Am I the only one who think Destruction is fine?

Post » Fri Dec 16, 2011 4:42 am

People who are against scaling, please explain to me why you think your destruction spells should do the exact same damage at level 25 and level 50.

I don't care if you think it's "viable" I want to know why you think that is a good thing.
User avatar
Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am

Post » Fri Dec 16, 2011 5:31 am

So you honestly fought something that you could kill with three hits of your sword, but you had to hit 24 times with your highest level Destruction spell? I've never seen anything like that in the game. Maybe you were casting Fire spells on something with Fire Resistance?


Just because you haven't seen it doesn't mean it doesn't exist. See my previous example - it takes me over 15 dual casted incinerates to kill a draugr deathlord. On my new character that I started who is now at level 50, it takes me about 3-4 power attacks with only smithing, no exploiting loop. The discrepancy is ridiculous.
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Fri Dec 16, 2011 1:59 pm

If the modders are making it equal to the crafting exploit with melee, then that is overpowered. I'm pretty sure you're not supposed to be killing dragons in one hit, and I wouldn't be surprised if they fix the exploit in a patch, so people shouldn't get too used to it.

If people are just saying that Destruction is weaker than a weapon made with the crafting exploit, then I would agree, but that's not "broken". It's the crafting exploit that's broken and overpowered, not Destruction being underpowered. When I say I think Destruction is "fine", I mean it only takes me a few seconds to kill most things, and I easily blaze through almost every combat with no problems. That's not underpowered. If anything, it's sometimes too easy. I'm starting to think people are just hung up on the numbers and not the actual gameplay, after hearing about the crafting exploit and making uber-weapons. Do people find weapons more powerful without the crafting exploit, or is it only the exploit that makes Destruction seem underpowered by comparison?


Who said anything about killing dragons in one hit? Something that apparently COULD happen btw with weapon+enchants+smithing. I said that what I use scales the spells FAIRLY.
User avatar
My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am

Post » Fri Dec 16, 2011 6:11 pm

Seriously now. All you idiots, yes idiots I'm being very kind here, who disagree that Destruction is not underpowered need to read these two posts. Your inane arguments of: 'Well use another tree', 'You shouldn't be able to nuke a whole room', 'You're supposed to be squishy' show how little you are understanding what is being argued.

It isn't about utilising multiple trees, it's about having the only damage output of a mage being equal to an Archer/Melee character, hell I'd even settle for having HALF the damage output of those playstyles. Example, I can hit harder with an Ebony sword, with NO PERKS in one handed, then using an adept level spell with ALL PERKS. What's worse is that you can increase the output of the sword by simply GAINING SKILL POINTS, this doesn't happen in Destruction. You get the spell, that's it for damage for the ENTIRE GAME.

I caps-locked the more important bits so you 'Destruction is fine' people might be able to grasp the issue

Numpties.


The base damage of an ebony sword is 13. The power attack will double the damage to 26. Dual casting adept level spell chain lightning with all perks will do 120 damage, so where are you getting the rest of your damage from with that ebony sword, considering you said with no perks? I do agree with you though that destruction should give damage increase to spells as one handed does.
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Fri Dec 16, 2011 11:52 am

People who are against scaling, please explain to me why you think your destruction spells should do the exact same damage at level 25 and level 50.

I don't care if you think it's "viable" I want to know why you think that is a good thing.


Because my mage is nearly impossible to hit anyway. If my mage was unhittable and damaged like a mini-gun I would find it boring. My damage is lessened but my survivability is improved so I plan for encounters around that premise.
User avatar
Melanie Steinberg
 
Posts: 3365
Joined: Fri Apr 20, 2007 11:25 pm

Post » Fri Dec 16, 2011 3:29 pm

Does anyone consider taking Magicka restoration potions before going to a dungeon? If you are running out of magicka too fast, then you probably are not playing with a breton or high elf or did not allocated points into the Destruction tree. The Firebolt spell requires more magicka than Flames, if you don't have leveled Destruction enough to get the Apprentice perk, you are going to run out of magicka very fast.
User avatar
Alina loves Alexandra
 
Posts: 3456
Joined: Mon Jan 01, 2007 7:55 pm

Post » Fri Dec 16, 2011 6:16 am

Then your premise is that destruction magic SHOULD be overpowered. That's fine. I agree with you that in a single player game it doesn't matter. I wouldn't find it as interesting to play as a mage if that was the case but to each his own.


That is not MY premise. I'm saying just what it says. If anyone wants to play such a character in a single player game, once again - WHO CARES? My premise was as I mentioned earlier. Fair scaling and more spells or spell-maker.
User avatar
lolly13
 
Posts: 3349
Joined: Tue Jul 25, 2006 11:36 am

Post » Fri Dec 16, 2011 3:38 am

So you honestly fought something that you could kill with three hits of your sword, but you had to hit 24 times with your highest level Destruction spell? I've never seen anything like that in the game. Maybe you were casting Fire spells on something with Fire Resistance?


