The Overlord of Dogmeats

Post » Fri May 13, 2011 1:06 pm

I've always treasured having Dogmeat as a companion (his absence one of several "flaws" I saw in FNV), but this is almost too much!!

It started in Evergreen Mills. I went to deal with the SuperMutant, using my patented shoot-and-duck-between-buildings technique, but I didn't want Dogmeat to get slaughtered there, so while I was still up on the hills I told him "wait here". When I went back for him, though, he had gotten stuck inside a big rock!! I could hear his breathing in there as I moved around the rock, but I couldn't get a cursor on him in order to get him to follow again! Dang... I tried leaving the area, but he didn't teleport after me... what to do?? So I used my only cheat for this time through the game: player.placeatme 6a772, which worked fine; he was still in wait mode, so I said "follow me", and he did... but when I came back out of the factory there, the original Dogmeat was waiting for me in the courtyard!

Now I have *two* Dogmeats following me around! They seem to use a common set of instructions, though... If I tell one to wait, they both do; when I tell one to "come on, boy", they both follow!! This is very odd, though they certainly keep me warm and comfortable when I sleep at night; one sprawls across my legs and the other curls up against my back.

It's *almost* overpowered, though... I bet I could go through much of the rest of the game and never fire another shot; what monster can stand against two Dogmeats?!?!?
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Naomi Lastname
 
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Post » Fri May 13, 2011 5:05 am

Even with ten Dogmeats I bet a Reaver would give you a run for your money.

But you are lucky, I would love to have two of the little guy wandering the Wasteland with me. Probably the most welcome game bug that I could imagine.

If you have any pics, that would be great.:)
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Andres Lechuga
 
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Post » Fri May 13, 2011 4:43 am

Even with ten Dogmeats I bet a Reaver would give you a run for your money.

But you are lucky, I would love to have two of the little guy wandering the Wasteland with me. Probably the most welcome game bug that I could imagine.

If you have any pics, that would be great.:)

no at 10 dogmeats that wouldnt be a battle for the reaver it would get slaughtered. Since i legit shot dog meat with a esplosive mirv and he didnt die.
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Oyuki Manson Lavey
 
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Post » Fri May 13, 2011 9:23 am

Even with ten Dogmeats I bet a Reaver would give you a run for your money.

But you are lucky, I would love to have two of the little guy wandering the Wasteland with me. Probably the most welcome game bug that I could imagine.

If you have any pics, that would be great.:)


If anyone wants to see photos of my companions in action, check out this shots:

http://www.flickr.com/photos/derelllicht/sets/72157625958280490/

There's one thing odd about this situation, though. This is about the sixth time I've played through FO3, always with only Dogmeat as a companion (everyone else gets in the way). I always make a point of taking Animal Friendship perk as soon as I reach level 10, I don't have to kill all the "normal" wild animals that I encounter. Dogmeat has always honored the peace once I attained it... but now, the two of them immediately attack any animals that we encounter, even though I show only green bars for everyone!! There's a legend that domestic dogs, once they run wild and join into groups, become killers... I guess that's what I'm seeing here... I wish they'd stop it, though... I wonder if they are going to start attacking Yao Guai once we start encountering them?

What was *really* weird was that I encountered Crazy Wolfgang while he was being attacked by wild dogs - and my Dogmeats joined in to help the wild dogs!! They quickly dispatched both CW and his guard! Of course, I quickly reloaded and took a different route around the area...
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Pete Schmitzer
 
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Post » Fri May 13, 2011 8:10 am

What was *really* weird was that I encountered Crazy Wolfgang while he was being attacked by wild dogs - and my Dogmeats joined in to help the wild dogs!! They quickly dispatched both CW and his guard! Of course, I quickly reloaded and took a different route around the area...

By default, CW, his Brahmin and his guard tag all critters as hostiles, attack on sight. Because CW was attacking what YOU have tagged as friendlies thanks to the Animal Friend perk, your companions AI code then also tags CW as hostile to critters tagged as friendly to you. Since CW is now tagged as hostile in your companions AI, your companions then go and aid the critters in killing what the critters and your companions see as hostile. You, however, never see an IFF stat change on anyone since to your IFF in the compass, they are all friendlies.
And so you get to see some free entertainment, a bunch of green tags in the compass fighting each other.

Jenifur Charne
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Lindsay Dunn
 
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Post » Fri May 13, 2011 3:08 pm

By default, CW, his Brahmin and his guard tag all critters as hostiles, attack on sight. Because CW was attacking what YOU have tagged as friendlies thanks to the Animal Friend perk, your companions AI code then also tags CW as hostile to critters tagged as friendly to you. Since CW is now tagged as hostile in your companions AI, your companions then go and aid the critters in killing what the critters and your companions see as hostile. You, however, never see an IFF stat change on anyone since to your IFF in the compass, they are all friendlies.
And so you get to see some free entertainment, a bunch of green tags in the compass fighting each other.

Jenifur Charne


Okay, that makes sense... so I shouldn't have a problem as long as the wandering vendors aren't actively involved in combat (with a normal critter).

I'm still mystified by them attacking the mole rats, though. He never did so before (once I had AF perk). I *like* mole rats, oddly enough, and would rather they weren't all getting killed off. And I'm *really* worried about what happens when we start coming across Yao Guai...
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rebecca moody
 
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Post » Fri May 13, 2011 7:19 pm

Okay, that makes sense... so I shouldn't have a problem as long as the wandering vendors aren't actively involved in combat (with a normal critter).

I'm still mystified by them attacking the mole rats, though. He never did so before (once I had AF perk). I *like* mole rats, oddly enough, and would rather they weren't all getting killed off. And I'm *really* worried about what happens when we start coming across Yao Guai...

That's also understandable, though at first glance, it will seem to be contrary to my previous post.
The default IFF for attitudes of your companions AI to critters is to tag the critters as hostile. So, unless you hit something like the CW matter, by default, your companions will attack any and ALL critters they encounter, irrespective of your having the Animal Friend perk.

Jenifur Charne
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BethanyRhain
 
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