Am I the only one who hopwethey WON'T bring mods to consoles

Post » Fri Jul 08, 2011 11:12 pm

Of course it would be cool if console users could experience the same awesome mods the PC users can, but I think I know the reason why bethesda want to bring mods to consoles.

Mods to consoles & PC = Less work for bethesda.

As im seeing it. The only reason Bethesda want to bring mods to consoles is because it means less work for them.. They can just "make" the game and let modders do the rest of the work, just like oblivion.

I mean oblivion was good enough for good reviews at first eyecast.. but to really see its problem you would have to play it ALOT of hours which many reviewers don't do, but bethesda knew that people would forgive them because at time where people would start notice the problems, there would be mods to fix it..

The only thing thats keeping bethesda away from making a basic game and letting modders do the rest is that mods arent on consoles.

Hope you guys know what i mean.
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GPMG
 
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Post » Sat Jul 09, 2011 9:19 am

I completely disagree.
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Jason White
 
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Post » Sat Jul 09, 2011 9:11 am

I completely disagree.

I agree completely with Dew's complete disagreement.
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Lakyn Ellery
 
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Post » Sat Jul 09, 2011 7:02 am

No, that's stupid. Oblivion is an amazing game with or without mods, and Skyrim will be as well. Bethesda is insanely passionate about their games, more so than a lot of developers, and they aren't going to stop making a product they can be proud of.

Not to mention, if the core game svcks, nobody will even want to play it to mod it.
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des lynam
 
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Post » Sat Jul 09, 2011 2:18 pm

Of course it would be cool if console users could experience the same awesome mods the PC users can, but I think I know the reason why bethesda want to bring mods to consoles.

Mods to consoles & PC = Less work for bethesda.

As im seeing it. The only reason Bethesda want to bring mods to consoles is because it means less work for them.. They can just "make" the game and let modders do the rest of the work, just like oblivion.

I mean oblivion was good enough for good reviews at first eyecast.. but to really see its problem you would have to play it ALOT of hours which many reviewers don't do, but bethesda knew that people would forgive them because at time where people would start notice the problems, there would be mods to fix it..

The only thing thats keeping bethesda away from making a basic game and letting modders do the rest is that mods arent on consoles.

Hope you guys know what i mean.


I make mods for educational purposes... I make armor and weaponry using modeling programs such as blender, metaseq, or maya. I cant play Oblivion on PC anymore because my newest one is broken. I'm stuck on xbox for the next year or 2. I'd be so happy if they brought modding to consoles.
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Syaza Ramali
 
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Post » Sat Jul 09, 2011 2:29 am

The majority of console gamers would not probably use majority of the mods.. besides there are problems that get into the game anyway. Consoles have no mod patches to help them.
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Tamara Primo
 
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Post » Sat Jul 09, 2011 1:45 am

Oblivion was [censored] awesome considering it's only half of what was intended to be released.
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Stat Wrecker
 
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Post » Sat Jul 09, 2011 11:37 am

I don't believe for a second that game developers would deliberately leave elements of the game to modders. Nor do I believe this was the case in Oblivion despite my relative indifference to the game.
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Tinkerbells
 
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Post » Sat Jul 09, 2011 6:59 am

am i the only one here who loved vanilla style oblivion more than any other game i've played?
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Pat RiMsey
 
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Post » Sat Jul 09, 2011 12:19 pm

Your right console have no hope when there is a bug in the game. There is no such thing as updating....that's all a lie

/sarcasm
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Chloe Lou
 
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Post » Sat Jul 09, 2011 4:50 am

Yeah... we all know how lazy Bethesda is... I mean.. it did took them 5 years to come with Skyrim while Bioware comes with sequals every year... now they are the really hard workers!
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Damned_Queen
 
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Post » Sat Jul 09, 2011 5:08 am

The only mod I require is being able to put the song 'Everybody' by the Backstreet Boys into the game, and you can, in fact, do that on an XBox, so I can go either way on your statement.
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Karine laverre
 
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Post » Sat Jul 09, 2011 8:45 am

Yeah... we all know how lazy Bethesda is... I mean.. it did took them 5 years to come with Skyrim while Bioware comes with sequals every year... now they are the really hard workers!



Youra funneh guya
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sarah taylor
 
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Post » Sat Jul 09, 2011 12:51 pm

disagree. :whistling:
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Laura Simmonds
 
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Post » Sat Jul 09, 2011 12:06 pm

Of course it would be cool if console users could experience the same awesome mods the PC users can, but I think I know the reason why bethesda want to bring mods to consoles.

Mods to consoles & PC = Less work for bethesda.

As im seeing it. The only reason Bethesda want to bring mods to consoles is because it means less work for them.. They can just "make" the game and let modders do the rest of the work, just like oblivion.

I mean oblivion was good enough for good reviews at first eyecast.. but to really see its problem you would have to play it ALOT of hours which many reviewers don't do, but bethesda knew that people would forgive them because at time where people would start notice the problems, there would be mods to fix it..

The only thing thats keeping bethesda away from making a basic game and letting modders do the rest is that mods arent on consoles.

