Am I the only one who misses ammo crafting?

Post » Fri Dec 11, 2015 11:02 am


Well, how abysmal was it exactly?
User avatar
Jarrett Willis
 
Posts: 3409
Joined: Thu Jul 19, 2007 6:01 pm

Post » Fri Dec 11, 2015 9:38 am

apparently not, but then i'm not one who misses it.

though i'm not opposed to seeing it in game if it was handled well, NV's ammo crafting was pretty messy, and unless you're into your guns n' ammo it wasn't much fun. i didn't even know what most of the calibers were, there were so many types it got overwhelming. at least i could ignore it without it interrupting my game.

i'm on the fence with the legendary items, some of them are really fun (plasma shotgun my favourite), but they feel like too much of a nod to TES, and don't really feel they belong. maybe they are just too common to really feel earned. i usually just equip that stuff on my companions, some of the legendary armor really helps keep them on their feet.

User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Fri Dec 11, 2015 3:04 am

One of the worst stories in RPG history. Sure it had a few good mechanics but if you can't keep somebody immersed for that long then you don't have a good game. Especially with the terrible story. "I'm a mail man, somebody shot me in the head."

Apparently every day is opposite day for you. You actually LIKE a terrible game.

User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Fri Dec 11, 2015 11:00 am

It had the best Fallout DLC. Not many games allow you to have a conversation with your own disembodied brain. Although, considering that there is only 11 Fallout DLC, there is not much to choose from. Seriously hope Bethesda doesn't do something stupid like the Courier's Stash and Gun Runner's Arsenal with Fallout 4.

User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Fri Dec 11, 2015 2:48 am

I'm just glad they didn't make another abysmal Fallout game.

User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Thu Dec 10, 2015 8:21 pm

I hope they get to make a better version of FO4 like they made a better version of FO3 :)

User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Fri Dec 11, 2015 3:30 am

Oh yeah, the better version they made called FALLOUT 3 GAME OF THE YEAR EDITION.

User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Fri Dec 11, 2015 12:43 am

Looking at this in isolation and just how fallout 4 crafting is designed it does make sense that you can't craft ammo. By sense I mean sense in the terms of game design specifically. In crafting you can't make anything new. In Settlement crafting all the things you create are assembled from junk and they look like they are bolted together junk, except furniture as apparently the skills to make perfect beds, tables and chairs persists. In weapons and armour you are always modifying something that that has already been created. So that is the theme for your crafting, you are not able to actually build new things.

Of course if you think about this too hard it falls apart. I mean it would still fit that theme if you could make pipe weapons and raider armour. You can also create some pretty high tech stuff as part of some of the quest lines.

I do think there is an argument that all of the really technical stuff like the internals of laser and plasma weapons and ammunition in general is all pre-war. Given the state of the world it would not be surprising if there had been stock piles of millions, or even billions of rounds of ammunition and millions of weapons. Thus all these things could be scavenged and no one is making them. It seems clear that all the current weapons and other equipment item were developed and created before the bombs dropped, with the expection of the x-01 power armour that was developed by the Enclave after the bombs dropped IIRC. Oh and I guess "raider" stuff is fairly new as well..

Alternatively there are the advanced groups/factions like vaults, the BoS, the NCR, the institute, the gun runners (from NV), the Enclave that may have sufficiently advanced machine and electronics shops and people with the skills to create these things.

Mechanically in the game I am not missing creating ammo as I have more than enough through scavenging, looting and trading. Except 5mm, because you can never have too much mini-gun ammo... :)
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Fri Dec 11, 2015 10:25 am

Legendary weapons and the extensive crafting system we havenow is far moreinteresting than having different types of ammo whenn theres no point to using anything but the strongest types anyways.
User avatar
dav
 
Posts: 3338
Joined: Mon Jul 30, 2007 3:46 pm

Post » Thu Dec 10, 2015 6:39 pm

Well it was at least an original story and a new one, compared to fallout 3's direct copy of Fallout 1 and 2.

User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Fri Dec 11, 2015 7:10 am


Love the avatar, free Rick!

I can't agree on NV, but opinions are like . . . well you know.
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Fri Dec 11, 2015 7:25 am

People say this all the time, but I don't get it. The links to the Water Chip and the GECK are really superficial. The Enclave is re-hashed as the main villain again, sure, but the vast majority of quests involving them play out way different. In fact, that goes for all of the quests in Fallout 3. And this isn't even mentioning the role of our Father, and Project Purity.

User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Fri Dec 11, 2015 3:16 am

I do miss the ability to convert ammo into more useful types, I've taken to giving my modded automatic .38 'Pipeboy (and ammo) to my companion to reduce my vast stock of .38 and giving away other types to my settler guards. Most of the ammo types in the game for me are either sold off cheaply, stored until I have to use them for lack of ammo in my primary weapons and given away to settlers.

User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Thu Dec 10, 2015 11:20 pm

+10000

It's the first feature they need to add in DLC
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Thu Dec 10, 2015 11:51 pm

It's modded in game already, only thing I miss is ammo breakdown...

User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Thu Dec 10, 2015 8:06 pm

I didn't know you had to look for your father in Fallout 1. Oh wait, you didn't. You got a piece from another vault.

User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Previous

Return to Fallout 4