The origins of your character in Fallout 4

Post » Thu May 03, 2012 7:46 pm


HOW DO YOU LIKE IT!!!

How about a fake hanging? (it's actually a very precise thing and can be done to look real to a crowd of people if the hangman is skilled) From there the people that "hung" you could give you the option of taking a job (starting the main quest) or freedom to walk of the door behind you (you check and the door opens over a large cliff). It would be a unique and new approach and not as combat based like oblivion or skyrim.
im not sure what your saying? can you explain alittle more?
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IsAiah AkA figgy
 
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Post » Thu May 03, 2012 7:05 pm



:stupid:
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Jah Allen
 
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Post » Thu May 03, 2012 9:21 pm

:stupid: :stupid: x2
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Manny(BAKE)
 
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Post » Thu May 03, 2012 9:48 am

im not sure what your saying? can you explain alittle more?

I'll try. Ok, when hanging someone there are actually severalfactors to take into account (especially if you want that person to live). First is the weight of the person being hung, this is essential if the person isn't to be killed. From there the hangman (with help if needed) will have to figure the length of the rope, the ropes thickness, how the person is dropped, and can even go as far as to how s/he ties the rope to the the the top of whatever is to hold the person up.

In the past this was not usually a refined practice as a general size could be used and was meant strictly to kill. But if the rope was to thick/thin or to long/short, the person would either be decapitated or slowly suffocate.

However, if the noose is located correctly on the neck and all factors with the rope are set for your body type, the blood flow to your brain can be temporarily cut off so one will be unconscious very quickly and will also not have the side effect of a broken neck. From there the hung person can be revived by doctors using fairly simple techniques.

A group could do this as a public hanging to either make a public show of power and instill fear or your character could be a criminal being "killed" so that said group can use your services frome there out.

After you are hung you could be met by a leader of said group who says that you have to have extensive plastic surgery because,even though everybody saw yu die, they don't want you being recognized. At this point you could make your character. Not sure how one would set SPECIAL and skills yet though.
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kiss my weasel
 
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Post » Fri May 04, 2012 1:48 am

I do have an idea... Because we know there are many vaults in the USA, and most of them opened. This is what im getting at remember vault 3 from new vegas? Well it says that everyone who lived there before died by raiders.... Well there isn't proof that at least one person didn't survive. :D So what Im getting at/suggesting is fallout 4 should start in vault 3 before its opening, then you could play as a resident of the fault, and you are told to check out the water purifier for the vault, and when you get there it explodes causing the leak, than after a lot of trouble you get to the main door and open it, after you get some kind of weapon. IDK but this is an idea. Besides there wasn't any proof that someone didn't survive. But either way fallout 4 could occur in the past but after the bombs fell. Just an idea.
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Neko Jenny
 
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Post » Thu May 03, 2012 5:55 pm

I'm curious how you will be able to create your character and set up your skill.
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Rozlyn Robinson
 
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Post » Fri May 04, 2012 1:04 am

I'll try. Ok, when hanging someone there are actually severalfactors to take into account (especially if you want that person to live). First is the weight of the person being hung, this is essential if the person isn't to be killed. From there the hangman (with help if needed) will have to figure the length of the rope, the ropes thickness, how the person is dropped, and can even go as far as to how s/he ties the rope to the the the top of whatever is to hold the person up.

In the past this was not usually a refined practice as a general size could be used and was meant strictly to kill. But if the rope was to thick/thin or to long/short, the person would either be decapitated or slowly suffocate.

However, if the noose is located correctly on the neck and all factors with the rope are set for your body type, the blood flow to your brain can be temporarily cut off so one will be unconscious very quickly and will also not have the side effect of a broken neck. From there the hung person can be revived by doctors using fairly simple techniques.

A group could do this as a public hanging to either make a public show of power and instill fear or your character could be a criminal being "killed" so that said group can use your services frome there out.

After you are hung you could be met by a leader of said group who says that you have to have extensive plastic surgery because,even though everybody saw yu die, they don't want you being recognized. At this point you could make your character. Not sure how one would set SPECIAL and skills yet though.
no offense but your idea sounds way to complex, i think we should just stick to one rope fits all weights it just makes it eaiser and since its just an origin make it so the player somehow survives
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Heather Kush
 
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Post » Thu May 03, 2012 11:12 pm

no offense but your idea sounds way to complex, i think we should just stick to one rope fits all weights it just makes it eaiser and since its just an origin make it so the player somehow survives

I'm not saying that they need to explain all that, but someone was confused because of how poorly written my first explanation was so I went into detail and went a bit overboard on it. But just having someone say, "we set it up to make them think you're dead", would be a far more simple way of saying that it this were to implemented in the game. Simple "slight-of-hand" if you would.
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Ryan Lutz
 
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Post » Thu May 03, 2012 9:20 am

One simple idea I haven't seen on here, is that the Protagonist is simply just coming into the area for work. Not working for a company (The Courier), or anyone else on the outside, but simply looking for work which leads him/her down the path to something much bigger and needs to be dealt with (Main Quest). That way, you wouldn't have to necessarily be some mercenary/gun for hire, courier, you could be someone coming into the area looking for some simple caravan work, going between settlements doing that, or something else.

