The overly complex guild dynamic?

Post » Wed Feb 19, 2014 12:58 pm

I'm very confused by the guilding system offered in TESO.

  • I can make 8 characters
  • I can make characters for each "alliance" or "faction"
  • We can join up to 5 guilds per account
  • Each guild we join ties us to that guild for all characters
  • Every guild sets its own RvR affinity
  • We then fight for ONE alliance in Cyrodiil

However if all of the above are correct, doesn't this mean my Dunmer in the Ebonheart Pact, whose a member of 5 different guild all of which have an affinity towards a different alliance/faction thus mean I'm fighting for all three of the alliances at once because of the different guilds I'm a part of?

The further down this rabbit hole I fall the more and more complex of a system it starts to become. Does anyone have a definitive answer to how the guilding system is going to correctly work and more importantly not leave me having to choose which faction/alliance I'm having to fight for because each of the guilds my character is in are all representing a different group.

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Tanya Parra
 
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Post » Wed Feb 19, 2014 2:11 pm

I'm not a fan of the guild system really. I'd much prefer character specific guilds, even if it means smaller guild sizes overall.
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SaVino GοΜ
 
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Post » Wed Feb 19, 2014 2:31 pm

Agreed.

I just feel overwhelmed by the way in which the guild system is done. So I choose an alliance at the start, then join a guild who fights for a different alliance and then I make a new character for the third alliance who can join another guild that fights for alliance B whilst they are now also joined to my first characters guild who fights for alliance C.

So when I enter Cyrodiil which alliance am I fighting for? Do I just decide which I feel like each day? Confusing much??

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SaVino GοΜ
 
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Post » Wed Feb 19, 2014 5:27 am

I thought that once u create a character on an alliance , that you are stuck with that alliance? or did i misread that somewhere?

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i grind hard
 
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Post » Wed Feb 19, 2014 12:59 pm

What is RvR affinity please?

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Kat Stewart
 
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Post » Wed Feb 19, 2014 3:49 am


As I understand it, it's that characters you create in other factions can't join AvA campaigns that you have characters attached to. Prevents cross realming.
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Arrogant SId
 
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Post » Wed Feb 19, 2014 11:39 am

You fight for alliances, not for guilds.

As i understand it: You create a character in one alliance, and from then on you always fight for that alliance with that character. Being a member of some guild has no impact on that.

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Carys
 
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Post » Wed Feb 19, 2014 12:11 am

the guild system while cute, is assuming that this game will have 1 million + subs and truth be told I doubt that will ever happen, quite honestly they need to just switch the guild system out to a standard mmo guild system sorry. but if I have 8 toons 7 of my toons will want ot be in their own crafting guild while my 8th toon will be in a main guild elsewhere it is how I have always played, and under the circumstances currently my 7 toons cannot have a guild by theirselves which is a huge no no

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NeverStopThe
 
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Post » Wed Feb 19, 2014 10:17 am

Your character upon creation joins one of the three "races" or "alliances". They then fight for this alliance, well some of the time, depending which guild they are in, or which guild their alt characters are in or depending which alliance your guild has decided its going to fight for or I'm not sure my heads starting to melt.

Except while in Cyrodiil you're fighting for guild controlled keeps which effects your alliances control. However seeing as you're going to be a member of up to five different guilds all fighting for a different alliance how is it going to work? Its just majorly confusing.

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Jay Baby
 
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Post » Wed Feb 19, 2014 1:25 pm

Yes very "cute" indeed. I still can't understand the logic behind it, and the deeper and deeper into the system we travel the more and more confusing it becomes.

What ever happened to a really solid normal guild system that allowed for guild alliances, offered in game guild forums, warehouse, multiple custom structures and ranks. Hell they had this available in 2001, sometimes feels like 1 step forward 3 steps back.

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Kristina Campbell
 
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Post » Wed Feb 19, 2014 8:32 am

I personally dont mind the acount based guild system (it has its flaws), but no idea how allegiances work when it comes on AVA. Are you stuck playing AVA for the faction you roll your first character on?

