Am I the only one who hopwethey WON'T bring mods to consoles

Post » Sat Jul 09, 2011 8:37 am

Yeah.. no. The devs arnt lazy for one. THey dont have to release a CK for two. And they try to make the best game that they can.
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adam holden
 
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Post » Sat Jul 09, 2011 8:01 am

Of course it would be cool if console users could experience the same awesome mods the PC users can, but I think I know the reason why bethesda want to bring mods to consoles.

Mods to consoles & PC = Less work for bethesda.

As im seeing it. The only reason Bethesda want to bring mods to consoles is because it means less work for them.. They can just "make" the game and let modders do the rest of the work, just like oblivion.

I mean oblivion was good enough for good reviews at first eyecast.. but to really see its problem you would have to play it ALOT of hours which many reviewers don't do, but bethesda knew that people would forgive them because at time where people would start notice the problems, there would be mods to fix it..

The only thing thats keeping bethesda away from making a basic game and letting modders do the rest is that mods arent on consoles.

Hope you guys know what i mean.


That's the most ridicules statement I've ever heard about Bethesda. I play Oblivion to this day on 360 and I don't mod. It's a great game and they did a great with it.
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Lily Something
 
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Post » Sat Jul 09, 2011 7:50 am

LBP is an exclusive title.. using that as an example is like saying why cant all Xbox 360 FPS have 256 players?

Sorry. I'm just unbiased and am led to believe by the media and Fans that the 360 is on the same hardware level as the PS3. My bad... :sadvaultboy:

But as mentioned, Unreal Tournament 3 Supports Mods and isn't exclusive. Granted the 360 doesn't support mods for that while Sony does, but still.
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Breautiful
 
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Post » Sat Jul 09, 2011 6:08 am

Have to completely disagree, maybe next time you should get solid information confirming your theory
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Reanan-Marie Olsen
 
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Post » Fri Jul 08, 2011 11:26 pm

I completely disagree.



I agree completely with Dew's complete disagreement.


I Completely agree with Edgar's complete agreement with Dew's complete disagree.
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Kari Depp
 
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Post » Sat Jul 09, 2011 9:27 am

They release modding tools with their games because they are either incompetent or too cheap to polish their games...or a lethal combination of both.

:facepalm: :swear:

Most games on the PC are released with the tools that were used to create the content

FALSE. Bethesda is the ONLY one.
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DarkGypsy
 
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Post » Sat Jul 09, 2011 9:28 am

Do i got this right beth releases things to help you mod for your enjoyment because no one will ever make a game that everyone agrees is perfect just like it is and the are lazy because of it ?
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Rachyroo
 
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Post » Sat Jul 09, 2011 8:34 am

Little Big Planet (and Sony in General) has made amazing strides in UGC. I see no reason why a gate to the Nexus couldn't be implemented into Skyrim.

Two words my friend: nvde. Mods.
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Amy Masters
 
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Post » Sat Jul 09, 2011 12:40 am

bethesda do seem to talk about mods alot, so i wonder just how much they rely on them,?
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Fluffer
 
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Post » Sat Jul 09, 2011 4:42 am

Two words my friend: nvde. Mods.

*Online interactions are not rated by the ESRB.
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Jaki Birch
 
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Post » Sat Jul 09, 2011 11:33 am

I Completely agree with Edgar's complete agreement with Dew's complete disagree.


And I completely agree with Saintpig's complete agreement with Edgar's complete agreement with Dew's complete disagreement. :banana:
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D IV
 
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Post » Sat Jul 09, 2011 3:07 pm

Sorry. I'm just unbiased and am led to believe by the media and Fans that the 360 is on the same hardware level as the PS3. My bad... :sadvaultboy:But as mentioned, Unreal Tournament 3 Supports Mods and isn't exclusive. Granted the 360 doesn't support mods for that while Sony does, but still.


Actually unreal tournament 3 had full mod support on the PS3. It could have had it on the 360 but MS didn't want it. Seeing as EPIC and Bethesda games are both real mod friendly, Beth could make it possible for the community.




99% of such "mods" in UE3 for PS3 are maps other then that they were SP gun drops/extra damage or similar which doesn't come anywhere close to a CK in TES/Fallout games today.. and Unreal engine wasn't new either its a used engine which is very versatile

And as you said MS did not support it.. remind me again what platform does beth usually favor and basing Skyrim off of?
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Daniel Lozano
 
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Post » Sat Jul 09, 2011 6:52 am

*Online interactions are not rated by the ESRB.

Fox News begs to disagree.
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Emma
 
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Post » Sat Jul 09, 2011 12:18 am

They release modding tools with their games because they are either incompetent or too cheap to polish their games...or a lethal combination of both.

