Am I the only one who think Destruction is fine?

Post » Fri Dec 16, 2011 11:56 am

Yeah OP, you just might be the only person that thinks destruction magic is fine (on its own unsupported merits) but its alright. I bought myself a box of sweet rolls. They are yummy so I am not going to complain and whine about how svcky I think destruction magic is.

I found destruction ok in the early levels but something really strange happened around L38 in the level scaling that I don't understand with the build I used. I was getting one shotted by typical bears all of a sudden just as an example no matter what i did. That game became unplayable.


But that doesn't have anything to do with Destruction, it's because (I assume) you were wearing no armor and had almost no health. That's a completely separate issue from Destruction. You can use Destruction just fine while wearing heavy armor or even holding a shield, and you can put more points into Health. If people's main complaint is that they die too quickly in melee, I really don't think that has anything to do with Destruction.
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Fri Dec 16, 2011 10:44 am

Would be nice if there was a + destruction damage enchantment.

Even it was capped at 10% per enchant and was limited to jewelry only.
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Fri Dec 16, 2011 7:19 am

I can get on board with those that think that the destruction tree is not as damaging as say, archery. But that's where it ends. With impact you almost don't give opponents the opportunity to hit you. Furthermore, I can't understand why at level 50 and above, your mage would only have destruction perks. What about the other trees? It's like a two handed warrior complaining that he dies too much because he only has two-handed specced. What about armor? What about blocking?

Honestly, and I don't say this a lot, if you are a mage at level 50 and you aren't jumping all over some other branches of magic, you are gimping yourself and only have yourself to blame if you fail.
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Fri Dec 16, 2011 5:28 am

But that doesn't have anything to do with Destruction, it's because (I assume) you were wearing no armor and had almost no health. That's a completely separate issue from Destruction. You can use Destruction just fine while wearing heavy armor or even holding a shield, and you can put more points into Health. If people's main complaint is that they die too quickly in melee, I really don't think that has anything to do with Destruction.


No... my character had a high health value in full armor while switching between dual 1H and dual destruction spells (impacted.) Nothng mattered. The scaling was bugged. It might be an issue for others here too.
User avatar
Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Fri Dec 16, 2011 7:06 am


Honestly, and I don't say this a lot, if you are a mage at level 50 and you aren't jumping all over some other branches of magic, you are gimping yourself and only have yourself to blame if you fail.

I did jump to another tree, melee so I could kill faster.

If I wanted to spam 1 attack, I said I may as well spam my awesome sword. Destro spells need to scale.
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Fri Dec 16, 2011 4:37 am

No... my character had a high health value in full armor while switching between dual 1H and dual destruction spells (impacted.) Nothng mattered. The scaling was bugged. It might be an issue for others here too.


the lyring convention is that way buddy, go outside
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Fri Dec 16, 2011 6:33 pm

And there goes both your credibility and your point: the complaints are that destruction is broken on its own (with utility/defensive trees). Yes, you can use conjuration, we know that. Now try it with no summon on master difficulty and come back to tell us how that went.

Inbefore "lol use all your magic!". People want to play a nuker type character, not a summoner. Having Atronachs completely changes the gameplay. Especially when they do more damage then your spells.

Also, keep in mind that the main problem is one of scaling. Naturally, you are at the very beggining of that problematic area (lvl 40+), so it is normal that you dont see much impact of it. YET. <--- keyword.


I find it confusing that people are saying that a particular skill (like destruction) is broken because you can't rely on it exclusively for building your character. Only concentrating on one magic school without using any of the others doesn't make for a very successful Mage. It would be like having a successful thief concentrating on pickpocket (but ignoring sneak or lockpicking), or a fighter concentrating on Two Handed (but ignoring any armor, or block). To be a successful adventurer, you need to use a combination of various skills.

Storm
User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Fri Dec 16, 2011 6:27 pm

Does archery do a lot more damage on its own, or are you guys talking about using the enchanting/alchemy/smithing exploit to create some kind of uber-bow and then using sneak attacks? Because that isn't "Archery", that's four other skills that are pretty much maxed out and taking up half your perks, plus a questionable gameplay exploit. If you're an archer without crafting skills and not sneak attacking, are you still that much more powerful than a mage? I haven't played a high level archer so I don't know.
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Fri Dec 16, 2011 1:32 pm

Lol... my "credibility" is gone because I summon atronachs in a video game?

