[RELz] The Oubliette

Post » Wed Sep 01, 2010 1:47 pm

[RELz]The Oubliette

Author: TES Alliance
Version: 1.2.0
Release Date: 31.October.2009
Updated: 07.November.2009


"A place for forgetting. Prisoners were brought here by boat in shackles. They suffered unspeakable cruelty at the hands of their captors."


v1.2.0 New Version Update:
  • Final Reward Mask Not Displayable
  • Wonky Collision in Level VI
  • Improved Key Clues in Level VIII
  • Restored Missing Sound File Level VII
  • Fixed Floating Objects in Levels II and X
  • Removed Skeleton Race Playability Flag


All Downloaders:Due to the nature of the fixes for version 1.2.0 all parts of the mod have been adjusted so, unfortunately, there is no quick fix for previous downloaders, if you would like to take advantage of the fixes in v1.2.0 you will need to redownload the full mod pack here: http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=190

v1.1.1 Version Update!

Had a couple reports of a missing texture in Level 6, turns out there was an extra "\" in the texture path for the mesh. We have repacked the BSA with the adjusted texture path.

Previous Downloaders: Obviously, this is not game breaking just momentarily immersion breaking. So, if you have downloaded any previous versions of the BSA you may download a Missing Texture Fix on the same page as the 1.1.0 .esp FIX (at the bottom of the page). It's a 50MB Download. Simply replace your current TheOubliette.bsa with the new one and load a clean save. You can find the Missing Texture Fix here --> http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=189

New Downloaders: If you have never downloaded The Oubliette before November 1st, you do not need to download the above mentioned fix. Instead you need to download The Oubliette v1.1.1 which contains the updated .esp plus the Updated BSA files and readme. You can find that download here --> http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=190

Version 1.1.0 Update!

After some fixing trying to figure out what was causing so much to go so wrong, we finally were able to track down the bug responsible and have set The Oubliette back on it's feet!

Previous Downloaders: If you downloaded v1.0.4 on the 31st you need to download the [FIX] .esp replacer. It's a 1.5MB download. Simply replace your current TheOubliette.esp with the new one and load a clean save. You can find the fix here --> http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=189

New Downloaders: If you have never downloaded The Oubliette before November 1st, you do not need to download the above mentioned fix. Instead you need to download The Oubliette v1.1.0 which contains the updated .esp plus the BSA files and readme. You can find that download here --> http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=190

Again we apologize for any inconvenience and appreciate your patience. Happy Gaming!

Description:
The Oubliette is a Halloween themed dungeon adventure plugin for Elder Scrolls IV: Oblivion. Once the plugin has been activated and the game loaded, travel to the Tiber Septim Hotel in the Talos Plaza District of the Imperial City and search out a mysterious painting of a lost Legion fort called Fort Feyirr. The painting is a portal that will deliver you to the island and the terrible adventure awaiting you within the Fort's ruined dungeon...The Oubliette. Once you enter the Oubliette there is no escape, no one ever escapes, but your only chance of being the first is to be well prepared for a long dungeon crawl BEFORE you enter. Players are advised to have both a ranged weapon and an enchanted weapon before attempting The Oubliette. For the best results, play in the dark without music and without magic effects like "Nighteye" and "DetectLife". Be wary in your adventuring hero...

Features:
  • A Haunting Island Fortress Setting
  • Detailed Backstory to Explore
  • New Enemies!
  • Unique Weapons!
  • A Halloween Atmosphere
  • A Dozen Unique Levels
  • Traps and Puzzles
  • Fully Voiced Dialogue!
  • Big Boss Battle!
  • Fun Rewards!
  • And More...


Video:

Watch the Oubliette Promotional Video at YouTube --> http://www.youtube.com/watch?v=tCSpzc-5TTQ

Important Info:

  • Companions: If your Companions do not have a summon spell you can use to call them to you, leave them at home! There are places within the Oubliette they simply cannot go without being lost or killed. We are not responsible for any poor creatures who end up in the Oubliette for eternity because their PC partners didn't heed sound advice.

  • Levels: We recommend characters be at least level 11-12 before attempting The Oubliette. While some enemies are leveled to give a bit of a break, some are not and are rather difficult at lower levels.

  • Godmode: While you may be tempted to use godmode to brave the horrors in the Oubliette, don't. There are some scripts running that will not fire properly if you are in godmode and you will not be able to proceed.