Yeah, let's just assume that it's those exact reasons they release tool sets to the PC community, NOT because they want to give players the opportunity to further fine tune and add content to their games, but because they want to throw a half assed product out the door. As a result, the console community is completely shafted because they can't trouble shoot these problems, and PC players are downing tylenols like no tomorrow because of the endless head ache of trying to fix a half assed product. :facepalm: /sarcasm
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naana
 
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Post » Sat Jul 09, 2011 1:04 pm

And I completely agree with Saintpig's complete agreement with Edgar's complete agreement with Dew's complete disagreement. :banana:

HmmhMMM i Concur! B)
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Connor Wing
 
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Post » Sat Jul 09, 2011 7:33 am

I completely disagree.


I agree completely with Dew's complete disagreement.


I agree completely with Edgar's complete agreement with Dew's complete disagreement.
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Enny Labinjo
 
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Post » Sat Jul 09, 2011 9:29 am

Why can't they do what CiV does? Whenever you go to select mods, you have to agree that they* are not liable in any way. In big red letters.



* Firaxis/2K in this case
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Charity Hughes
 
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Post » Sat Jul 09, 2011 2:24 pm

I agree completely with Edgar's complete agreement with Dew's complete disagreement.

Yes, we get it now. :rolleyes:
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Vickytoria Vasquez
 
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Post » Sat Jul 09, 2011 7:00 am

I pray that some mods are converted into a form where you could add them to your console skyrim


Maybe the top 10 pc mods could be converted to work on skyrim

That would be amazing

I totally disagree with the OP


Skyrim is a profit venture the reason why they cant put stuff in is they have limited assets of time and money

Modders work free and do great things
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Alberto Aguilera
 
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Post » Sat Jul 09, 2011 9:55 am

99% of such "mods" in UE3 for PS3 are maps other then that they were SP gun drops/extra damage or similar which doesn't come anywhere close to a CK in TES/Fallout games today.. and Unreal engine wasn't new either its a used engine which is very versatile

And as you said MS did not support it.. remind me again what platform does beth usually favor and basing Skyrim off of?

They can support whoever they want, I was just stating the fact that Sony is far more open to UGC and Mods.

As for Unreal Tournament 3, you act as though the Nexus doesn't have the same problem ( Thousands of Generic Uninteresting Mods). I played several UT3 matches in Lego World and in Mushroom Kingdom.

You can't give a paint brush to every Child in the classroom and expect all of them to try and make Art. There will always be the bottom 80% lacking in talent, Motivation, and creativity.

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Manuel rivera
 
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Post » Sat Jul 09, 2011 11:11 am

Your arguement is... The devs are trying to dodge work by hoping mods come to consoles?

Imagine a picture of a big facepalm right here -->
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Amanda Leis
 
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Post » Sat Jul 09, 2011 3:03 am

Yes, we get it now. :rolleyes:


:D

So where do you stand on this? Oh wielder of the Hammer of Bans.
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Sanctum
 
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Post » Sat Jul 09, 2011 9:58 am

FALSE. Bethesda is the ONLY one.


I think this is almost accurate.

Though there are quite a few companies that do release modding tools with their games, most are made especially for players to use (ie: Easier to use, less control over actual content, less resource hungry), but there are a few who -like Bethesda- release the same kit (or near enough) that was used to make the game.

I've used a some editors over the years that were so difficult to use and cumbersome for non-programmers that they had to have been the dev tools.

Best example: The map creator for C&C Red Alert was ridicously easy to use. Drag and drop map tiles, place spawn points and features. Save, load game play map.

The creator for Total Annihilation. Still drag and drop, but tiles were all sorts of weird sizes. Different water textures meant finding matching ones was a chore. You had to compile the map when done which took a week for anything that wasn't two screens across and you had to designate voids -places ground vehicles couldn't go on the terrain and if I remember right, set heighmaps as well.
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Brandi Norton
 
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Post » Sat Jul 09, 2011 7:57 am

Way I see it, the more fleshed out, positive features they add, (that can be toggled) the better.
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Kat Stewart
 
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Post » Fri Jul 08, 2011 11:35 pm

No; I seriously doubt this is Bethesda's philosophy whatsoever. And I'd like to see user mods released on the consoles, because it gives us a bigger audience with whom to share cool stuff. That might be a short-sighted appraisal, ultimately, but all of the arguments I've seen against [console mods] seem inconsistent or in some way irrational.

And, as much as I respect the TES modding community, and as much as I'm aware of the power of inspired amateurs and the virtually unlimited man-hours a fanbase can dedicate to mod development, I think it's unrealistic to view fan mods as the equivalent of official game content developed by professionals. Some mods meet or exceed the standards set by the game studio, but the great majority don't -- or lack the scope to tackle many of the features the studio can -- and so relying on modders to complete a game would not only be lazy, presumptuous and cynical, it would be shortsighted, stupid, and doomed to self-destruct.

As an example: If Beth had cut horses and horse riding from Skyrim -- expecting modders to complete the game for them by later implementing the feature -- do you think the modding community could introduce the feature to the same standard as Beth's creature artists, animators and programmers? If so (which is very optimistic), how long do you suppose it would take before a final, polished release was available to players? Six months? A year? Two years?

Even if it was an acceptable attitude, it still wouldn't be a viable one.
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e.Double
 
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