Am I the only one who's disappointed?

Post » Sat Jan 08, 2011 8:21 am

I am one of the people who like Morrowind better then Oblivion so I was very surprised when he said Oblivion was more popular by far ( by this statement I in no way mean that I dont love Oblivion just loved morrowind more is all)
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x a million...
 
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Post » Sat Jan 08, 2011 9:42 am

scale leveling huh, if reaaaallly improved maybe
When you get a mission the game assign it to a dungeon your never be, to ny mission (what ? can t i have been there already ? and have done or posses the goal of the mission ? new version of GOAT chase ?)


Oh I'd say I'm a bit worried about some aspects of the game yeah. Its not necessarily the plot that worries me. I sighed in despair when I read this:
"...The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences....The game will look at the nearby dungeons you've explored, automatically set the set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."

That made me extremely sad, a bit angry, and worried at the same time. Level scaling is what ruined Oblivion for me. I had some other gripes, sure, but they weren't too big. Level scaling I could not really handle.

EDIT: I also loved Morrowind. Oblivion, while a great game, just isn't even on the same level of awesomeness in my book.
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April D. F
 
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Post » Sat Jan 08, 2011 12:58 am

In the main plot line I mean. It just sounds pretty generic, and dull. I was excited about the Akaviri possibility, new enemies, and possibly continents to explore, etc... The Alduin thing just makes me think of the crappy ending to the main storyline of oblivion. Any-hoo, it's early yet, and we don't know much, it's ES, and it will be a fun game I'm sure, just wondering if anyone else is a little disappointed in the lackluster plot.

No you aren't, I said the exact same thing when the cover was translated. To be honest, it sounds really boring so far. The question now will be... how interesting is the civil war? Politics may be able to save this game. Oblivion's story was linear and black and white. Dagon was evil. He must be stopped. You weren't even the one to do it. This seems to be more of the same. Big bad Dragon of Time come to kill things, he must be sent back. I was SURE that it was going to be some sort of Akaviri invasion, and a lot of grey matter politics. I know it's early but, this storyline is just so... generic.

But, don't expect to find any support for it on these boards. It is infested with people who attack you if you say one negative word about Skyrim. "IT SOUNDS AMAZING, IT'S THE BEST STORYLINE EVER, GET OUT!"
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Jamie Moysey
 
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Post » Sat Jan 08, 2011 12:55 pm

In the main plot line I mean. It just sounds pretty generic, and dull. I was excited about the Akaviri possibility, new enemies, and possibly continents to explore, etc... The Alduin thing just makes me think of the crappy ending to the main storyline of oblivion. Any-hoo, it's early yet, and we don't know much, it's ES, and it will be a fun game I'm sure, just wondering if anyone else is a little disappointed in the lackluster plot.

Yeah, I really don't see how you can be disappointed in something you've only seen a short description of. There is quite a bit that could be in between the beginning and the end that really make the game, as opposed to just the end that we still know next to nothing about.

Don't make any judgement calls about something that is still mostly unknown.
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Georgia Fullalove
 
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Post » Sat Jan 08, 2011 1:15 am

The whole thing is, the main quest is less than 20% of the full TES experience, so I'm not too peeved.

Besides, it's not like it was done with the Elder Scrolls yet.
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Danielle Brown
 
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Post » Sat Jan 08, 2011 1:23 pm

The only thing I'm disapointed with plot wise is the fact that I'm starting off in prison.


...Again...
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Reanan-Marie Olsen
 
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Post » Sat Jan 08, 2011 5:03 am

The only thing I'm disapointed with plot wise is the fact that I'm starting off in prison.


...Again...

Welcome to The Elder Scrolls. It happens.
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sam westover
 
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Post » Sat Jan 08, 2011 6:58 am

The only thing I'm disapointed with plot wise is the fact that I'm starting off in prison.


...Again...