Sorry, I wasn't clear about that in the post. No, I'm castling lower level spells because the higher ones make the game "take my sword away". (Run out of mana.)

At least with physical weapons I can keep swinging.

And before anyone brings up "drink mana potions to replenish it", I say, then sword bearers should have to drink stamina potions when they run out just to swing!!

Same poop different pile.
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Fri Dec 16, 2011 10:33 am

Does anyone consider taking Magicka restoration potions before going to a dungeon? If you are running out of magicka too fast, then you probably are not playing with a breton or high elf or did not allocated points into the Destruction tree. The Firebolt spell requires more magicka than Flames, if you don't have leveled Destruction enough to get the Apprentice perk, you are going to run out of magicka very fast.


Yeah I think it occurs to everyone once they start running out of mana. People who are having problems are people who are investing in destruction with perks, I think that goes without saying.
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Fri Dec 16, 2011 6:01 pm

And this is the main problem and probably the source of much angst. You play a mage early on and it svcks, you have no mana and no way to kill anything. Later on you can make mana trivial. The curve needs to be much less severe, and arguably the cost reductions need a cap towards the later levels so you just can't cast into infinity.


I don't know, maybe I'm unique, but I didn't have that experience at all. At very early levels, it was difficult, I agree. I had a backup weapon and used Bound Sword and a staff, and sometimes wore armor. But once I got to level 6 or so, it started getting easier and I eventually switched to wearing cloth. I joined the College of Winterhold around level 8 or so I think, and became archmage at like level 22 if I recall, and the items I got from there plus the Expert Destruction Robe that I bought were enough to stop me from having mana problems. As I got into the high thirties and forties, I enchanted custom gear so I have a -75% cost on destruction spells and more magicka and magicka regen, and I seem to be fine.

To me, it was all pretty balanced, with one or two difficult fights (which I enjoy; I would hate this game if it was all a cakewalk), and having a limit on magicka forced me to do different things like use staffs and potions and minions, which is more fun. (Seems that some people who are complaining that Destruction is boring because they cast the same spell over and over are also the people saying that Destruction will only be useful if they're able to do everything by only casting one spell over and over)
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Fri Dec 16, 2011 5:54 pm

No I love destruction. You're definitely not the only one.

Cheers
User avatar
Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Fri Dec 16, 2011 5:06 am

Well explain the issue then; that's the reason I created the thread! I don't think "people" have one particular complaint, as you can see by the responses. You say you want to be a "nuker" but you don't want to use a summon or a companion or (I'm guessing) any armor or health. In my view, a nuker should be squishy in those circumstances. That's how it is in almost every RPG I've played. If you are going to be a skinny guy running around without any armor, you need to have someone up front to take the hits.

And again, I don't think this is the fault of Destruction. If you were a guy using a sword but didn't have any armor or health and refused to bring any help or block any attacks, you'd be dying just as quickly.

I thought that was what I had been doing, guess not o.O

1) Destruction spells dont scale. That means that after you get the spell and the one perk that boosts its damage, its done, over, you are never gonna deal more damage. So as you level passed 40, every level sees you weaker and weaker (compaired to who you are fighting) instead of stronguer.
2) That in turn leads to ridiculously long fights. We are talking 15+ incinerates to kill a Draught Deathlord.
3) Spell costs for Expert and Master are out of this world and basically requires you to use cost reduction enchants, which a lot of people consider an exploit (free spells).

Of course, most of those are problems you see around level 45-50+, since prior to that you are still "scaling" by getting new spells. So yes, if you are lvl 20-35, you will never have experienced this problem and will think/argue that destruction is fine. Thats why the forums are so contradictory: its not ppl who think its fine vs ppl who think its broken, its low level players vs high level players.

P.S. Destruction + Conjuration isnt at all like Sword + Armor. Its more like Sword + Bow. They are both offensive trees. Needing conjuration as a nuker is akin to needing to snipe people as a warrior: its out of character and just doesn't fit the build at all.

It is not a viable option in almost any game to play as a Nuker

What games have you been playing?!? its one of the most traditional of archetype and its present/viable in just about any single freaking RPG ever made.
User avatar
JD bernal
 
Posts: 3450
Joined: Sun Sep 02, 2007 8:10 am

Post » Fri Dec 16, 2011 5:29 am

Because my mage is nearly impossible to hit anyway. If my mage was unhittable and damaged like a mini-gun I would find it boring. My damage is lessened but my survivability is improved so I plan for encounters around that premise.


