

Seriously this looks like [censored]


Yeah, there is grass in the tundra. What are you trying to say?

http://images.uesp.net/thumb/5/5c/MW-Places-Grazelands02.jpg/800px-MW-Places-Grazelands02.jpg

Of course, this looks far better, doesn't it?
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meghan lock
 
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Post » Fri Aug 26, 2011 10:13 am

Yeah, there is grass in the tundra. What are you trying to say?

http://images.uesp.net/thumb/5/5c/MW-Places-Grazelands02.jpg/800px-MW-Places-Grazelands02.jpg

Of course, this looks far better, doesn't it?



9 years ago this was cutting edge technology , 9 years after small Polish studios are laughing at the face of TES

Actually there WAS grass in the tundra , mammoths ate everything 15 steps away.
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K J S
 
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Post » Fri Aug 26, 2011 12:14 pm

Yeah. I think Skyrim is its own.

Maybe a little more like Oblivion though.
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butterfly
 
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Post » Fri Aug 26, 2011 11:57 am

9 years ago this was cutting edge technology , 9 years after small Polish studios are laughing at the face of TES

Actually there WAS grass in the tundra , mammoths ate everything 15 steps away.


Ah, you mean the draw distance? Well, it's a XBox and... a sandbox game. The games from said small Polish studios (which are great, by the way) aren't. Skyrim is a veeeeeeery big world with tons of content. It's not strange that, graphical-wise, it isn't the best game ever.
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Kelly Tomlinson
 
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Post » Fri Aug 26, 2011 3:43 pm

The focus on world design DEFINITELY points more toward Morrowind. In terms of actual gameplay, it's more Oblivion. Weren't we all looking for a game that played more like Oblivion but looked more like Morrowind, after all?


And where does it look like Morrowind? Morrowind looked alien. Aside from rats, which can be expected to thrive anywhere, even the beasts were alien. In Skyrim, we've seen Mammoths. And we've seen dog breeds nigh identical to real world dogs... note real world 21st century dog breeds...
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Kayleigh Mcneil
 
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Post » Fri Aug 26, 2011 3:37 pm

You believe some very funny things there....
-Combat is bad , not dice rolls like MW but not anywhere near combat oriented games - call me mount & blade
-No spellmaking , nothing substitutes that if you can not make your own stuff then you are not a Mage
-Grass, more grass and mountains are not diversity , i can see that stuff outside my window why do i need a fantasy game looking the same?
-Armor variety counts for nothing when there are only 4 slots
-MW had smithing in Tribunal , you could get raw materials and order an armor
-I play rangers and count on speed and jumping in high places , without acrobatics and with set speed my favourite characters are out of question
-Magicka is replenishing
-Quest compass
-Limited dialogue
-Level scalling
SK looks more like a watered down version of OB (if this is ever possible lol).


+1. Skyrim will be cool for the first weeks while we'll be still discovering stuff, but then... 'meh'.
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Damned_Queen
 
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Post » Fri Aug 26, 2011 11:11 am

And where does it look like Morrowind? Morrowind looked alien. Aside from rats, which can be expected to thrive anywhere, even the beasts were alien. In Skyrim, we've seen Mammoths. And we've seen dog breeds nigh identical to real world dogs... note real world 21st century dog breeds...


Irish Wolfhounds exist since 7000 BC, or so is thought.
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FLYBOYLEAK
 
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Post » Fri Aug 26, 2011 11:08 am

I hope not, I don't want to miss every time I try to stab someone or something with a sword.
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josie treuberg
 
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Post » Fri Aug 26, 2011 4:08 am

You're wrong. It's a step FORWARD in that direction :thumbsup:


I misworded my quote...

I mean a step back towards Morrowind because... Morrowind is an older game and Oblivion took steps away from Morrowind's build.

I think a step towards Morrowind is a step forward. :)
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Alan Cutler
 
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Post » Fri Aug 26, 2011 4:26 am

I hope not, I don't want to miss every time I try to stab someone or something with a sword.


That's... very true. Morrowind had lots of good things, but the combat system was pure crap. Which turned me crazy.
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Killah Bee
 
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Post » Fri Aug 26, 2011 3:02 am

No, I think it is too. I think, gameplay wise, it might have more in common with Oblivion... but, the overall "silhouette" of the game seems like Morrowind to me.
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Haley Cooper
 
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Post » Fri Aug 26, 2011 11:53 am

I think Skyrim is looking very dark and cool at the moment. They are a business, so I will trust their judgement with the removal of athletics, hand to hand and acrobatics (3 skills which I think are very important).

I hope there are no essential (or very few) NPCs this time round though. If I kill someone quest related I want it to matter. They should be dead. If they belong to the main quest then it should be game over (reload from previous save).
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JESSE
 
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Post » Fri Aug 26, 2011 9:00 am

i want skyrim to be more like morrowind
PLEASE make cliff racers non hostile because they were worse than mudcrab ,every 60 seconds cliff racer starts nibbling on the back of are heads every were you went out side, nooooooooo
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hannah sillery
 
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Post » Fri Aug 26, 2011 11:50 am

Irish Wolfhounds exist since 7000 BC, or so is thought.


But they are unlikely to have existed then the way they exist today, because kennel books didn't exist back then, nor did breeding standards that were generally accepted (and enforced). If you look as much as the development of the bullterrier's head during the 20th century, your jaw would drop as to how the look of a breed can change within a few decades through selection.