You're not upset that you have to fight a big evil god hell bent on destruction... again?
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Matt Fletcher
 
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Post » Sat Jan 08, 2011 8:14 am

I'm actually on the other side of the pendulum here with what we know about the story. I think Skyrim could very well be the most well-written and compelling story for TES yet. What everyone needs to understand is that dragons in TES aren't your typical cookie cutter dragons in fantasy. For one, dragons in TES are very intelligent beings and have their own language. This also isn't the first TES game to have dragons (see Redguard), so it's not like Bethesda is merely jumping on the bandwagon of copying everyone else. If anything, games like Dragon Age and WoW got inspiration from TES. Once we get closer to launch and know a lot more about the game, I'm sure people will be very intrigued by the story and really see the potential it truly has.



SO far they are being treated as normal cooky cutter evil creature.
And there s NO way to make them inteligent with existing AI, so they ll be dumb

Potential for greatness unlikely
Potential for a let down more of the same great

I agree dragons where pictured in a diferent way in the lore, they weren t evil.
The same way cirodill was pathetic and totally antagonist of existing lore in its realization, Skyrim may well be the same about dragon.

Have you seen how much hype dragon have already spawned as cookie cutters ? (the way they are presented as to this date)
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Philip Rua
 
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Post » Sat Jan 08, 2011 6:10 am

You're not upset that you have to fight a big evil god hell bent on destruction... again?


could be worse could be some mad pied piper leading an army of rats guarding a holy hoard of crated pillows
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Alada Vaginah
 
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Post » Sat Jan 08, 2011 6:34 am

Not at all. Only the main plot has been revealed. We know the antagonist, the civil war and the dragonborn stuff. With the civil war and the world's end AND perhaps an Akaviri invasion... this will be the most complex and non-linear main quest since Daggerfall (at least Morrowind)! I might be a little naive, but please Bethesda, MORE STORYLINE BRANCHES!!!
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Robert DeLarosa
 
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Post » Sat Jan 08, 2011 6:47 am

The whole thing is, the main quest is less than 20% of the full TES experience, so I'm not too peeved.

Besides, it's not like it was done with the Elder Scrolls yet.



I think you bullseyed something there, so far SKYRIM doesn t feel like TES. TES just seem an excuse for a generic light RPG. (this is exactly what i feel with what have been revealed till now.)
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Roberta Obrien
 
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Post » Sat Jan 08, 2011 12:35 pm

SO far they are being treated as normal cooky cutter evil creature.
And there s NO way to make them inteligent with existing AI, so they ll be dumb

Potential for greatness unlikely
Potential for a let down more of the same great

I agree dragons where pictured in a diferent way in the lore, they weren t evil.
The same way cirodill was pathetic and totally antagonist of existing lore in its realization, Skyrim may well be the same about dragon.

Have you seen how much hype dragon have already spawned as cookie cutters ? (the way they are presented as to this date)

Have you been paying any attention at all?

New engine, new AI, enemies that are customized to your play style, the list goes on.

Citing the past as current is no proof that the AI will be dumb.
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xemmybx
 
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Post » Sat Jan 08, 2011 4:41 am

Everyone saying that the story of Skyrim is generic is in itself generic. I don't see anything about Skyrim that is generic lol. Even the dragons aren't generic seeing as the dragons of TES are not like any dragons in any other story. Also, those who say that the story of Skyrim is also cliche......saying it is cliche is cliche. Too many pessimistic people in the world. I can't even imagine what it must be like to have such a negative look at the world. It will make the world a much better place if everyone was happier...unless people get happiness from being so negative :ohmy:

I think you bullseyed something there, so far SKYRIM doesn t feel like TES. TES just seem an excuse for a generic light RPG. (this is exactly what i feel with what have been revealed till now.)


He didn't say didn't feel like a TES, he said that dragons hadn't been done in TES yet.
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Etta Hargrave
 
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Post » Sat Jan 08, 2011 5:26 am

When has someone played a game with dragons that WASN'T cliched and generic? Just wondering.
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Sammykins
 
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Post » Sat Jan 08, 2011 12:18 pm

The dragon god of time Akatosh/ Alduin waking from his sleep to eat the world and usher in the new kalpa?

With as background a civil war in the lands of the north?