And you find spamming low-damage spells to be fun? I wish I had the same low standards as you so I could enjoy my game.
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Fri Dec 16, 2011 2:17 pm

Well I have not reached max level yet, but you can get to 100% reduction is spell schools. That is obviously too much imo. I think a cap of 90% reduction would be a very good compromise. I am thinking 90% spell reduction costs would still allow high level mages to kill stuff?

I think there should be a cap on max level spells but being completely helpless svcks. I think as a compromise you should be able to get to 100% on up to Apprentice or Adept level spells and maybe place a lower cap on each level as you get higher. My main problem is being completely defenseless; even when a warrior is out of stamina he can put up his shield or flail his sword around for some serious damage.
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Fri Dec 16, 2011 7:38 am

Does anyone consider taking Magicka restoration potions before going to a dungeon? If you are running out of magicka too fast, then you probably are not playing with a breton or high elf or did not allocated points into the Destruction tree. The Firebolt spell requires more magicka than Flames, if you don't have leveled Destruction enough to get the Apprentice perk, you are going to run out of magicka very fast.


I knew it was going to get mentioned eventually.

And before anyone brings up "drink mana potions to replenish it", I say, then sword bearers should have to drink stamina potions when they run out just to swing!!

Same poop different pile.

User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Fri Dec 16, 2011 2:47 pm

Well, the thread isn't "about" anything in particular; I was asking what issues people are having, and half the people so far are complaining that they die too quickly, which has nothing to do with damage output.

So, with damage output specifically, like I said, I play on Expert, and kill easy things in one or two hits, and most things in four to five hits. That seems fine to me. Is this the "underpowered" issue that people are talking about? Are people wanting to kill dragons in one hit? I keep seeing people say they spend "20 minutes" or "hours" spamming their spells, but I haven't seen that at all and I'm level 42 and have explored quite a bit. Is this actually happening, or does "hours" actually mean "4 or 5 hits"? Maybe other people are experiencing some sort of bug with the resists related to the last patch? I've never fought anything that hard; bosses and dragons take a little longer but I assume they're supposed to. I wouldn't want to one-shot bosses, that would be boring.


One thing to try would be to play for a while without your Atronach and compare how many hits it takes you to kill things.

Raising the difficulty level increases the damage done by things-that-aren't-you. Counterintuitively, this includes your summons. So your Atronach may be delivering a greater fraction of your total damage than you realize.

On the subject of sword damage vs Destruction damage: if they were equal in damage, that would represent an imbalance in favor of the caster due to range. Design-wise, you get to output better damage if you take on the gameplay challenge of routinely letting things get in melee range of you.

That said, yes, they messed up difficulty scaling. Players can choose how restrained to be in their use of crafting synergies for physical damage. There's no anologue for magic damage.
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Fri Dec 16, 2011 5:12 pm

I don't even take that perk. Because I feel obligated to run with both hands on one spell all the time. Also it does not increase damage that much for the cost. Much better to not perk that and cast two firebolts with both hands. That is way more damage than dual casting and not a tremendous loss in efficiency. In fact you would gimp yourself with dual casting in destruction once enchantments made casting destruction spells too easy. You can do more damage without the perk. Not to mention if you are dueling a mage you can cast a ward and cast spells with he other hand. I mean you can do this with dual casting but it seems like you waste a perk.


depending on the situation, I dual cast when I am only fighting one or two mobs, but if I have 3 or more, I have to change tactics and be more defensive
User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Fri Dec 16, 2011 7:35 am

I think there should be a cap on max level spells but being completely helpless svcks. I think as a compromise you should be able to get to 100% on up to Apprentice or Adept level spells and maybe place a lower cap on each level as you get higher. My main problem is being completely defenseless; even when a warrior is out of stamina he can put up his shield or flail his sword around for some serious damage.


I don't disagree I think that lower level spells should be spammable. There should be some kind of basic magic attacks that you can access even with no mana. I was thinking they needed to add a spell for base attack or something but making some of the lower level spells able to take advantage of 100% reduction is not a bad idea really. But that does not help lower level mages, where I suspect most of the problems lie.
User avatar
Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Fri Dec 16, 2011 8:18 am

On the subject of sword damage vs Destruction damage: if they were equal in damage, that would represent an imbalance in favor of the caster due to range. Design-wise, you get to output better damage if you take on the gameplay challenge of routinely letting things get in melee range of you.


