Am I the only one who hopwethey WON'T bring mods to consoles

Post » Sat Jul 09, 2011 1:16 am

Now that I've tried Oblivion with OOO, I just can't stand the vanilla version anymore. Hell, I haven't touched my 360 copy of Oblivion in a whole month. I'd love to have mods on consoles, if only to play an awesome version of the game at a decent framerate (my comp svcks, bigtime)

And to the argument of "people would download silly mods that would be cheating and all that it implies", well, it's YOUR responsibility what mods you download. want to cheat? your problem. It's like online play. They have a big, long warning in every game that the game experience might change while going online. All you'd have to do is add a disclaimer, and you're free to go

Also, that wouldn't mean mods would have to go down in quality either. graphics mods won'tb a able to run on consoles anyways, so make them only for PC. And when another mod messes with the performance too much, make a light version or something. You know, just because consoles would be able to use them, doesn't mean people will do mods only for them
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Sat Jul 09, 2011 5:22 am

I must disagree. Bethesda makes great games, they also have great tools that they provide to PC players. But they focus on the game first. mods are a bonus, a way to give even more 'power to the players' (tm gamestop)
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Sat Jul 09, 2011 10:24 am

I dont see your point OP.
I'll just leave http://files.redux.com/images/bc4cb2d18aeb36e8e218829d24ed3978/raw with you.
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Sat Jul 09, 2011 3:06 am

That's just dumb. Any game that is garbage on release will fail before modders even get a crack at fixing it. The game will get destroyed in reviews and first impressions, and no one will buy it.
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Sat Jul 09, 2011 9:44 am

Consoles should get mods, I disagree with the op.
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Sat Jul 09, 2011 5:18 am

I even do not like the title "vanilla". There was nothing vanilla about Oblivion. There will be nothing vanilla about Skyrim either.


I was just like that in the first few months when I had the game. Until I discovered mods..... After playing with Oscuro's Oblivion Overhaul I never ever wanted to play the vanilla game again. :no:
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Sat Jul 09, 2011 10:11 am

I think Bethy makes a good point. Bethesda's work and time isn't free. I'm sure there are a million things they'd like to add, but have to cut corners to be able to keep a realistic time table and stay within budget. A modder's time is free (at least from Bethesda's point of view), so they can fiddle and tweak and come up with the greatest things in their own time to add to the game.

Thinking the release of the modding tools is a way for Bethesda to be lazy about what they do, seems rather cynical to me. But, I can see why they would think so, especially if you see the quality of some of the mods out there. I would argue that maybe it's more a way of Bethesda saying, hey look, within the constraints we placed upon ourselves this game is the best we could do. If you want to do it better or differently, here you go and knock yourself out.

In the spirit of the argument of the OP; if Bethesda really wanted to get away with 'less', then for TES VI they could just release the modding tools and be done with it.

They should go for the open development route. It is the future, imo. I am OK delighted with the changes in gameplay(limitations finally) and additional features(RS, jobs, yes even marriage) but they cut quantifiable content and actual features which I am not OK with.

on topic: they must even bring mod tools to consoles. I love the idea of hundreds of millions of dirty console peasants(j/k) making mods for me. :P A unified gaming community!
User avatar
sally coker
 
Posts: 3349
Joined: Wed Jul 26, 2006 7:51 pm

Post » Sat Jul 09, 2011 1:42 am

I totally get what you mean, and I totally dissagree. Bethseda doesn't leave a bug in thinking "oh it's okay the modders will fix it".

Think twice before posting next time, man.
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Sat Jul 09, 2011 9:47 am

I love the idea of hundreds of millions of dirty console peasants(j/k) making mods for me. :P A unified gaming community!



We'd be the ones making the mods for the peasants, I say the members of the glorious PC gaming master race should do no such thing, to even consider the though of the peasants soiling our good mods. A travesty I dare say.

(Edit: Before anyone says flamebait, here is the http://i.imgur.com/2eUv2.jpg)
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Sat Jul 09, 2011 2:11 pm

i personally think the OP is full of [censored]. bethesda makes great games and i have absolutely loved every one i have played. i completely disagree with the OP. Mods would bring new life to console games, but dont get me wrong, i love my copy of oblivion for my 360 and i still play it to this day, but i envy the people who play it on PC's because of all the awesome mods I've seen.
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Sat Jul 09, 2011 6:15 am

Another thing to keep in mind is that mods are often the first step for many would-be game designers. Editing tools makes game design accessible to the masses. As an industry hopeful, I believe that video games as an industry will diminish the day it becomes "exclusive" to inside members only.
User avatar
Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Sat Jul 09, 2011 10:44 am

The inclusion of social interaction is happening everywhere and it is making things better...

