They all want something. I guess only 2-5% of the ideas is somewhat original or possible in Brink. The other 95-98% are typical mainstream gameplay mechanic suggestions like the vehicle thread, this one, the recoil thread, amount of bullets to kill thread. They all suggest something "Un-SD-ish".
I'm not saying that these topics shouldn't be discussed, I'm saying that it's highly unlikely because the typical SD game doesn't have it and the SD fanbase doesn't want it either.
Ofcourse (like Capt. Awesome man said before) there are people who just want a remake of the old one. I'm not one of them, they need to improve gameplay to ensure a modern game, but modern doesn't mean like the mainstream franchises.
It's like those 95-98% can't possible fathom the idea that a game could be successful, without implementing the same mechanics and features that are present in hugely popular, mainstream titles.
just because a game is popular, doesn't necessarily mean it's a good game. Look at COD, probably the most popular shooter out now - even the people who play it daily will complain about all the problems with the game, whether it be bugs, unbalanced gameplay, hacking, or whatever else. Finally, I leave you with a quote from Neil Alphonso, the Lead Game Designer for Brink.
"We know the game will be enjoyed by Enemy Territory fans, people who play team class objective based shooters. We’ll know they’ll like it. We’re trying to pull in the more main stream people. That’s why we have things like iron sights and our controls are very similar to those major shooters. Then we’ll introduce more advanced elements like “No this isn’t just capture the flag. We’ve been doing those modes for 20 years. There’s something more interesting why don’t you give this a try."