Known Conflicts:
  • Better Cities Imperial City: The Oubliette must be below Better Cities Imperial City in your load order or you will reportedly crash upon entering the Tiber Septim Hotel.
  • The Love Suite Room: This mod changes the Tiber Septim Hotel and the portal for The Oubliette is no longer reachable. No patch is currently available.


The Challengers:
  • WhoGuru
  • Mannimagnus
  • WillieSea
  • BadCompany
  • PacificMorrowind
  • Yevic
  • DaMage
  • Windmill Tilter
  • Critterman
  • Xinimator
  • the-manta


How To Vote:

Voting has now concluded, winners will be announced shortly.

Levels Revealed:
  • Basilica of Shadows: the_manta

  • Mess Hall: BadCompany

  • The Exclave: Mannimagnus

  • Crossing Halls: Yevic

  • Erehwon: WhoGuru

  • Tomb of Unrest: Critterman

  • Restless Dreams: WindmillTilter

  • Halls of Namira: Xinimator

  • Nightmare: DaMage

  • Lost Ayleid Chamber: PacificMorrowind

  • Solitary: Ladyflcn

  • Broken Dreams: WillieSea


http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=190

Version 1.2.0 Now Mirrored on http://www.tesnexus.com/downloads/file.php?id=28105

Version 1.2.0 Now Mirrored on http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5971

User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Wed Sep 01, 2010 4:50 pm

Thank you thank you thank you! :hugs: And thank TESA for unlimited bandwidth that took all of five minutes to download! Even at that size! :P
As it's now sitting on my desktop cackling evilly at me, I think I shall go play so I can vote later! WOO!
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Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Wed Sep 01, 2010 9:17 pm

Thank you to all the participants for all the work you put into this!! I can't wait to play it, it sounds incredible. I think it's so awesome that a project like this had such a good response and was completed without any hitches :). And thanks to TESA too, you guys are running a great site over there and doing a lot for the community :) Looking forward to attempting to survive The Oubliette :o
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Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Thu Sep 02, 2010 12:32 am

Yes... THANK YOU to everyone that participated in the making of this mod. Downloading now....
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Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Wed Sep 01, 2010 3:38 pm

Looks like a lot of fun! Thanks

gothemasticator
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butterfly
 
Posts: 3467
Joined: Wed Aug 16, 2006 8:20 pm

Post » Thu Sep 02, 2010 1:20 am

Awesome :)

One category though should have been "most atmospherically scary"!

Thanks for this whole project guys, and thanks to you for spearheading it DR! It's amazing to see the modding community work so closely together.
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Cash n Class
 
Posts: 3430
Joined: Wed Jun 28, 2006 10:01 am

Post » Wed Sep 01, 2010 9:20 am

Awesome :)

One category though should have been "most atmospherically scary"!

Thanks for this whole project guys, and thanks to you for spearheading it DR! It's amazing to see the modding community work so closely together.


Oh that is a great idea for a category! :lmao: We'll have to see if we can nudge Rider about adding it. LOL Building for this was a blast! I'm just glad people finally get to enjoy it! Including me! First two levels were fantastic so far! Back in I go!
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Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Wed Sep 01, 2010 3:03 pm

WOW! Amazing! Really scary.
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+++CAZZY
 
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Joined: Wed Sep 13, 2006 1:04 pm

Post » Wed Sep 01, 2010 2:53 pm

Im SO lost in this place lol, tough and great!, now off to VII.
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MISS KEEP UR
 
Posts: 3384
Joined: Sat Aug 26, 2006 6:26 am

Post » Wed Sep 01, 2010 10:53 pm

Just so everyone knows, there is a bug in one level where a sound loops forever, a save and reload fixes it. Hopefully a fix can be put out soon, but for now save and reload works.
User avatar
flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Wed Sep 01, 2010 11:26 am

Just so everyone knows, there is a bug in one level where a sound loops forever, a save and reload fixes it. Hopefully a fix can be put out soon, but for now save and reload works.