Also, we could actually start out with being banished from say a vault, right from the beginning? It wouldn't be your typical, Go-do-this-for-the-vault-come-back-oh-your-banished-now-byebye, story, but they could be vague in saying what it was, allowing you to make up whatever it was you did, and so now you're just left to live in the wasteland.
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Micah Judaeah
 
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Post » Thu May 03, 2012 4:56 pm

One simple idea I haven't seen on here, is that the Protagonist is simply just coming into the area for work. Not working for a company (The Courier), or anyone else on the outside, but simply looking for work which leads him/her down the path to something much bigger and needs to be dealt with (Main Quest). That way, you wouldn't have to necessarily be some mercenary/gun for hire, courier, you could be someone coming into the area looking for some simple caravan work, going between settlements doing that, or something else.

Also, we could actually start out with being banished from say a vault, right from the beginning? It wouldn't be your typical, Go-do-this-for-the-vault-come-back-oh-your-banished-now-byebye, story, but they could be vague in saying what it was, allowing you to make up whatever it was you did, and so now you're just left to live in the wasteland.
looking for work in a tamed land?

i dont like it, it doesnt seem very falloutly, id take another tribal before just poping in "hey im looking for some work in the untamed wasteland" . Maybe in TES game but not in fallout
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Glu Glu
 
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Post » Thu May 03, 2012 2:43 pm

Just an ordinary guy from a community from which s/he is cast out, or from annihilation of which s/he survives - and with the MQ being introduced to the player later on (though still very early in the game, but with a certain illusion of randomness and discovery rather than having it fed to the player right off the bat).
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michael flanigan
 
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Post » Thu May 03, 2012 10:22 pm

I got one your traveling with a caravan coming up from a big settlement from a town called cater along the way your caravan gets ambushed by mutants. You wake up in a trailer home fortress in what was once a town called Pontiac. You make your character in the bathroom. You ask around and the people there say that the raiders are from a place near the city of Chicago and that's how Fallout 4 should start off.
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Joanne Crump
 
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Post » Thu May 03, 2012 8:28 pm

how about born in the enclave and tarined by them as a test subgect for the war with the bortherhood fist when you were a child takeing by them from death in the wasteland with 10 other kids only you passed and 4 other passed but the war came early when that happed many lost at project puity they spilt some went north others stayed to fight you and others went north but spilt once agin some tryed to help the locals other had ther own plans
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N Only WhiTe girl
 
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Post » Thu May 03, 2012 12:14 pm

looking for work in a tamed land?

i dont like it, it doesnt seem very falloutly, id take another tribal before just poping in "hey im looking for some work in the untamed wasteland" . Maybe in TES game but not in fallout

Sounds like some Clint Eastwood movie... and Fallout is a bit cowboyish.
I don't have much against it really, because it's what we do a lot in-game all the time. We pop in as a stranger in some settlement, asking for work. But what I do have against it is that it doesn't give you much motive or hint or emotions for a main story. Sure you could be svcked into a gang war a la "A Fistful of Dollars", showing up as "the stranger", but that isn't much for the main plot for a game, it's more like the plot of a quest. F:NV kind of did this which is something a few people complain about, that the fighting between NCR, CL, House and the independent people is maybe something you don't want to get involved with really. You aren't really forced either, you know the emotional pull. You want to seek up Benny because he shot you, but I was sad that he played such a small role, that he can die so early on. He's the emotional pull, you then get dragged into politics as you kill him. It's interesting, but... I dunno, I think the whole Benny-thing should have pulled you more into the conflicts and politics before you have a chance of killing him, and when you do you'd be stuck with having to make a choice between the four.
In that way Fallout 3 pulls you into the story, with emoitons and all that, much better. I'm just disappointed that the main quest, and ending (the way it ended, not that it ended), was kind of bad :/
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Chris Ellis
 
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Post » Thu May 03, 2012 1:09 pm

