Here's what I meant:
You've never played another TES game. You walk into a store without ever hearing of Oblivion and you buy it. Do you like it?
Yes, but so what? TES IV had a lot to live up to for me, coming from Morrowind (a game where I spent most of my Junior year of high school running around doing random stuff for random people, getting lost in the wilderness, and loving every cliff-racer-free minute). Morrowind is my favorite game of all time, and has remained that way for almost
ten years running. It's the game that got me heavily into pc/console gaming, searching far and wide for something that offered an even similar experience. It took me three years of hard playing to exhaust myself with Morrowind, and I can still pick up one of my save files and finish a couple of quests before getting bored and turning it off... and it's been almost a decade! Granted, through Morrowind I found Fable (which I loved, though I steadily grew to dislike its sequels more and more) and a few other games that were pretty good, including Oblivion, but there was so much that frustrated me about Oblibbions it was hard to enjoy it.
The thing is, all of Oblibbions that frustrated me did so because
it was a step backwards from Morrowind. It's like going to a fancy restaraunt and paying $30 for the greatest steak of your life. Then you go back with friends and pay $50 and are faced with a slab of slightly burnt meat that may or may not have come from a cow. Sure the salad's as great as you remember, and sure it's still a helluva lot better than McDonald's, but at the day you're still going to be an unsatisfied customer.
Personally, with regards to the op, I will be purchasing this game as soon as I can figure out what the limited edition comes with and will probably be purchasing
that (hint: good posters and poster sized maps make me happy customer). But my god I was upset when I read the GI article, there are so many things that strike me as WRONG and I will gladly list them here:
This is approximately the THIRD RETCON about the entire Septim line. Now they're mythical "Dragon Hunters"?! And since when are "Dragons" these mythical beings that are hell-bent on killing the world?
That sounds nothing like http://www.uesp.net/wiki/Lore:Dragons TIBER SEPTIM HAD A DRAGON IN HIS ARMY!!!! HOW ON EARTH COULD YOU EVEN CONSIDER RETCONNING THIS TO SAYING THE SEPTIMS ARE A LINE OF DRAGON SLAYERS?!?!?! And they're coming to, gasp, DESTROY the WORLD!!! God what an overused trope, it couldn't be worse unless it was some kind of http://www.uesp.net/wiki/Oblivion:Main_Quest trying to destroy the world. So instead of Dragons being what we were told they were from previous game's books (namely: mythical and extraordinarily intelligent beings that are either extinct or quite close to it) they're bloodthirsty crazed monsters seeking to destroy everything they can find. This isn't a new plot, it's Oblibbion's [censored] puked out onto a different, albiet shinier, table. Given the like five bajillion things the fans wanted to know (What's going to happen to the empire? Aren't the elves going to revolt? What about Skyrim, are they going to try to sieze power? What about Akavir, would they maybe be trying to invade again?) and fifty hyperballilion plots to choose from that fall somewhat short of "OMGWTFBBQ WORLD ENDING SAVE MEEEEEEE" the TES team again decides that the only way to make a truly "epic" game is one in which you save the world. I'm tired of being "Superman." Every single bloody game ever released revolves around that same theme, "Save the world, yon hero!" Remember Morrowind? You weren't saving the world, you were saving a small portion of the world... possibly. Then again maybe you were killing your old best friend and continuing an Imperial occupation, and the people who are hiring you to kill this guy are actually the ones who betrayed you. Well they're certainly arresting all your friends and allies... hmmm, now I have to think whether or not I want to help this guy... Remember Daggerfall? You weren't saving the world there, you were handing an artifact to someone else, or maybe you were helping a lich rise to power, or maybe you were keeping him down.
Then I hear some things that truly, deeply frighten me. "Dragon words" as words of power? Who thought about TES and said to themselves, "You know what? We should be more like http://www.shurtugal.com/wiki/index.php5/Ancient_Language"? Besides we already
have magic, we don't need a second magic that's "cooler" because it involves "dragons."
When you level up you can increase stamina, magicka, or health. So what, does that mean attributes are gone? What about people who focus on diplomacy? I'd much rather them bring back the attributes for any loss of verisimilitude they might bring because having diplomacy as an option in a campaign that is supposed to
revolve around a civil war would bring so much back. But I guess the idea of one's personality or ability to carry things are going to go away so that it's more... realistic? There we go. As an aside to anyone who's ever complained about inventory management: IM is one of the best parts of RPGs because it's based in a very fundamental concept: you can't take all 50 plates of armor with you, so you better learn to pick the best one. And I'm concerned about inventory management not being a part of this game because it sounds like our stats are going to be static... like in Fallout.
