Am I the only one who misses ammo crafting?

Post » Fri Dec 11, 2015 6:37 am

Instead of making "legendary weapons" they should have stuck with ammo crafting from FONV.

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Marine Arrègle
 
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Post » Fri Dec 11, 2015 12:19 am

You're definitely not the only one that misses it, no. It's a shame it isn't in, but at least there's so much more to do with crafting in general.

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Max Van Morrison
 
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Post » Thu Dec 10, 2015 10:51 pm

nah that was [censored]e

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Agnieszka Bak
 
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Post » Thu Dec 10, 2015 7:57 pm

I'd like to be able to craft weapons and armor, not just mods.
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mimi_lys
 
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Post » Fri Dec 11, 2015 4:22 am

In all honestly I never used it in NV. I just wanted some ammo that kills. Thinking I've had to switch out ammo because some heavily armored creature is about to attack me is just too much to have to think about honestly in the heat of the moment.

I also want to be able to craft armor. Waiting forever to get that last piece of Sturdy Leather armor to complete my set is just frustrating.
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Joey Bel
 
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Post » Thu Dec 10, 2015 11:31 pm

Meh not really, whats the point of fiddling around with specialized ammo, when basic bullets could do the job just fine.
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Genocidal Cry
 
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Post » Fri Dec 11, 2015 4:34 am

you mean like the insane amount of pipe gun mods that are beyond useless while over looking things like glow sights or a double action cylinder/receiver for the .44?

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Elena Alina
 
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Post » Fri Dec 11, 2015 9:21 am

I miss it. I also really miss weapon degradation and think it was a huge mistake to remove the feature. If they allowed us to detach mods freely from weapons we find in the world, we could store backups of all the mods we are using for our main weapon. It would make finding those weapons with hilariously long names potentially worthwhile throughout a whole playthrough.

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gandalf
 
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Post » Fri Dec 11, 2015 7:03 am

Eh, I tried it a bit when I played FO:NV, but never really got into it. :shrug:

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Eire Charlotta
 
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Post » Thu Dec 10, 2015 9:23 pm

I never bothered with it..I like legendary weapons better
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michael danso
 
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Post » Fri Dec 11, 2015 1:21 am

Luckily there's a mod that adds it.

http://www.nexusmods.com/fallout4/mods/798/?
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Lifee Mccaslin
 
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Post » Thu Dec 10, 2015 8:50 pm

Ewww, FONV. Gross

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Spaceman
 
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Post » Thu Dec 10, 2015 9:16 pm

ammon is to common to add it to craft, i mean it was irrelevant on NV for real. U could get it more easy just kill raiders or buying it.

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Alexis Acevedo
 
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Post » Fri Dec 11, 2015 6:59 am

I do not miss it. I prefer the system that Bethesda came up with.

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Kim Bradley
 
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Post » Thu Dec 10, 2015 9:31 pm

I never used it. I had so many caps that staying stocked in whatever ammo I needed didn't even dent my ... er ... what do you keep bottle caps in anyway? Fooling with ammo crafting wasn't an effective use of my time. Same with this game. If there was an ammo crafting system it would be pointless, as I never manage to fall below 500 bullets. Trading ammo I don't use for ammo I do keeps me with all the rounds I can fire.

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BRAD MONTGOMERY
 
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Post » Fri Dec 11, 2015 9:14 am

I miss it, I liked being able to break down ammo I didn't use and load for calibers I did. And the upgraded rounds made early game guns like .357 revolvers and lever actions viable all the way to Hoover Dam, as well as kept me in .45-70. But then the weapons choices in FO4 are so limited it probably wouldn't matter much if they added it, besides giving a use for the many thousands of rounds of .38 I have.

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neil slattery
 
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Post » Fri Dec 11, 2015 2:05 am

It definitely wouldn't hurt, though I don't miss the different types of ammo. I never really payed attention to all that. However I'm surprised you can't make special weapon ammo. Why cant I make railway spikes? All it would take is steel. And cannonballs? What about those liquid nitrogen canisters? Why can't we make our own cryo cells. Id use these weapons more if the ammo for it wasn't restricted to frikken weapon shops.
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Jesus Sanchez
 
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Post » Fri Dec 11, 2015 10:32 am

So, crafting ammunition early on in Vegas didn't have that much impact, but when Gun Runner's Arsenal came out, holy balls.

so like, numerically speaking, the match rounds for .50 cal rounds had 35% less spread, making sniping a breeze, and 15% more damage, which translated to pretty big numbers on guns thatalready were doing 80 damage. Then you get those explosive rounds, and you can put the explosion of a frag grenade at a spot as far as you could physically aim. Many of the hand loaded rounds helped you cut down on space, as you needed less ammo to kill the same enemies, and really put forward a great benefit to pre-planning. Like, look at Max Charge for the energy weapons, you can condense your ammo into something that will take you less to kill. Max Charge + Gauss Rifle = one dead anything.

They also carried hella benefit to diversifying how you used some guns. Shotguns could have Slug Rounds, making them viable against enemies with DT, then you could have Magnum rounds for normally, less armored enemies, and still carry a lethal edge. My only complaint with the varied ammo types was that NPCs didn't exploit them enough.

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Peetay
 
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Post » Thu Dec 10, 2015 11:32 pm

I miss the ammo diversity in F:NV. I used to break down my ammo and use handloaded ammo which gave you benefits or armor piercing bullets, explosive bullets etc.

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Lillian Cawfield
 
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Post » Fri Dec 11, 2015 10:56 am

Ammo diversity ftw. I wish they'd at least add slug shells into ammo options for shotguns. It'd basically make it a shorter range rifle, with a much, much larger round.

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mishionary
 
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Post » Fri Dec 11, 2015 5:18 am

Never really used it that much in New Vegas, always had caps to buy the ammo i wanted. But as i said, more options are never a bad thing. There is a mod for it though, it was linked a few posts above this one.

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Sheeva
 
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Post » Thu Dec 10, 2015 11:26 pm

Nope because the weapon modding in game does the same basic thing.

Same as crafting weapons and armor, you can just buy them (its this way to add a major caps sink).

Also makes it easier to add your own apparel with mods.

B)

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Mr.Broom30
 
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Post » Thu Dec 10, 2015 9:35 pm

I'd like to convert ammo at least. I reckon the ammo crafting should come back.

.38 rounds are only for pipe weapons? I'd much rather convert them into something much more useful.

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A Lo RIkIton'ton
 
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Post » Thu Dec 10, 2015 9:12 pm

Alternate ammo types in New Vegas felt so cluttered. There were so many alternatives that were only marginally different from the base ammo type; if different ammo types make a return, I'd like to see fewer ammo types that have more stark differences. Slug rounds for shotguns, armor-piercing and hollow-point rounds that have an extremely noticeable effect on heavily-armored/unarmored opponents. Energy weapons might not have the same options, but being able to convert between Fusion Cells, Cryo Cells, Plasma Cartridges, and Gamma Rounds would be nice.

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Jennifer May
 
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Post » Thu Dec 10, 2015 7:49 pm

Excatly. I keep running out of .44 ammo because no one ever carries more than 100 rounds, nor can I craft my own.

Can we get a sequel to New Vegas please!

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Chloe Botham
 
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