You believe some very funny things there....
1-Combat is bad , not dice rolls like MW but not anywhere near combat oriented games - call me mount & blade
2-No spellmaking , nothing substitutes that if you can not make your own stuff then you are not a Mage
3-Grass, more grass and mountains are not diversity , i can see that stuff outside my window why do i need a fantasy game looking the same?
4-Armor variety counts for nothing when there are only 4 slots
5-MW had smithing in Tribunal , you could get raw materials and order an armor
6-I play rangers and count on speed and jumping in high places , without acrobatics and with set speed my favourite characters are out of question
7-Magicka is replenishing
8-Quest compass
9-Limited dialogue
10-Level scalling
SK looks more like a watered down version of OB (if this is ever possible lol).
1-combat isn't bad, it's decent. Better than isometric RPGs and no one complains about that
2-true, but the old spellmaking system was trash. I'd prefer one with some flavor
3-Really? You don't want grass or mountains? What do you want? A completely flat tundra or desert?
4-Armor variety counts EVEN MORE when you only have 4 slots
5-MW didn't have smithing. Morrowind had SMITHS. YOU couldn't smith anything and there was no variation to the system
6-Yes, this is lamentable
7-This is good. In Morrowind you could only cast a few spells before relying on potions or weapons.
8-Yea, this svcks
9-That's what happens when you use voice actors instead of text
10-Not as bad as Oblivion but not as difficult as Morrowind
How in the WORLD does it look more watered down than Oblivion? Nearly every single thing is improved