You - still - don't - get - it...
No one is asking for a walk in the park but a walk in the park should be possible in game no matter what your focus is if you so choose it! Like smithing/enchanting/natural scaling makes melee and archery a wet dream. Modders have already made it possible for destruction to scale while not being overpowered. That is simply all that anyone is asking for. A FAIR way for destruction spells to scale. I myself use mods so I HAVE what I want but others who use console are sol.
If the modders are making it equal to the crafting exploit with melee, then that is overpowered. I'm pretty sure you're not
supposed to be killing dragons in one hit, and I wouldn't be surprised if they fix the exploit in a patch, so people shouldn't get too used to it.
If people are just saying that Destruction is weaker than a weapon made with the crafting exploit, then I would agree, but that's not "broken". It's the crafting exploit that's broken and overpowered, not Destruction being underpowered. When I say I think Destruction is "fine", I mean it only takes me a few seconds to kill most things, and I easily blaze through almost every combat with no problems. That's not underpowered. If anything, it's sometimes too easy. I'm starting to think people are just hung up on the numbers and not the actual gameplay, after hearing about the crafting exploit and making uber-weapons. Do people find weapons more powerful
without the crafting exploit, or is it only the exploit that makes Destruction seem underpowered by comparison?