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Danny Warner
 
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Post » Wed Feb 19, 2014 5:52 am

My problem with it is that they force all your characters to be a member of the same 5 guilds.

So if I have a guild from each alliance, I will be a spy basically. I can always read the chat from the other 2 alliances and know if they a planning a PvP attack for example.

Of when playing for Alliance A, I will be attacking the keep of my other guild(s)?... How does that make sense?

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Campbell
 
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Post » Wed Feb 19, 2014 3:12 am

Exactly, I really want some clarification as to how this is all going to work as right now it just sounds like one huge mess.

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Ernesto Salinas
 
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Post » Tue Feb 18, 2014 11:57 pm

These are the issues that should have been addressed in the AMA!

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Rachell Katherine
 
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Post » Wed Feb 19, 2014 7:56 am

IMO it would have been much simpler to have guilds based on factions (no cross faction in guilds) to prevent the whole "spying" issue and things.

Whats to stop people from doing that? Having two guilds, one be one alliance and the other the main alliance and just telling them what the other guild is planning to do, etc.

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JAY
 
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Post » Wed Feb 19, 2014 1:57 am

I'm so lost with how the guilds work exactly.

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flora
 
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Post » Wed Feb 19, 2014 5:27 am

Think you are making it more complicated than it really is. You can be in 5 different guild. Your guild can have members of any faction in it. For RvR in Cyrodiil your guild can only represent one faction.

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Vickytoria Vasquez
 
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Post » Wed Feb 19, 2014 2:49 pm

Agreed, but I represent 5 guilds......

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SamanthaLove
 
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Post » Wed Feb 19, 2014 12:07 pm

You have 1 main guild that you reperesent the campaign from that guild. this is your home campaign. This is where your bonuses from Cyrodiil come from and effect you everywhere.

think of teh other guilds as means of chat, PVE play friends and guild banks /store access.

different alliance members in a guild is more of s system for ALT characters so your guild can still talk to you and let you know if they need you to get back on your main character to play with them

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roxanna matoorah
 
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Post » Wed Feb 19, 2014 12:24 am

Multiple guilds also let you and a circle of friends create your own special group guild within a guild. Like your "Elite Guard" within a guild. or PVP gank group within a guild

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Gaelle Courant
 
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Post » Wed Feb 19, 2014 11:28 am

What I can gather from the info already put out there:

  • Guilds can only be created by a group of characters within the same Alliance, so that determines which Alliance the guild is officially aligned with.
  • Once the guild is formed, any alts you have or create later will automatically become part of the guild regardless of Alliance.
  • Out-of-Alliance Guild mates or alts going to Cyrodiil fight for whatever Alliance that character belongs to, and will never be put in the same Campaign as guild mates or alts from other Alliances.
  • There is also no cross-Alliance guild chat with anybody in Cyrodiil.

So, for example: Your Main is in the Ebonheart Pact, and joins an EP guild; you then create an Alt in the Aldmeri Dominion, which is added to the guild; if your Main goes to Cyrodiil, you fight for the Pact along with your Pact guild mates; if your Alt goes to Cyrodiil, you fight for the Dominon in a different Campaign than your Pact Main or your Pact guild mates.

It isn't that complicated.

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Conor Byrne
 
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Post » Wed Feb 19, 2014 5:57 am

Ah I get it now. The way some people were describing it was overly complicated but this is much clearer.

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Ross Zombie
 
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Post » Wed Feb 19, 2014 4:14 am

You can't go in against your other guilds on a different faction.

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Daniel Holgate
 
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Post » Wed Feb 19, 2014 9:04 am

I personally think that we should only be able to join 1 guild per character.

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Kerri Lee
 
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Post » Wed Feb 19, 2014 6:19 am

Doesn't it just create major chaos though?

My main Dunmer in EP joins a guild that fights in and for EP.

I start a second character lets say a Bosmer in AD and join a guild thats fighting for the AD.

Now what happens when the guild I'm in as my Dunmer decides it wants to take the keep off the guild my Bosmer is in? Which side do I fight for? Why would I go against my own guild mates.

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Alister Scott
 
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