I will fix this, it happened once in testing then not the other times so thought we were passed it.
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Wed Sep 01, 2010 11:18 am

I've played through the first five levels now and WOW! There is some amazing work in here! I mean A-Mazing! :drool:
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Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Wed Sep 01, 2010 11:31 am

I signed up with tesalliance just for this! :) I won't be able to play until tomorrow though... :snoring:
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STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Wed Sep 01, 2010 9:29 am

I signed up with tesalliance just for this! :) I won't be able to play until tomorrow though... :snoring:


Don't feel bad! :lmao: I'm not going to make it through the whole thing until tomorrow... well unless I stay up til 4am playing. :rofl: Which as amazing as this is, could happen. I am seriously impressed at what my fellow competitors have turned out so far! :drool:
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kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Wed Sep 01, 2010 10:57 am

Aaww.. this is down already? That's a major disappointment. I looked for the file this morning and it wasn't available yet.. and I had family obligations until now.
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Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Wed Sep 01, 2010 1:17 pm

Aaww.. this is down already? That's a major disappointment. I looked for the file this morning and it wasn't available yet.. and I had family obligations until now.


LOL Just temporarily! Found one pesky bug that was missed and want to get it fixed before anyone else downloads it. :D It WILL be back up.
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James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Wed Sep 01, 2010 10:13 pm

Yeah, I just came across a pretty important bug that Rider is fixing now.
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Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Wed Sep 01, 2010 6:30 pm

LOL Just temporarily! Found one pesky bug that was missed and want to get it fixed before anyone else downloads it. :D It WILL be back up.



Oh that is awesome news!!! I'll be waiting!!! Thanks WhoGuru! :D

*Dances around.. someone whispers something about "too much sugar"..
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Darian Ennels
 
Posts: 3406
Joined: Mon Aug 20, 2007 2:00 pm

Post » Thu Sep 02, 2010 12:31 am

Oh that is awesome news!!! I'll be waiting!!! Thanks WhoGuru! :D

*Dances around.. someone whispers something about "too much sugar"..


LOL No such thing as too much sugar, nope, not at all not possible couldn't happen uh uh. :ahhh:

Ahem. Right, maybe I should move the candy bowl further away. :lmao: It will be back up as soon as Rider squishes the bug never fear! And it is wonderful!
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Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Wed Sep 01, 2010 8:59 pm

LOL No such thing as too much sugar, nope, not at all not possible couldn't happen uh uh. :ahhh:

Ahem. Right, maybe I should move the candy bowl further away. :lmao: It will be back up as soon as Rider squishes the bug never fear! And it is wonderful!



I know.. there's no such thing as too much sugar.. "Ahem.. what, son? You don't need any more sugar tonight. Too much sugar isn't good for you!"

*sniggers

I am looking forward to dl this!!
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lexy
 
Posts: 3439
Joined: Tue Jul 11, 2006 6:37 pm

Post » Wed Sep 01, 2010 1:39 pm

I like dungeon crawls, so I guess eventually I want to play this.

However - is it going to be on nexus too -or- is this going to be the mod that makes my finally register at TES Alliance?
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SaVino GοΜ
 
Posts: 3360
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Post » Wed Sep 01, 2010 4:34 pm

Okay, so, before I vote, can anyone give me a list of the NAMES of the levels? I remember those, not their numbers.
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Elena Alina
 
Posts: 3415
Joined: Sun Apr 01, 2007 7:24 am

Post » Wed Sep 01, 2010 6:48 pm

I like dungeon crawls, so I guess eventually I want to play this.

However - is it going to be on nexus too -or- is this going to be the mod that makes my finally register at TES Alliance?


As long as the Alliance servers can handle it, it will be only on TESA. :) If you have a fast connection it is good cause there is no caps, and if you have a slow one you can start and stop it to download bits at a time.
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Russell Davies
 
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Joined: Wed Nov 07, 2007 5:01 am

Post » Wed Sep 01, 2010 5:45 pm

Okay, so, before I vote, can anyone give me a list of the NAMES of the levels? I remember those, not their numbers.


I'll add this info to the OP

UPDATE The mod has been taken offline while we sort out a buglette. Those of you who have downloaded will be able to download a replacer .esp so you don't have to redownload the whole pack. We apologize for any inconvenience and are working to remedy the issue as quickly as possible.
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Isaiah Burdeau
 
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Joined: Mon Nov 26, 2007 9:58 am

Post » Wed Sep 01, 2010 7:09 pm

I didn't find too many bugs... Only one actually. But, saying it would be a massive spoiler, and I don't want to do that to the good people here.
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Claudz
 
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