Sounds like some Clint Eastwood movie... and Fallout is a bit cowboyish.
I don't have much against it really, because it's what we do a lot in-game all the time. We pop in as a stranger in some settlement, asking for work. But what I do have against it is that it doesn't give you much motive or hint or emotions for a main story. Sure you could be svcked into a gang war a la "A Fistful of Dollars", showing up as "the stranger", but that isn't much for the main plot for a game, it's more like the plot of a quest. F:NV kind of did this which is something a few people complain about, that the fighting between NCR, CL, House and the independent people is maybe something you don't want to get involved with really. You aren't really forced either, you know the emotional pull. You want to seek up Benny because he shot you, but I was sad that he played such a small role, that he can die so early on. He's the emotional pull, you then get dragged into politics as you kill him. It's interesting, but... I dunno, I think the whole Benny-thing should have pulled you more into the conflicts and politics before you have a chance of killing him, and when you do you'd be stuck with having to make a choice between the four.
In that way Fallout 3 pulls you into the story, with emoitons and all that, much better. I'm just disappointed that the main quest, and ending (the way it ended, not that it ended), was kind of bad :/
rather the intro quest kept a more fallout touch then western. I got enough Western with New Vegas. and i agree with you emoitionly Fallout 3 drew me in more in the beginning, but New Vegas Drew me in more End game, choosing the faith of the Mojave with slavery, autocrat or NCR government took a toll on my moral

I got one your traveling with a caravan coming up from a big settlement from a town called cater along the way your caravan gets ambushed by mutants. You wake up in a trailer home fortress in what was once a town called Pontiac. You make your character in the bathroom. You ask around and the people there say that the raiders are from a place near the city of Chicago and that's how Fallout 4 should start off.
i like the Making your character in a Bathroom deal. Maybe not a Mutant ambush?
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Antonio Gigliotta
 
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Post » Thu May 03, 2012 1:55 pm


looking for work in a tamed land?

i dont like it, it doesnt seem very falloutly, id take another tribal before just poping in "hey im looking for some work in the untamed wasteland" . Maybe in TES game but not in fallout

Tamed land? What are you talking about?

The whole premise of some stranger walking into somewhere,and then starts doing jobs, has always been apart of Fallout, just look at how you come into contact and interact with various factions. You're always just some person looking for work, taking up arms and duty in the name of that group until you can't anymore. It's not TES-ish at all, because TES always, and I mean ALWAYS, has some sort of determinism riding on the coattails of the main story. Fallout does not, and neither does the idea, which would make it much more Fallout-ish, than TES oriented.

But what I do have against it is that it doesn't give you much motive or hint or emotions for a main story. Sure you could be svcked into a gang war a la "A Fistful of Dollars", showing up as "the stranger", but that isn't much for the main plot for a game, it's more like the plot of a quest.

That's because the main story shouldn't become absolutely apparent the minute you hit the ground running. It shouldn't be dragged out for too long either, not knowing the main story, but I think the idea gives a better balance between too early and too late. And I don't see why the idea would lead to something like "A Fist Full of Dollars", it could lead to something a lot more, and maybe not as epic as NCR vs Caesar's Legion, but something where you're just not in the maelstrom of two super powers. It could be a lot more low-key and local, rather than having some foreign factions vying for the land.
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Jeneene Hunte
 
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Post » Thu May 03, 2012 1:50 pm

i think you should be an enclave soldier from Adams air force base heading west but you get jumped by a legion raiding band and then the Enclave remnents rescues you
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Kill Bill
 
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Post » Thu May 03, 2012 11:01 am

i think you should be an enclave soldier from Adams air force base heading west but you get jumped by a legion raiding band and then the Enclave remnents rescues you

I would be pretty pissed off at Bethesda if they did that.

1- It sets my background in stone as a member of the Enclave

2- It sets my modivation to head west in stone

3- It, yet again, protrays the Legion as the big bad guys of the wasteland

4- They would probably make the Enclave remnants and the Legion look like bad guys
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.X chantelle .x Smith
 
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Post » Thu May 03, 2012 4:15 pm

That guy.
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JAY
 
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Post » Fri May 04, 2012 1:44 am

Character starting, depending of the map, ashored near an ocean or a lake OR outskirts of an desert. There could some sort of a wound to encourage the player to seek civilization. Also the character would clutch a Pip-Boy in his/hers hand. As for character creation thats fits my suggestion, I have no idea...
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luis ortiz
 
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Post » Thu May 03, 2012 8:31 pm

That guy.
Perfect. It's wide open for imagination.
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Eilidh Brian
 
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Post » Thu May 03, 2012 10:49 pm

I don't get all these "the background has to be really broad" posts. Some of the greatest RPG's have pretty set in stone background, even FO1/2, but have nothing to do with how you roleplay your character. In baldur's gate you are Bhaalspawn who was orphaned and raised by Gorion in Candlekeep. That is a pretty definitive background, but really it has minimal impact on how you roleplay your character, or at least it should (unless reacting and changing personality based on that revelation is part of your roleplay).