I see no problem with this
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Sat Jul 09, 2011 2:59 am

Another brilliant deduction...
User avatar
Bigze Stacks
 
Posts: 3309
Joined: Sun May 20, 2007 5:07 pm

Post » Sat Jul 09, 2011 6:34 am

i agree with Argonian_Battlemage, and I too hope to get into the game industry in the future and am currently trying to find a Pc copy of Oblivion so i can try out creating my own mods.
User avatar
Eoh
 
Posts: 3378
Joined: Sun Mar 18, 2007 6:03 pm

Post » Fri Jul 08, 2011 11:18 pm

the original post is full of baseless assumptions... they want console players to experience a part of their games that we have never been able to experience before, i doubt bethesda is going to do less work on their games just because consoles might get mods someday.

this topic shouldnt even exist, or should've been closed in less than five minutes, because this is only going to stir up trouble. :facepalm:
User avatar
Andrea Pratt
 
Posts: 3396
Joined: Mon Jul 31, 2006 4:49 am

Post » Sat Jul 09, 2011 9:12 am

RPGs started out as a creative hobby
Get your ruleset, write your scenario, run your victims players through it
I'm too lazy to learn how to do anything but the most basic modding but I'm glad it exists because it means that RPGs remain a creative art for non-professionals, not just another form of passive consumerism

edit: and the more people who mod the better so hopefully 1 day there will be a CK that can run on consoles
User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Sat Jul 09, 2011 2:36 pm

If it can be implemented, there's no reason why you wouldn't have mods for the console systems.
User avatar
Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Sat Jul 09, 2011 1:20 pm

I agree completely with Dew's complete disagreement.

User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Sat Jul 09, 2011 11:45 am

Your reasoning doesn't really make sense. Bethesda has always worked hard to put out a great release, they could never depend on modders, especially because all of the great mods take a long time to make, and even longer if Bethesda would decide to slack.

The only reason I wouldn't like to see mods brought to consoles is because it would open up such a bigger fan base that we would inevitably see an enormous flood of immature people, and places like TESNexus would be destroyed (not saying that console players are immature, just that the player base is a lot bigger allowing for a bigger amount of immature people among the mature).
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Sat Jul 09, 2011 6:00 am

[quote name='Fearless Hero' timestamp='1310129834' post='18061489']
There's an Xbox 360 PC controller available, in wired or wireless

Very true. But I think his main concern is is the game going to be able to use the hot key functions of the console version? They have already stated the HUD for the Pc version will most likely be tiled along an edge of the screen to support a more Pc oriented layout. I believe they are saying that they will have something similar to the HUD of WOW,Everquest or Dragon Age's for the Pc's setup.
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Sat Jul 09, 2011 1:03 am

the original post is full of baseless assumptions... they want console players to experience a part of their games that we have never been able to experience before, i doubt bethesda is going to do less work on their games just because consoles might get mods someday.

this topic shouldnt even exist, or should've been closed in less than five minutes, because this is only going to stir up trouble. :facepalm:



You're right....but this thread has brought up some valid points...and I certainly think there is a place here for this conversation.
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Fri Jul 08, 2011 11:35 pm

My life would be complete if mods were available for consoles. I don't have a PC that can run the game (but I love mods) and my roommate has a 360...so no, sorry, I really want mods for consoles.
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Sat Jul 09, 2011 12:57 am

Very true. But I think his main concern is is the game going to be able to use the hot key functions of the console version? They have already stated the HUD for the Pc version will most likely be tiled along an edge of the screen to support a more Pc oriented layout. I believe they are saying that they will have something similar to the HUD of WOW,Everquest or Dragon Age's for the Pc's setup.


The Q&A pretty much said the exact opposite didn't it? That the UI would look the same but (obviously) be mapped to keyboard/mouse hot keys.
User avatar
Lew.p
 
Posts: 3430
Joined: Thu Jun 07, 2007 5:31 pm

Post » Sat Jul 09, 2011 6:34 am

Your reasoning doesn't really make sense. Bethesda has always worked hard to put out a great release, they could never depend on modders, especially because all of the great mods take a long time to make, and even longer if Bethesda would decide to slack.

The only reason I wouldn't like to see mods brought to consoles is because it would open up such a bigger fan base that we would inevitably see an enormous flood of immature people, and places like TESNexus would be destroyed (not saying that console players are immature, just that the player base is a lot bigger allowing for a bigger amount of immature people among the mature).


Most PC players never mind console players don't mod the game, don't spend time on forums, move on to the next game
Modding could only benefit from the fresh talent brought in, bad mods just get ignored
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Sat Jul 09, 2011 11:56 am

I agree completely with Dew's complete disagreement.

I disagree with anyone who disagrees with your agreement of Dew's disagreement.
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

PreviousNext

Return to V - Skyrim