I do like Morrowind better than Oblivion though. I thought it had more choice, and I felt like many of the skills worked better in Morrowind than Oblivion. That said, I do think that Oblivion did do many things better than Morrowind (mainly, combat). When I look at everything I know about Skyrim, I get more of a Morrowind feel than an Oblivion feel.
The things that Oblivion did right appear to be improved upon - combat and casting look great.
The things that Oblivion didn't do so perfect appear to be fixed. Here's what I see:
-Much more diverse landscape. Maybe not as unique as Vvardenfall, but much more lively than Cyrodiil.
-Casting is much more Morrowind-esque. Needing to actually equip a spell, just like Morrowind.
-More skills than Oblivion. :shrug: :shrug: I know, right? 21 > 18? Let me explain myself tho:
*Blade and Blunt is turned into 1-handed and 2-handed. This is equal.
*Mysticism is gone in name only. The spells still exist in other schools. It may have taken a "skill" away, but it is content not removed.
*Dual Wielding is in. Not a skill, but it adds a new dynamic to how you can create your character. You can still play your sword and board character if you want, you can still play your 2-handed weapon guy if you want, or your marksman, or your mage, but you now have yet another option to play in the dual wielder, and the dual wielding adds a lot of different options for how to play.
*Spellmaking is gone, but I believe in name only. In relation to the last point, I believe the dual wielding adds a new method of spellmaking. You can equip any 2 spells at once, and cast their effects and essentially have active, "on demand" spellmaking. So as such, I don't feel that Spellmaking has been removed. The foundation of it is still in the game. This is coming from someone who is a HUGE fan of Spellmaking.
*Skyrim adds a new skill in Pickpocketing. Now, on paper, that doesn't sound like a great skill (why isn't it just a branch of the Sneak perk tree?), but the fact that it is it's own skill, with it's own perk trees, leads me to believe it will be fleshed out pretty solidly.
*Enchanting is -back-, coming back after being taken out from Morrowind to Oblivion. Also related, the Armorer skill has been expanded upon into the Smithing skill, which presumably allows for actual weapon and armor crafting.
*We did lose Athletics, Acrobatics, and Hand to Hand, and I know a bunch of people are up in arms about that, but I really don't see those skills as big losses. I'm sorry to fans of those skills... that's just how I feel (I'm not saying that the game is better without those skills, I'm all for more choices, but if we HAD to lose skills, then I'm glad it was the run, jump, and punch skills)
-Did I hear somewhere that factions will actually be at odds with each other again, and advancement through their ranks is skill based, not quest based? I could be wrong, so I'm not claiming this fact to be confirmed.
-More diverse armor selection.
I'm not saying Skyrim is gonna surpass Morrowind, but I feel it's a step back in that direction, building upon what Oblivion did right, and heading away from the things it did wrong. Maybe that feeling I'm getting is coming from the return of Enchanting and equipping spells to cast, but I just feel more of a Morrowind-esque vibe from Skyrim than an Oblivion-esque one... and I feel that once Skyrim comes out, Oblivion will be the 3rd wheel amongst the 3 mainstream Elder Scrolls titles.