Having a definitive background does not mean that character has a definitive personality. take the soldier background as an example. that doesn't imply who your character is, only where they've come from. There are still tons of possibilities with that background. You could have been an a genius that got drafted into the army before you could go to college. Maybe the army was just supposed to be a jumping off point to help you get skills and pay for an education. Maybe you are a field medic who doesn't actually fight as much as you do patch people up.

I personally don't care about my characters background, since it usually doesn't affect how I play my character anyway. The only time i really get interested in my characters background is when it is some revelation like being the bhaalspawn.

Also as a side note: If you think about it Fallout 3 starts off as a prisoner just like the TES series. Your crime: being born in 101; your sentence: life.
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Captian Caveman
 
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Post » Thu May 03, 2012 11:32 am

Your Mother/Father with children trying to survive in the wasteland, either ones survives an attack by raiders, mutated fauna, or whatever.
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Jade Payton
 
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Post » Fri May 04, 2012 12:14 am

I'd like it if we became mixed up in a deal between two factions, at which point a larger third faction swoops in and tries to capture or take everyone out.
After you flee you are targeted by said third large faction and have to work towards proving your innocense or showing them you're far more brutal than they though you were.
It's not a story about saving the world, it's not a story about armies fighting each other for the control of the area.
No, it's a story centered around selfish desires, it's a story about "you", but in your travels to find the ones responsible for your criminal misunderstanding you will end up changing things as the plot thickens.
What where those two criminal factions doing there? What is their goal? Why did the third larger faction want them taken out so badly? And why are they hunting you with such passion?
But here is the thing, you can help this third big faction too, if you surrender and are captured you can choose or be forced to help them out.
Something big is going on, you're caught in the middle, and you will, even if you don't want to, change how the region's future is gonna be.


I just want something more personal, something more down to earth, something less "omygodthereisthisbigevilthreatwhichwilldestroyus!"
No mutant invasion, no alien invasion, no viruses, no nukes, no super armies, no monsters, no illuminati, no pre-war crap, no Vault-Tek's ultimate master experiment, no vault hype, no power armor crap.
Just a nice down to earth storyline of revolution. Or is it? (Da-da-daaaaa!)
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Lisa Robb
 
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Post » Thu May 03, 2012 7:40 pm

I'd like it if we became mixed up in a deal between two factions, at which point a larger third faction swoops in and tries to capture or take everyone out.
After you flee you are targeted by said third large faction and have to work towards proving your innocense or showing them you're far more brutal than they though you were.
It's not a story about saving the world, it's not a story about armies fighting each other for the control of the area.
No, it's a story centered around selfish desires, it's a story about "you", but in your travels to find the ones responsible for your criminal misunderstanding you will end up changing things as the plot thickens.
What where those two criminal factions doing there? What is their goal? Why did the third larger faction want them taken out so badly? And why are they hunting you with such passion?
But here is the thing, you can help this third big faction too, if you surrender and are captured you can choose or be forced to help them out.
Something big is going on, you're caught in the middle, and you will, even if you don't want to, change how the region's future is gonna be.


I just want something more personal, something more down to earth, something less "omygodthereisthisbigevilthreatwhichwilldestroyus!"
No mutant invasion, no alien invasion, no viruses, no nukes, no super armies, no monsters, no illuminati, no pre-war crap, no Vault-Tek's ultimate master experiment, no vault hype, no power armor crap.
Just a nice down to earth storyline of revolution. Or is it? (Da-da-daaaaa!)

you can go even further and instead of each faction vying for the same Macguffin, each are striving for their own things (what those are is TBD) that is causing them to interact and subsequently have conflict with one another.

So not only would the sense of personal motives be prevalent in your character it's there from the beginning in the factions as well. There's still conflict between the factions because what one faction needs another faction has or has access to.

Like say one faction is very technological but have few resources and the deal you talk about they were trying to broker with the other faction was for access to a Uranium deposit. Now once that third faction appeared and messed every thing up all the factions become really wary of one another and since you were there at the bad deal you are a high priority target to set things straight/and or help a faction take what they want/need.
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Breanna Van Dijk
 
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