In the late 19th century, Captain Graham wrote "It has been ascertained beyond all question that there are few specimens of the breed still left in Ireland and England to be considered Irish wolfhounds, though falling short of the requisite dimensions. This blood is now in my possession." I.e. at that time, only a few were left and they didn't really match the average dog of old. Due to the small number, Graham had to outcross to ensure survival of the breed. So it's highly dangerous to believe that the modern Irish Wolfhound is anything like it was 500 years ago. Not the least, it is bred today to comply with breeding standards, not to hunt wolves or other predators.
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Alexandra Ryan
 
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Post » Fri Aug 26, 2011 12:23 pm

Skyrim is Skyrim. Yes in many steps it goes back to Morrowind and Arena. But in terms of pros and cons Skyrim is its own game and I feel unlike Fallout 3 it's the right direction.
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Janine Rose
 
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Post » Fri Aug 26, 2011 5:05 pm

*We did lose Athletics, Acrobatics, and Hand to Hand, and I know a bunch of people are up in arms about that, but I really don't see those skills as big losses. I'm sorry to fans of those skills... that's just how I feel (I'm not saying that the game is better without those skills, I'm all for more choices, but if we HAD to lose skills, then I'm glad it was the run, jump, and punch skills)


That's just it - they didn't kill your favorite build but they may have killed mine. Therefore the different reaction.

Still looking forward to it. Given that they have varying speeds based on load it seems possible to do something. Maybe mod in a speed and agility perk tree. I liked many aspects of Oblivion quite a bit more than Mw but the reverse was also true. Similarly I missed the wide open world of Daggerfall when I played Mw. That didn't stop me from enjoying Mw.

The biggest thing that I look forward to is the advances in AI. That is why Mw was better than Df and Ob was better than Mw. Not sure what Skyrim will offer but here's hoping for the best.
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Kate Schofield
 
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Post » Fri Aug 26, 2011 6:26 am

In terms of art direction and world/lore, yes, this game is more Morrowindish. But in terms of game mechanics, it's definitely more like Oblivion. Not saying that's a bad thing, of course.
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Nathan Risch
 
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Post » Fri Aug 26, 2011 1:42 pm




I just think it's more foreign, which is why people are associating it more with morrowind. Features though? Completely different. Lore, location, gameplay, all completely different.

I really think it's just the sense of adventure and being in a harsh land (Morrowind made it harsh through storms/being foreign, Skyrim just looks brutal.. even the character presets out of action look ragged and rough)

Edit: there was a lot more in Morrowind that made it harsh, as there are in Skyrim.. lol. Consider this my disclaimer.
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Brian LeHury
 
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Post » Fri Aug 26, 2011 3:01 pm

Thats true, Dual wielding, spell combining, multi purpose spells, and different spell stages. I am thinking about making my future Breton a full mage now, not just a spellsword.
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Zosia Cetnar
 
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Post » Fri Aug 26, 2011 2:18 pm

You believe some very funny things there....
1-Combat is bad , not dice rolls like MW but not anywhere near combat oriented games - call me mount & blade
2-No spellmaking , nothing substitutes that if you can not make your own stuff then you are not a Mage
3-Grass, more grass and mountains are not diversity , i can see that stuff outside my window why do i need a fantasy game looking the same?
4-Armor variety counts for nothing when there are only 4 slots
5-MW had smithing in Tribunal , you could get raw materials and order an armor
6-I play rangers and count on speed and jumping in high places , without acrobatics and with set speed my favourite characters are out of question
7-Magicka is replenishing
8-Quest compass
9-Limited dialogue
10-Level scalling
SK looks more like a watered down version of OB (if this is ever possible lol).


1-combat isn't bad, it's decent. Better than isometric RPGs and no one complains about that
2-true, but the old spellmaking system was trash. I'd prefer one with some flavor
3-Really? You don't want grass or mountains? What do you want? A completely flat tundra or desert?
4-Armor variety counts EVEN MORE when you only have 4 slots
5-MW didn't have smithing. Morrowind had SMITHS. YOU couldn't smith anything and there was no variation to the system
6-Yes, this is lamentable
7-This is good. In Morrowind you could only cast a few spells before relying on potions or weapons.
8-Yea, this svcks
9-That's what happens when you use voice actors instead of text
10-Not as bad as Oblivion but not as difficult as Morrowind

How in the WORLD does it look more watered down than Oblivion? Nearly every single thing is improved
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tiffany Royal
 
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Post » Fri Aug 26, 2011 2:34 pm

You're not the only one. I definitely agree. I think Skyrim's got a lot of both, but in terms of character design and what we've heard about the landscape, it's definitely leaning towards Morrowind.
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Nathan Risch
 
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Post » Fri Aug 26, 2011 6:32 pm

it does seem that it will have morrowinds more living believable world which will be coupled with an improved version oblvions fluid combat and an unbelievably in depth character creation system that is unique to skyrim.skyrim will likely be an all time favorite of mine... that is until elder scrolls black marsh comes out :foodndrink:
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naana
 
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Post » Fri Aug 26, 2011 4:29 pm

Seems more like Morrowind in terms of art style and graphics, but Oblivion in terms of mechanics.
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Tikarma Vodicka-McPherson
 
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