No, its gone because you are posting about an issue then clearly demonstrate that you do not understand it.

In my mind a "nuker" mage is a mage that needs a tank. I think it would be weird to be in a robe casting nukes while a bunch of guys are pounding on you with axes. And I think I probably could have more defense if I wore heavy armor and put more points into health... I don't think that has anything to do with Destruction. If I was an archer or axe wielder wearing a robe with low health, I'd have the same problems. Obviously if you choose to wear a robe and not have any help in fights, you will be in danger, but that has nothing to do with Destruction itself. Is that the main complaint, that it's hard to tank if you put all of your skill points in destruction and don't wear any armor?

The problem is the lack of damage, not the lack of defense. You can kill anything in the game as destro, but for that you dont have a choice but to use 100% cost reducing enchants and even then it takes so long (eventually) that its just not efficient.

Let me put it this way: a lvl 50 mage with 100 in destruction and full perks will deal more damage with a bow and no perk in archery.

EDIT:
I find it confusing that people are saying that a particular skill (like destruction) is broken because you can't rely on it exclusively for building your character.

That is not what we are saying. What we are saying is that we want to be non-pet-relyant mages. That can mean Destruction/Alteration/Restoration for exemple. Its not that we dont want to use other trees, but playing with summons changes the gameplay completely.

Look at it this way: its as if a warrior using 2h perks could not function unless he started sneaking. Its out of character.
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Fri Dec 16, 2011 5:47 am

the lyring convention is that way buddy, go outside


It's true. And, I don't take well to being called a liar by a punk kid with nothing constructive to add. Be a useful troll or be a gone troll.
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Fri Dec 16, 2011 7:04 pm

I can get on board with those that think that the destruction tree is not as damaging as say, archery. But that's where it ends. With impact you almost don't give opponents the opportunity to hit you. Furthermore, I can't understand why at level 50 and above, your mage would only have destruction perks. What about the other trees? It's like a two handed warrior complaining that he dies too much because he only has two-handed specced. What about armor? What about blocking?

Honestly, and I don't say this a lot, if you are a mage at level 50 and you aren't jumping all over some other branches of magic, you are gimping yourself and only have yourself to blame if you fail.



im sorry, but this is being http://4.bp.blogspot.com/_-Tdtglzp6yE/TUk07mvpPmI/AAAAAAAAAIY/hKwIJMyIbsU/s1600/bored.jpg, not a http://rmtc.fsdb.k12.fl.us/tutorials/images/interwrite.jpg. sorry for trolling/grammar nazi.

but anyways, I agree. Im level forty and im stronger than i every was, because i didnt specifically invest in Destruction magic. All i have to to do is paralyze them, and create a blizzard then pick off any survivors :D
User avatar
Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Fri Dec 16, 2011 2:36 pm

Does archery do a lot more damage on its own, or are you guys talking about using the enchanting/alchemy/smithing exploit to create some kind of uber-bow and then using sneak attacks? Because that isn't "Archery", that's four other skills that are pretty much maxed out and taking up half your perks, plus a questionable gameplay exploit. If you're an archer without crafting skills and not sneak attacking, are you still that much more powerful than a mage? I haven't played a high level archer so I don't know.


I currently am playing a 49 archer with dual weild using fur armor on expert, i'd say it's about equivalent to a mages output and input damage.

Remember though as all games have done it Mage>Warrior, Archer>Mage, Warrior>Archer. This is only judged by distance from character. If I can keep a warrior away I can kill him, however CQC i'll die.
User avatar
Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Fri Dec 16, 2011 8:05 am

No, its gone because you are posting about an issue you have clearly demonstrated you do not even understand.


I've been using Destruction for 42 levels, I think I understand it fine. No one has really answered any of my questions; and you only said that it's fine but will start getting difficult at some nebulous point in the future... when is that? Level 50? 60? 70? And what, exactly, is difficult about it? Are you just talking about having low armor and health? I guess I still don't see what that has to do with Destruction necessarily.
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Fri Dec 16, 2011 1:18 pm

im sorry, but this is being http://4.bp.blogspot.com/_-Tdtglzp6yE/TUk07mvpPmI/AAAAAAAAAIY/hKwIJMyIbsU/s1600/bored.jpg, not a http://rmtc.fsdb.k12.fl.us/tutorials/images/interwrite.jpg. sorry for trolling/grammar nazi.

but anyways, I agree. Im level forty and im stronger than i every was, because i didnt specifically invest in Destruction magic. All i have to to do is paralyze them, and create a blizzard then pick off any survivors :D


Nuh uh. It's board as in getting on board a ship. My moms taughts me the grammars. :wink_smile:
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Fri Dec 16, 2011 6:07 am

Destruction Magic is fine, as long as you dont burn down any buildings, or so I was told.

I dont really like the Magic system in general, but for an FPS combat system it is okay.
The balance isnt the best, that is often very visible with Destruction Magic, but goes through the whole game.
There are just to many to awkward ups and downs in difficulty aka enemy strength.
So at one point in the game Destruction is fine, at another point it is not.
I would recommend not to rely only on Destruction as only way to deal damage, it isnt really good at handling the difficulty leaps.
In my opinion it is also boring, but that is a matter of taste I guess.
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Fri Dec 16, 2011 4:22 pm

I find it confusing that people are saying that a particular skill (like destruction) is broken because you can't rely on it exclusively for building your character.

Then there must be a lot of confused adventurers out there who only rely on, say swords, because obviously swords couldn't possibly be viable offensively on their own and scale with your skill level and gear...

Oh wait that is exactly what they do, that destruction doesn't.
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Fri Dec 16, 2011 6:09 am


The problem is the lack of damage, not the lack of defense. You can kill anything in the game as destro, but for that you dont have a choice but to use 100% cost reducing enchants and even then it takes so long (eventually) that its just not efficient.

Let me put it this way: a lvl 50 mage with 100 in destruction and full perks will deal more damage with a bow and no perk in archery.


I don't use 100% cost reduction, and I've been fine. And again, what do you mean by "so long"? Are we talking on the order of a few seconds? Is it more than four or five hits? I don't consider that "so long" but maybe I just have too much patience.

What "bow" do you mean, like a bow you can find in the game, or are you talking about the enchanting/alchemy/smithing exploit? Because I've shot things with a glass bow a few times to use poison and it doesn't do anywhere near the same damage as my spells.
User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Fri Dec 16, 2011 6:48 pm

I've been using Destruction for 42 levels, I think I understand it fine. No one has really answered any of my questions; and you only said that it's fine but will start getting difficult at some nebulous point in the future... when is that? Level 50? 60? 70? And what, exactly, is difficult about it? Are you just talking about having low armor and health? I guess I still don't see what that has to do with Destruction necessarily.

You do not understand the issue we are talking about, because you play with summons. You have not played a nuker for 42 lvls, you have played a summoner. People are complaining that they cant be nukers, aka, you dont understand the issue.
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Fri Dec 16, 2011 4:35 pm

The problem is that destruction spells have a maximum damage potential. I have a level 52 Mage with a 700 Magicka pool and 200% regen (with enchanted items of course). I have almost every perk in the Destruction tree.

The Master Level Destruction spells are cool, and they do a lot of damage, but they have really long charge up periods. Usually an enemy is on top of me before I can actually cast it.
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Fri Dec 16, 2011 7:20 am

I find destruction is almost OP. granted, I have Lydia decked out but yeah...

Lvl 43 Mage and incinerate just drops everything. I find a double shot takes out any lowboys enemy and for tougher ones like draughers, I just stun lock them with impact. It's rare that I take any dmg at all. Playing on master FYI.

I found the game hardest at around lvl 39, mostly because of insufficient mana. Now that I have 0 cost spells it's just boring. Started a sneak archer just for kicks

it depends what type of mage you play, magic is a bit underpowered, a max magic attack only does about 200 damage and attacks from other schools of combat like heavy weapons or bows can do like 800 damage per attack so thats a big difference, so magic is undepowered, i have low destruction magic costs, which is really necessary for a mage at higher levels especially, but i use all schools of magic, alteration, illusion and conjuration and overall i don't have unlimited mana, maybe for one school of magic at a time, but you can have an unlimited amount of arrows pretty much, i have tons of em, i can't even use em fast enough, and heavier weapons users can pretty much do all the damage they want and not use up stamina so they have unlimited too but with more damage output. so the "no magic cost" really only applies to one field of magic at a time, short of double enchating items, so if you only use one school of magic yeah you can say you have unlimited mana, but overall if you use all schools of magic, you will use your magic up if you're doing things like using alteration, illusion and conjuring all in the same battle. so its not totally free.
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Fri Dec 16, 2011 1:04 pm

I see so many topics about how Destruction is underpowered and pure mages aren't viable and I just haven't experienced that at all in my game. I'm playing on Expert rather than Master, so maybe that's the difference, but I can't imagine it's that far off. I'm level 42 currently with an 80 in Destruction and a few perks, and I kill almost everything in four or five hits. In early levels I used Fire Rune and killed things quickly; at mid level I used mostly Ice Storm and Chain Lightning, and currently I mostly use Thunderbolt and Ice Storm. I run around in the Archmage Robes with the Staff of Magus and a ring/necklace to reduce the cost of Destruction spells, and usually have an atronach backing me up. I've never had any serious problems with most battles, and can wipe out rooms full of enemies in a few seconds. Are other people actually having a hard time using Destruction, or is everyone obliterating rooms of enemies in seconds but complaining about being underpowered anyway for some reason?


I've only ever made it to level 48... but Destruction wasn't so much underpowered. I thought the rune spells were weak, considering there's a perk you can spend on them. They should have scaled in damage, but they become rather useless later on, so it's a wasted perk. And the final tip of the elemental damages, those perks are stupid. Disintegrate? More like... vanish. More often than ever, the ashes were falling through the floor/ground, or disappearing or something. Not to mention ashes stick around forever, once they appear. I will never take any of those perks again.
User avatar
Cagla Cali
 
Posts: 3431
Joined: Tue Apr 10, 2007 8:36 am

Post » Fri Dec 16, 2011 3:20 pm

yeah the master spells are atrocious.
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Fri Dec 16, 2011 6:15 pm

I've heard that impact perk is the cure.



Uuhg. May as well just use the freaking console to kill em. Same damn effect, just quicker. That perk is like using the Sandman in TF2, weak. Stunning your opponent over and over is not a cure.



It's not that Destruction is un-doable. (With Conjuration/Companion help.) It's just lame.

When my Destruction skill is 3 times higher than my One-handed, and it takes 8x longer to do the same amount of damage, something is wrong, in my opinion.

I don't want a god character, I just don't want to have to waste 20 minutes killing something that takes 2 hits with a sword......again, with my Destruction skill 3x higher than One-handed.....how does that make sense?

I want to play a Destruction mage, not a Whittling mage thank you very much.

I wish people would stop saying things like "Use the other magics". That is not the issue. Look at it this way. With everything else equal, physical weapons increase as your skill does. Your magic weapon, as that's what Destruction is, a weapon, does not, explain the logic there please?

Weapons should be treated equally, whether magical or physical!
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Fri Dec 16, 2011 6:42 am

Nuh uh. It's board as in getting on board a ship. My moms taughts me the grammars. :wink_smile:


umm i just realized i posted in the wrong thread... sorry :/. i saw the wod "board" and i thought that was it :)
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Fri Dec 16, 2011 7:45 am

I would recommend not to rely only on Destruction as only way to deal damage, it isnt really good at handling the difficulty leaps.
In my opinion it is also boring, but that is a matter of taste I guess.


But you can rely on it. In fact, if you're going pure mage, you should rely on it. But it should be the only thing in you bag of tricks. If I anger a room full of high level draugurs, I shouldn't expect to spam one or two fireballs to clear the room. I should look at my options. Can I drop a daedra here to give me som breathing room? Or can I cast mayhem and put some distance between me and them? Once you have the distance though, you should absolutely nuke them with destruction.

I don't understand why mages would use melee weapons as anything but a last resort. If you're a battlemage or spellsword then I get it. But aren't you investing more in restoration and alteration if magical melee is your thing? Because a spellsword focused solely on destruction magic strikes me as a glass cannon wrapped in paper mache whilst standing above a lit brazier.
User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

PreviousNext

Return to V - Skyrim