But the thing is, with the right armor standing in melee is no big deal unless you decide tanking 10+ mobs is a fun thing to do. As a mage, it is a requirement that you stay at range, because if you don't you will die. I don't see how the argument of "well melee has to get close, so they should do more damage" is tenable. They have to get close, but they're built for that with armor. Mages aren't built for that, so by necessity they have to fight at range. Either way, they both have their tools to survive, why shouldn't they do comparable damage?
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Fri Dec 16, 2011 3:03 pm

And you find spamming low-damage spells to be fun? I wish I had the same low standards as you so I could enjoy my game.


I love it when people turn a spirited debate into personal attacks. I wish I had such a meaningless life that I could get so worked up over the mechanics of a video game. See what I did there? Did we accomplish anything?

Maybe we should stick to the debate and leave the insults out. How does that sound?
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Fri Dec 16, 2011 8:39 am

damage must scale. it doesn't make sense that it doesn't scale. i can use an iron sword i found in the tutorial through the whole game and be fine. i can't do that with flames.

the mana nerf in combat must be removed. why do i regenerate mana so much slower in combat?

or

mana cost must be seriously reduced.

spells become obsolete, weapons do not. why? scaling!

given the limited number of spells, it is bad design to make spells obsolete.

note: to draw a bow full takes 3 seconds. with perk, it takes 2 seconds. with perks, archery is very powerful, and i haven't even touched enchanting or smithing. not as powerful as one hand or two hand, but better than destruction without a doubt.

destruction...i'm not really destroying anything unless it's a wolf. it should be called 'erosion' instead. i erode enemies health, i certainly don't destroy it.

i shouldn't have to rely on cost reduction enchants to to be able to hold my own; 100% reduction is not good game design either.
User avatar
Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Post » Fri Dec 16, 2011 5:43 am

I completed all the main questlines very easily using only destruction. then again, i play on novice lol
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Fri Dec 16, 2011 2:20 pm

Just because you haven't seen it doesn't mean it doesn't exist. See my previous example - it takes me over 15 dual casted incinerates to kill a draugr deathlord. On my new character that I started who is now at level 50, it takes me about 3-4 power attacks with only smithing, no exploiting loop. The discrepancy is ridiculous.


I'm trying to do the math in my head, but I feel like in the time it takes to do 4 power attacks, I could probably cast 12 incinerates. The power attack animation takes like 2-3 seconds, whereas incinerate takes about a second. It doesn't seem like that big a discrepancy to me. Either way, 5 to 10 seconds longer to kill one of the strongest boss monsters in the game doesn't seem like a big deal to me.
User avatar
Dj Matty P
 
Posts: 3398
Joined: Sat Jun 09, 2007 12:31 am

Post » Fri Dec 16, 2011 4:13 pm

But archery is slower. You hit once, and there are three or four seconds (draw time plus re-aiming) before you can hit again. Magic is constant damage.

In other words: Archery = Pump Action Shotgun; Destruction = Automatic rifle

What proponents of bulking up destruction magic are effectively asking for is an automatic long distance shotgun. That would be easy mode.


You hit once and it dies in one hit.

It's slower than destruction casting, but ultimately comes out with much higher damage.

And yes straight up damage buff for destruction is a poor way to go about it. Destruction needs tweaks, like removal of impact for better damage and more unique element roles. Right now frost is COMPLETELY pointless, with fire being close to pointless.

Impact stun should go, frost should really be king of movement control through excellent snare (if you put perks into it), fire should offer excellent AOE and lightning can pretty much do what it does now.
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Fri Dec 16, 2011 7:50 am

I love it when people turn a spirited debate into personal attacks. I wish I had such a meaningless life that I could get so worked up over the mechanics of a video game. See what I did there? Did we accomplish anything?

Maybe we should stick to the debate and leave the insults out. How does that sound?


Well I'm sorry that you construed my post as getting worked up. I'm simply stating that some people are more easily entertained than others. A fact, is it not? I actually find my standards for games rather cumbersome because then I nitpick over every fault of the game, and that to a degree prevents me from enjoying it. If anything you're the one getting "worked up" for taking a comment so seriously.

I'm trying to do the math in my head, but I feel like in the time it takes to do 4 power attacks, I could probably cast 12 incinerates. The power attack animation takes like 2-3 seconds, whereas incinerate takes about a second. It doesn't seem like that big a discrepancy to me. Either way, 5 to 10 seconds longer to kill one of the strongest boss monsters in the game doesn't seem like a big deal to me.


It's actually not a true boss monster, not at those levels. In my example I said I faced 6 to 7 at a time - they acted as the lesser enemies that accompanied the dragon priest who was the real boss. Also with the dual 1H style I play as power attacks don't take very long - maybe 1.5s-2s at most. That's 8 casts in the time it takes for 4 power attacks. Essentially that means that destruction does half the damage of dual 1H since it takes 15+ casts to kill one.
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

PreviousNext

Return to V - Skyrim