looking for work in a tamed land?
i dont like it, it doesnt seem very falloutly, id take another tribal before just poping in "hey im looking for some work in the untamed wasteland" . Maybe in TES game but not in fallout
Tamed land? What are you talking about?
The whole premise of some stranger walking into somewhere,and then starts doing jobs, has always been apart of Fallout, just look at how you come into contact and interact with various factions. You're always just some person looking for work, taking up arms and duty in the name of that group until you can't anymore. It's not TES-ish at all, because TES always, and I mean ALWAYS, has some sort of determinism riding on the coattails of the main story. Fallout does not, and neither does the idea, which would make it much more Fallout-ish, than TES oriented.
But what I do have against it is that it doesn't give you much motive or hint or emotions for a main story. Sure you could be svcked into a gang war a la "A Fistful of Dollars", showing up as "the stranger", but that isn't much for the main plot for a game, it's more like the plot of a quest.
That's because the main story shouldn't become absolutely apparent the minute you hit the ground running. It shouldn't be dragged out for too long either, not knowing the main story, but I think the idea gives a better balance between too early and too late. And I don't see why the idea would lead to something like "A Fist Full of Dollars", it could lead to something a lot more, and maybe not as epic as NCR vs Caesar's Legion, but something where you're just not in the maelstrom of two super powers. It could be a lot more low-key and local, rather than having some foreign factions vying for the land.