One thing to note is that unlike fallout, most crafting materials / ingredients are 1 weight or less. Same with potions and soul gems. Same with clothing and some light armour. This means packrat will be very significantly more powerful than in fallout.
Instead of outright weightlessness, halving the weight of items that fall in the category would balance it up a bit, although it will still remain fairly powerful.
i guess its cool how it is, but it is a pain having a weight limit as i try to pick up just about everything in sight to sell or put in my house thinking i may need it later for something. i actually wonder when i beat the bethesda games ive played has more of my time been managing my inventory and dealing with the weight thing more then actual playing the game lol.
I weasel myself out of inventory management first thing (console cheat). That way I only need to be sensible enough never to carry more than 9000. Even so some dwemer ruins get me overloaded. You can easily increase carry weight by 5000 or more in there. Quite honestly I think such small inventory limits only make you travel 100x more. I can always come back for the rest of the stuff, but it's just troublesome. So I cheat. I do think though that the limit is a nice RPG element for some. Being able to carry only a (somewhat) realistic quantity of items is a nice "realism" added value.
I adjust my minimum acceptable weight:value ratio as the game goes on. I have, like 375 or so carry weight right now, and it's only really Dwemer ruins that blow it up, since I'm compelled to hoard anything Dwemer... and some of that junk is heavy (and really is junk).
I stopped looting anything from a dead Bandit besides gold, lockpicks, etc. a long time ago.
I usually have a big problem with limited inventory space in rpgs, but Skyrim is one of the few where I don't . But then again, I'm playing a character that wears Light Armor (however, I don't have perks for it) and I only pick up stuff that doesn't weigh much but is valuable - gems, scrolls, and also occasional weapon that is worth a lot (2000+). On my 2nd playthrough I've also invested heavily into stamina and took the carrying capacity perk from pickpocketing and I have more bag space than I'll probably ever need (right now it's ~530). Speaking of armor weight park - has anyone tested if it only works for worn armor or all armor in inventory of that type?
I adjust my minimum acceptable weight:value ratio as the game goes on. I have, like 375 or so carry weight right now, and it's only really Dwemer ruins that blow it up, since I'm compelled to hoard anything Dwemer... and some of that junk is heavy (and really is junk).
I stopped looting anything from a dead Bandit besides gold, lockpicks, etc. a long time ago.
You're not kidding about the Dwemer stuff... some of those pieces can weigh up to 20 weight (kg, lbs?) and it doesn't even do anything. At least you can melt them down to make Dwarven armor.