Hope you guys know what i mean.

They release modding tools with their games because they are either incompetent or too cheap to polish their games...or a lethal combination of both.
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Emily Martell
 
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Post » Sat Jul 09, 2011 3:15 am

you got the 2nd line half right...

Mods for PC = less work for Beth CORRECT!!!

Mods for consoles = less work for beth not really...


To sum it up public mods like a community similar to Nexus for consoles not goin to happen for Skyrim no matter how much Todd chants about it all those who have tried to create something similar failed and such devs were larger then Beth and had aged engines not new ones one actually worked but did not become public due to MS and Sony the rest that you can say got close were just map editors which are not mods let alone a full blown CK. Maybe next gen but that's if MS and Sony to change their way and not be too protective.
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Jerry Cox
 
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Post » Sat Jul 09, 2011 6:43 am

Of course it would be cool if console users could experience the same awesome mods the PC users can, but I think I know the reason why bethesda want to bring mods to consoles.

Mods to consoles & PC = Less work for bethesda.

As im seeing it. The only reason Bethesda want to bring mods to consoles is because it means less work for them.. They can just "make" the game and let modders do the rest of the work, just like oblivion.

I mean oblivion was good enough for good reviews at first eyecast.. but to really see its problem you would have to play it ALOT of hours which many reviewers don't do, but bethesda knew that people would forgive them because at time where people would start notice the problems, there would be mods to fix it..

The only thing thats keeping bethesda away from making a basic game and letting modders do the rest is that mods arent on consoles.

Hope you guys know what i mean.

Bethesda doesn't add the Construction set because they expect modders to "fix" their games. Most games on the PC are released with the tools that were used to create the content because it can potentially expand the games lifetime. Most developers want people to keep playing their games, it's not like they don't give a care about what happens after the initial purchase. Also, reviews don't account for the majority of sales; word of mouth does. When most people first realize they don't like a game, they give up, not try to mod it until they like it. For most gamers that's too much effort. Bethesda doesn't want you to "finish" their game, they want you to keep playing it after you've had your copy for over a year by allowing modders to change the content.
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BethanyRhain
 
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Post » Sat Jul 09, 2011 6:01 am

I agree that Oblivion at times really felt like an unfinished product,and I actually refused to play it after a game-breaking glitch destroyed my 40+ hour save game. But all in all to accuse them of such seems a little quick...this is an UNFINISHED product with at least a few months to refine...and it already looks amazing. I'm Sorry...But your argument is currently unfounded...and as someone that is typical bias in such a setting as yourself,for the same reason II still can't agree. :sadvaultboy: Just give them time. Modding an integral part of future as gamers...and besides someone needs to open Microsofts tight butts to the idea....or games will cease to evolve. And why not let an established company like Bethesda,whom has a solid relationship with MS help pave the way?
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Frank Firefly
 
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Post » Sat Jul 09, 2011 11:43 am

if Bethesda expected modders to fix their games IMHO Beth wouldn't release any patches
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Peter P Canning
 
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Post » Sat Jul 09, 2011 2:28 am

Little Big Planet (and Sony in General) has made amazing strides in UGC. I see no reason why a gate to the Nexus couldn't be implemented into Skyrim.
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Trevi
 
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Post » Sat Jul 09, 2011 6:16 am

Bethesda didn't really need mod fixes for Fallout 3 and they wont need it for Skyrim. They have come a long way.
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SamanthaLove
 
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Post » Sat Jul 09, 2011 9:34 am

you got the 2nd line half right...

Mods for PC = less work for Beth CORRECT!!!

Mods for consoles = less work for beth not really...


To sum it up public mods like a community similar to Nexus for consoles not going to happen for Skyrim no matter how much Todd chants about it all those who have tried to create something similar failed and such devs were larger then Beth and had aged engines not new ones one actually worked but did not become public due to MS and Sony the rest that you can say got close were just map editors which are not mods let alone a full blown CK. Maybe next gen but that's if MS and Sony to change their way and not be too protective.


Actually unreal tournament 3 had full mod support on the PS3. It could have had it on the 360 but MS didn't want it. Seeing as EPIC and Bethesda games are both real mod friendly, Beth could make it possible for the community.
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NeverStopThe
 
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Post » Sat Jul 09, 2011 5:35 am

The reason most console games can't be modded is because the big companies are stingy with who they give their software development kits to. They don't want "rouge" developers creating and publishing games illegally/without their permission.
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Life long Observer
 
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Post » Sat Jul 09, 2011 3:37 pm

I don't agree and although it's probably already been said, I don't think Bethesda would do this. Mods to consoles is a hell of a lot of work. I and many other console user are hoping and praying for mods to appear to add things Bethesda had no time to add.
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Trey Johnson
 
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Post » Sat Jul 09, 2011 1:10 pm

Little Big Planet (and Sony in General) has made amazing strides in UGC. I see no reason why a gate to the Nexus couldn't be implemented into Skyrim.


LBP is an exclusive title.. using that as an example is like saying why cant all Xbox 360 FPS have 256 players?
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saharen beauty
 
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