TES is not Fallout in the same way that Chess is not Settlers of Catan. Sure, Chess and Settlers are both strategy based board games, but they're fun for different reasons and when I play Chess, I don't want to start rolling dice just like when I'm playing Settlers of Catan, I don't want to have to use my "knight" card to move the plague token up two squares and to the left one. So when I hear them saying things like, "Hey, we're going to bring over the perk system from our other universe, FALLOUT!" I start thinking, "Yeah, and are you going to bring Super Mutants too? Are we going to be buying our swords in Caps?" Starcraft 2 isn't very similar to Warcraft 3, and if Diablo 3 is the same as Starcraft 2 people will burn down Blizzard headquarters... and I promise you that being more like Blizzard is a
Good Thingtm. Two different games can have wildly different mechanics, we'll forgive you (and in fact love you for it).
Have I mentioned the portrayal of dragons pisses me off?
Now this next complaint is a bit more questionable since I don't actually hold all that much stock in the journalistic integrity of Game Informer (seriously, give them a spray of blood, some magic, and the promise of "dragons" and they wet themselves in anticipation taking "http://www.youtube.com/watch?v=VLnWf1sQkjY" to a whole new level), but from what it sounded like the "DRAGGGONNNNNSSS!!11!!1eleven!11!! WORLD SAVING!!11!! YEAAAAHAHHHH BROOOOOOOOOOO!!!!!" attitude is predominant in TES V. I first heard, "Skyrim, civil war," and I was like, "WOW! Awesome! So I'll get to explore the political intrigue, perhaps choosing which faction rules Skyrim and goes on to maybe reconquer the elven kingdoms and Black Marsh? This will be fun!" But instead it looks like the first major plot point we get is going to be "Hey, you're one of the few people that can actually stand up to dragons! Ok, now go kill this dragon as part of the
tutorial level." How the hell am I supposed to be excited about that? TES isn't about jumping out of the gate and doing something epic, that's where Oblibbions failed! Why can I, a level 1 dude who just got out of prison and picked up a rusty-ass sword, close this gate to oblivion when a cadre of trained knights, each more powerful than I, are unable to do so? If Bethesda does it again (which it looks like they are) for Skyrim it's going to seriously piss me off. Why the hell can I, some level 1 dork with straight 10s in my skills, kill a flipping DRAGON? And if I can do that while being so low-leveled, why can't anyone else in the world? In short, TES has always been about great answers to "Why me?" In Morrowind the answer to "Why me?" is "Because the rulers of the land can reasonably convince the people they lead that you're somehow special because you happened to be born on X day in X month of X year." In Oblivion the answer to "Why me?" is never really answered.
Which brings me to the next major question I have: Is there going to be a "leveling system" like in Oblibbions? Because Fallout: New Vegas didn't really have one (and wasn't made by Bethesda) and I, unsurprisingly, enjoyed the game a lot more than Fallout 3 or Oblibbions. The biggest flaw of Oblibbions, and the biggest reason it was worse than Morrowind, was this idea that I should be able to go anywhere and do anything from the point I step out of the tutorial level. Morrowind's greatest strength was that if you went into Red Mountain at level 1 you'd be three kinds of dead (unless, of course, you were abusing the system). If "DRAGONNNNNN!!!111!" is going to be the main theme of Skyrim, then I better not be able to "SLAY DRAGONNNNNN!!!111!!!" when I just first picked up a mace.
And a final major point which connects to the previous one: I'd like a slow entry into the main "meat" of the main quest, not at all like Oblibbions and more like (shock) Morrowind. Every single game on earth basically says "Hey you gotta do this major thing to save the world." Examples include Mass Effect 2 (which had a pretty "yawn" story), Dragon Age (see above), Halo, Halo 2, Halo 3, Halo ODST, Halo: Reach, Fables 1 and 2... etc. etc. But the truly great games don't do anything like that (in the original Fallout, you're actually looking for a water chip but the "main quest" of the game is actually taking out Father, in Morrowind you start out doing research for some guy and end up slaying a god, in Fallout 3 you're just looking for your dad and end up... ok Fallout 3 is a bad example but still). In truly great games, you get eased into the story, and you have to
earn the weight of the world on your shoulders. People first learn to trust and respect you, and
then you become "dragon slayer." Or Dragon Borne. Or whatever the hell thing Bethesda's intent on calling it today. "Chosen One" is way overused as a trope (which is why it was great when Morrowind subverted, then lampshaded it). "Errand boy who slowly earns the right to sit at the table of the King" is a much better story, especially since we, as a society, reject the idea of "Divine Right to Rule" in favor of this little thing called Democracy, but arguing about the thematic component behind this "chosen one" [censored] brings me dangerously close to "conspiracy theorist."
TL/DR:
You are not the only one who is excited. I am looking forward to this game.
Everything I've heard about the game so far; however, scares the ever-loving crap out of me and I'm anticipating actually hating this game. I anticipate my review of this game including words and phrases like "stupid" and "dumbed-down" and "mainstream" and "par for the course" and "absolutely nothing interesting about the story at all, just the same old crap the game industry and hollywood shoves down our throats year after year."
I will still; however, buy the game as soon as there's a pre-release with good stuff.
Bethesda Softworks' press releases are like some of the greatest horror stories ever told :banghead: