Am I the only one who wants a hardcoe mode in brink?

Post » Sun Oct 25, 2009 9:11 pm

hmm a hardcoe objective mode.
hmm sure why not? i think it would be very unbalanced tho.
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LuBiE LoU
 
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Post » Sun Oct 25, 2009 6:54 pm

I do want a hardcoe.I havent played the game yet but I even want the HUD to disappear.I dont want any crosshair, or anything, just my gun and thats it.
But hardcoe brings the problem with granades&launchers - their damage should be adjusted, thats my opinion.
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casey macmillan
 
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Post » Sun Oct 25, 2009 7:51 pm

hardcoe mode is for people who cant shoot straight. go light if you want hardcoe you die in about 2 shots anyway
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Cat
 
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Post » Sun Oct 25, 2009 5:16 pm

absolutely not, whats the point of sliding and all the free running if it takes one bullet to kill a dodging foe. This game isn't meant for hardcoe, in my opinion of course. Most similar to TF2
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Cool Man Sam
 
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Post » Sun Oct 25, 2009 12:41 pm

The killtimes are perfect as is, forcing you to conserve the ammunition in each magazine during a firefight to prevent forced reloading. This prevents the spray-and-pray that you'll see in horrible games like Call of Duty while maintaining a skillgap between players. Besides, hardcoe mode would be nothing but light bodytype plus the spammiest SMG you can get your grubby hands on, plus turrets. If you really want to kill faster, get a gun buff from an Engineer.

Also, hardcoe more in CoD is more casual than vanilla gametypes. LoL.
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gemma king
 
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Post » Sun Oct 25, 2009 4:00 pm

What if, instead of more damage or reduced health, what if they completely removed the HUD for hardcoe Mode? Don't know how much health your enemy has, or how much ammo you have left. Oh and removing the regenerating pips unless you've got a command post, otherwise they don't regen. I don't know. Something along those lines?
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saxon
 
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Post » Sun Oct 25, 2009 12:08 pm

Ok, time to deal out a quick internet spanking. AHEM.

"I couldn't be happier that Brink is NOTHING like COD"
Ok, fair enough. Lets see where this leads.

"What irritates me is having to shoot an enemy up to 10 times, with a weapon purporting to be an Assault Rifle."
Oh, so you mean you want people to die in 2-4 bullets of an AR?....
You mean exactly how it works in COD? *FACEPALM*

"given that I've been a soldier for 24 years, I have more than a passing knowledge of projectile weaponry. A 3 rd burst from even a relatively low-calibre AR (say...5.56mm) is Game Over."
So now the game isn't realistic enough... even though this game was never designed to, or claimed to be, realistic in any way and in fact was made to be not realistic, but fun, because not everybody likes turning a corner and getting shout in the foot and dying like you would in cod.

"I want a game mode where Mr 'Ignore the cover, use no tactics and run repeatedly in small circles' gets his lights turned out until he learns to play"
They already have a gamemode for that, and it's EVERY GAMEMODE IN BRINK. This game pretty much defines team based tactics.

"Please don't make sweeping, inaccurate statements and assume you speak for me"
Sooooooooooo basically, you get mad because I am accusing people who want a hardcoe mode of wanting the game to be more CoD friendly. You apparently take offense to this, then you go on to state how much better this game would be if it were more identical to the gameply you would find in a game called Call of Duty...
I now believe I am 100% justified to say that people who want a hardcoe mode, are only looking to play a new call of duty. And you could argue against this, but you would more than likely prove my point more than you already have, so it is probably best if you just didn't.

Nuff said?


What an odd post. Why would my wanting beefier weapons and a hardcoe mode lead you to assume I want Brink to be more CoD-esque? Again, YOU draw that conclusion. I want Brink with beefier weapons and a hardcoe mode, as stated, nothing more - I couldn't give a rat's azz what the 800 iterations of the CoD franchise do or don't feature. I couldn't stand CoD - bunch of glitchy, twitched based TDM [censored], imho.

I love Brink's feel and look, and the objective formula is brilliant. I just want a gamemode in which some raggedy ass rebel dressed in rags and some old car tires CAN'T survive 15 centre-of-mass hits with an AR.

Is that clearer?

'Spanking', my [censored]. :rolleyes:
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Tania Bunic
 
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Post » Sun Oct 25, 2009 10:58 am

No point in having parkour if everyone's gonna be camping.


Fair point. That said, the parkour bits throw up some cool possibilities for bypassing or flanking said camper, don't they? :thumbsup:
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Ernesto Salinas
 
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Post » Sun Oct 25, 2009 2:04 pm

The hud can be turned off in console (ctrl alt `) with "g_showhud 0".

If you want a 'realistic game' keep an eye on Red Orchestra 2 and PR:Arma, both coming out in around 3 months time.
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Nicholas C
 
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Post » Sun Oct 25, 2009 2:40 pm

i think it would be great to have a hardcoe mode for brink because im getting tired of putting my whole clip into one guy like forreal.... everybody Vote for hardcoe Mode for Brink!!!!!!!!!!
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Emilie Joseph
 
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Post » Sun Oct 25, 2009 2:19 pm

hardcoe + Brink = TOTAL EPICNESS!!!!!!!!! :rock:

And besides only people that cant play shooters would want to eliminate hardcoe because they are mad they dont have the skills to play it.
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Ebony Lawson
 
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Post » Sun Oct 25, 2009 10:55 pm

hardcoe + Brink = TOTAL EPICNESS!!!!!!!!! :rock:

And besides only people that cant play shooters would want to eliminate hardcoe because they are mad they dont have the skills to play it.

You're the ones complaining that you can't kill people because you run out of ammo before they die due to your horrible aim. Just sayin'.

"hardcoe" mode is casual, designed to create a more random experience where everyone can win regardless of skill level.
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Alkira rose Nankivell
 
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Post » Sun Oct 25, 2009 8:40 am

lol...

I love how people think "hardcoe mode" = more skillz..or they are more intense for wanting it.

hardcoe mode would completely break brink.

Body types? Worthless.
Weapon Balance? Thrown out the window.
Being able to parkour/slide through a firefight to cover? Don't even think about it.
Action oriented games? Won't happen.

And please..stop pulling the realistic card. Brink is not even trying to be realistic. Yes, guns are called "assault rifles"..that doesn't mean they are portraying real life assault rifles. Its just a generic name being used in games for a gun that isn't as damaging as a sniper, and less bullets than a SMG.
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sw1ss
 
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Post » Sun Oct 25, 2009 2:52 pm

I dont care as long as there is 50/50 with the other game modes on available servers im happy.
IF THEY WANNA PLAY LET EM PLAY. IT MEANS MORE MONEY TO THE COMPANY THAT COMES BACK TO US FOR CUSTOMISATION AND MAPS!
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Gaelle Courant
 
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Post » Sun Oct 25, 2009 9:42 am

lol...

I love how people think "hardcoe mode" = more skillz..or they are more intense for wanting it.

hardcoe mode would completely break brink.

Body types? Worthless.
Weapon Balance? Thrown out the window.
Being able to parkour/slide through a firefight to cover? Don't even think about it.
Action oriented games? Won't happen.

And please..stop pulling the realistic card. Brink is not even trying to be realistic. Yes, guns are called "assault rifles"..that doesn't mean they are portraying real life assault rifles. Its just a generic name being used in games for a gun that isn't as damaging as a sniper, and less bullets than a SMG.


^ This
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John N
 
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Post » Sun Oct 25, 2009 7:44 pm

You're the ones complaining that you can't kill people because you run out of ammo before they die due to your horrible aim. Just sayin'.

"hardcoe" mode is casual, designed to create a more random experience where everyone can win regardless of skill level.


My problem is how many rounds it takes to drop a baddie, when your aim is SPOT ON! Reloading after each kill to ensure you have the rounds for the next one....wtf? One mag per kill, essentially...really, you don't see the need to adjust this?
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Tikarma Vodicka-McPherson
 
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Post » Sun Oct 25, 2009 1:11 pm

My problem is how many rounds it takes to drop a baddie, when your aim is SPOT ON! Reloading after each kill to ensure you have the rounds for the next one....wtf? One mag per kill, essentially...really, you don't see the need to adjust this?


The correct guns can drop a heavy in half a clip. My pistol can, when buffed. Since I'm an engie, it always is.

More rounds would be a good idea though.

hardcoe mode... Yes, it WOULD be filled with corner camping. With shotguns. BUT, with Brink's system of movement and everything, it -may- encourage players to play hardcoe mode as it should be played. Also, if you want to play real hardcoe, just get a group of 16 people, and all play as light bodies.

THE STORY OF hardcoe'S ENTIRE EXISTANCE

A long time ago, in a wonderous world without sin, corner camping, and treyarch, there were some young game developers. These developers enjoyed their videogames. However, they didn't like tanking, and wanted to make a more realistic game. One day, they created hardcoe. In testing, where they moved when they did matches, they were like, WOAH, as long as everyone keeps moving and playing like the regular mode, thats gonna be hardcoe!

When they realized their mistake, it was too late. Corner camping had been born. Not even young Frodo could drop it in a volcano.

It even exists to this day.

:C
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Kelvin
 
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Post » Sun Oct 25, 2009 4:39 pm

Ok... lets get started. Sorry in advance StillBatusBrad I'm not attacking you personally. You have just have brought up the most points to discuss.

What an odd post. Why would my wanting beefier weapons and a hardcoe mode lead you to assume I want Brink to be more CoD-esque? Again, YOU draw that conclusion. I want Brink with beefier weapons and a hardcoe mode, as stated, nothing more - I couldn't give a rat's azz what the 800 iterations of the CoD franchise do or don't feature. I couldn't stand CoD - bunch of glitchy, twitched based TDM [censored], imho.

I love Brink's feel and look, and the objective formula is brilliant. I just want a gamemode in which some raggedy ass rebel dressed in rags and some old car tires CAN'T survive 15 centre-of-mass hits with an AR.



You give the impression that you don't know much about CoD, so i'll take it easy. Your proposed changes would simply make the game more "CoD-esque," not saying you want the game more "CoD-esque," just saying that would be the result, so it should be easy to see why everyone is jumping to those conclusions.

You say you like the feel of Brink, but that feel is a game where people take a good deal of skill or, at least, bullets to take down an enemy, and changing it would create a game that is, sorry to say, more like CoD.


Fair point. That said, the parkour bits throw up some cool possibilities for bypassing or flanking said camper, don't they? :thumbsup:


Ehh... not all camping spots have multiple access routes, and the "good" campers will most likely change they're camping spots, so no matter how much fancy parkour your doing it will not be as effective as a slow, careful go-through of the area, and hence the parkour becomes useless.

My problem is how many rounds it takes to drop a baddie, when your aim is SPOT ON! Reloading after each kill to ensure you have the rounds for the next one....wtf? One mag per kill, essentially...really, you don't see the need to adjust this?


This may be true for SMGs (may be, but that is it) but that is the point of having your side arm to switch to. Not to mention if you only have an smg and a pistol you are probably a light and are able to get around/away fast enough to reload.


More rounds would be a good idea though.



You mean like a drum magazine?
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Suzy Santana
 
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Post » Sun Oct 25, 2009 3:00 pm

You mean like a drum magazine?


No... I mean, instead of my pistol having 40 bullets in it with a clip size of 10, I want 60 with a clip size of 10.

If it takes many bullets to kill an enemy, we should at least be able to pick up their guns (in the trailer, but still not in the game), have more default ammo for our guns, or have ammo resupply points laid out on the maps like vending machines or something.

I can't tell you how many times i've had to go stab people when i run out of ammo on my smg/sniper and my pistol. It's stupid when you have stupid soldiers who cant give you supplies because they are stupid.

Also not in the game, but in the trailer: DUAL WIELDING PISTOLS. WHERE BE MAH PISTOLS!?
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Melly Angelic
 
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Post » Sun Oct 25, 2009 6:08 pm

It's sometimes a pain to shoot so many bullets at an enemy to kill them. It'd be nice to have a mode where the health is died down a bit. anyone else think so too?

100% agree! The one thing I would change over all others in this game if I could is that ti takes way too many bullets to kill people. I would absolutely love a HC mode where 2-4 bullets dropped enemies. Why would anyone vote against this? Even if you would never play it why would you object to others playing HC mode if they would like to?
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Skrapp Stephens
 
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Post » Sun Oct 25, 2009 10:56 am

I imagine a hardcoe Mode would make a soldier's buffed underslung grenade launcher into some sort of unholy doombringer, killing everyone caught in its sizable blast radius. They also all basically have 'Juggernaut' (to use an older COD term, as everyone appears familiar with that game) thanks to their inherent Kevlar. Except they'd all also have 'Stopping Power' since they'd have bullets that ignore Kevlar.

It'd also make Engineer damage boosts pointless and Medic health buffs almost meaningless.

Oh, and more people would die to Caltrops. So, Operatives would probably be happy.
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Hella Beast
 
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Post » Sun Oct 25, 2009 8:00 pm

No. I hate to bring this up but thats one of the reasons I hate the COD series. If it only take two shots to kill someone the skill gap drops like a dead bird. It boils down to who see who first, wheres the skill in that? Imagine that your just running from your spawn, minding your own business. *POP POP* Your dead before you even know that guy was there. Go ahead, try again, *POP POP* oops you died again. Lets go a diferent route out this time *POP POP* oh there's a guy camping there too. Oh well, then run out of ammo eventually and leave...oh wait, there soldiers, so not they won't.
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Jason Wolf
 
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Post » Sun Oct 25, 2009 1:31 pm

Im just gonna say it: CoD BLOWS. For the exact reasons you want a 'hardcoe' mode.

No I dont want to die in two shots, no I dont want to KILL someone in two shots, NO a hardcoe mode would NOT be fun.

I like this game PRECISELY because it is the EXACT OPOSITE from the GARBAGE that is CoD piece.

There are a butt load of CoD [censored] clones out there. There is NO REASON WHATSOEVER to ruin Brink with your so called 'hardcoe' mode which is the very definition of oxymoron. IE: hardcoe mode = Scrub circus
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Jennifer May
 
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Post » Sun Oct 25, 2009 6:04 pm

It's sometimes a pain to shoot so many bullets at an enemy to kill them. It'd be nice to have a mode where the health is died down a bit. anyone else think so too?


Oops I didn't read the OP before posting. Weapon damage is fine with me, I just want a mode with all the hud stripped away.... or just the ability to toggle the hud elements off 1 by 1
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Emerald Dreams
 
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Post » Sun Oct 25, 2009 6:34 pm

No... I mean, instead of my pistol having 40 bullets in it with a clip size of 10, I want 60 with a clip size of 10.

If it takes many bullets to kill an enemy, we should at least be able to pick up their guns (in the trailer, but still not in the game), have more default ammo for our guns, or have ammo resupply points laid out on the maps like vending machines or something.

I can't tell you how many times i've had to go stab people when i run out of ammo on my smg/sniper and my pistol. It's stupid when you have stupid soldiers who cant give you supplies because they are stupid.

Also not in the game, but in the trailer: DUAL WIELDING PISTOLS. WHERE BE MAH PISTOLS!?


Haha not sure where the duel wield pistols are.

The lack of a large number of supply points make them more valuable though, and If you run out of ammo often, then you just need to fight harder to control the command posts. Adding to many of them (or things of their nature) makes them less valuable. I know what you mean though to have stupid soldiers. That is probably not something SD took into account when designing the game, but you can't really take human stupidity into account with very good foresight.
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Baylea Isaacs
 
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