Saying the story is simple is like saying Morrowinds story was simple, meaning, you havent really understood it except the surface..
Vivec was a hermafroditic god-thief who murdered Nerevar as a man, but not as a god.. Thats not simple at all.
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Daniel Holgate
 
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Post » Fri Jan 07, 2011 9:40 pm

TES Dragons are intelligent beings with their own language, a language that creates the fire, ice, wind, etc. that they "breath."
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Yama Pi
 
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Post » Sat Jan 08, 2011 8:53 am

The dragon god of time Akotosh/ Alduin waking from his sleep to eat the world and usher in the new kalpa?


/wrists
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Elizabeth Davis
 
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Post » Sat Jan 08, 2011 1:44 am

The dragon god of time Akotosh/ Alduin waking from his sleep to eat the world and usher in the new kalpa?

With as background a civil war in the lands of the north?

Saying the story is simple is like saying Morrowinds story was simple, meaning, you havent really understood it except the surface..
Vivec was a hermafroditic god-thief who murdered Nerevar as a man, but not as a god.. Thats not simple at all.


We definitely don't have enough to go on to make that conclusion. It could be painfully simple or complex.

But I agree with what other people said; TES main quests are only a fraction of the game, I will still play and love it even if the main quest is an OB rehash :shudders:
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renee Duhamel
 
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Post » Sat Jan 08, 2011 6:54 am

I think you bullseyed something there, so far SKYRIM doesn t feel like TES. TES just seem an excuse for a generic light RPG. (this is exactly what i feel with what have been revealed till now.)

...I don't think that was what he was going for.
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Benjamin Holz
 
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Post » Sat Jan 08, 2011 1:28 pm

SO far they are being treated as normal cooky cutter evil creature.
And there s NO way to make them inteligent with existing AI, so they ll be dumb

Potential for greatness unlikely
Potential for a let down more of the same great

I agree dragons where pictured in a diferent way in the lore, they weren t evil.
The same way cirodill was pathetic and totally antagonist of existing lore in its realization, Skyrim may well be the same about dragon.

Have you seen how much hype dragon have already spawned as cookie cutters ? (the way they are presented as to this date)


you need to refresh yourself with Dragon lore, some may well have been, not enough is known to make a definitive statement of such magnitude, we do know there are more then one type and that there were dragon wars so I personally believe that means that their are indeed good and bad dragons

how do you know what you can and cant do with existing AI, as this is completely new AI to us, so we dont know whats possible, except they have language and speak spells instead of it being just innate to a stupid creature
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:)Colleenn
 
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Post » Sat Jan 08, 2011 2:08 am

The dragon god of time Akatosh/ Alduin waking from his sleep to eat the world and usher in the new kalpa?

With as background a civil war in the lands of the north?

Saying the story is simple is like saying Morrowinds story was simple, meaning, you havent really understood it except the surface..
Vivec was a hermafroditic god-thief who murdered Nerevar as a man, but not as a god.. Thats not simple at all.


Oblivion had a simple plot. A powerful god broke out of his sealed prison and invaded the land. You stopped him amidst the turmoil of a crumbling Empire.

So far, Skyrim's plot is just as simple.

A powerful god broke out of his sealed prison and plans to destroy the land. You are the only one who can stop him. The only thing redeemable about this game is the civil war so far. Maybe they can make that interesting. Or maybe it'll just be two sides fighting.

So, since it's more likely they'll model their game after Oblivion (which they see as being wildly successful and profitable) rather than Morrowind or Daggerfall, it's pretty reasonable to assume that the dragons breathing fire from the sky and attacking everyone on sight, won't be a grey moral issue.
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Kelly Upshall
 
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Post » Sat Jan 08, 2011 12:03 pm

An invasion of the Akaviri would have been a MUCH better choice. Finally, a fantasy rpg with antagonists that feel REAL. Dragons can never be as substantial as a whole army of foreigners who are not necessarily evil or hell bent on destruction of the world , and actually have interests that seem sensible. Heck, scrapping the dragons and just concentrating on the civil war would be so much more interesting, since its given to actually have much more focus on such things as politics, human conflict etc.

I was really expecting the plot to be about an Akaviri invasion now that the empire is collapsing. But I still think the dragon plotline is compelling, especially because the civil war, secession, and lack of a king is a pretty compelling human backdrop. I am expecting more than one main plot thread as a result, because the dragons basically represent a common threat just as the Oblivion gates, but the capability to tell this story and the difficulties of developing a political situation that allows Skyrim to present a unified front against them make it sound cool to me.

I think the main point is to take what they did in Oblivion but do it a lot better, with more overall subtext and deeper societal changes as well as improved character interactions.

The plot threads that would not surprise me:
-Training as a Blade and dragon hunter under the last Blade
-Dragonborn plotline achieving dragon voices
-Reforming the Blades, training them as true dragon hunters, constructing your own hold/fortress to base them
-The usual guide questlines: Mage's Guild, Fighter's Guild, Thieves Guild, Morag Tong/Dark Brotherhood/Assassins, Arena
-Dealing with investigating the possibility that the Akaviri are preparing to invade (setting up next game)
-Picking either the secession side or the imperial side, going on a quest line for that, and unifying Skyrim (which would involve dealing with Whiterun cult, Morrowind refugees, etc)
-Becoming king of Skryim (before or after...)
-Defeating Alduin

In the DLC I could maybe see Roscrea, visiting the Imperial City only to claim the throne, or going to the Summerset Isles to deal with elven opposition.

This would set up a situation in the sequel where another Akavir invasion seems plausible, or even better, that idea of invading Akavir to preempt them. Or, even more interestingly, your character from V becomes the King of Skyrim and you are traveling to Summerset Isles (I know they are to the West, bear with me) or some other location to muster more opposition against the Empire and get them to join Skyrim, but your ship gets caught by a storm and you wash up, alone, on a beach in Akavir. You discover the Akaviri are truly planning to invade Tamriel. Then you need to go on a quest to get word back to Tamriel and stop the pending invasion force being gathered in Akavir. Instead, due to your natural leadership, you instead manage to unite the various peoples of Akavir against the snake people and take dismantle their empire as well. But that could still inadvertently start a war in Tamriel so the world would still be ripe for conflict.

Since TES main characters need to start out from, essentially, nothing, the only way to keep a previous game's main character is some sort of reset like this. If they want to do it, that's a plausible way.
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Jeff Turner
 
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Post » Sat Jan 08, 2011 7:13 am

Oblivion had a simple plot. A powerful god broke out of his sealed prison and invaded the land. You stopped him amidst the turmoil of a crumbling Empire.

So far, Skyrim's plot is just as simple.

A powerful god broke out of his sealed prison and plans to destroy the land. You are the only one who can stop him. The only thing redeemable about this game is the civil war so far. Maybe they can make that interesting. Or maybe it'll just be two sides fighting.

So, since it's more likely they'll model their game after Oblivion (which they see as being wildly successful and profitable) rather than Morrowind or Daggerfall, it's pretty reasonable to assume that the dragons breathing fire from the sky and attacking everyone on sight, won't be a grey moral issue.


Again, you have only scratched the surface.
Dagon is not just a demon bent on destruction. He just wants to jump again. But in order to do that he must make right all those places he hid from being eaten in previous kalpa's, and stuck on unseen places in new kalpa's.

Yes, you can play the game like that. Never scratch the surface, or read an in-game book, and only go on appearance.
But if you choose not to immerse yourself you shouldnt complain its shallow.
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Jay Baby
 
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Post » Sat Jan 08, 2011 10:03 am

Again, you have only scratched the surface.
Dagon is not just a demon bent on destruction. He just wants to jump again. But in order to do that he must make right all those places he hid from being eaten in previous kalpa's, and stuck on unseen places in new kalpa's.

Yes, you can play the game like that. Never scratch the surface, or read an in-game book, and only go on appearance.
But if you choose not to immerse yourself you shouldnt complain its shallow.


This is true, there was more to Dagon in the books and such, but you shouldn't have to read every in-game book for the MQ to have depth and be exciting. The lore in the game should enhance the main plot, but it should also stand on it's own merits. No one can argue that Oblivions MQ wasn't cliched and lacked depth.
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Benjamin Holz
 
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