Anyways, this series of games is unique. It plays on a world map (or, in Europa Universalis: Rome and Crusader Kings, in Europe and the Middle East), but in real-time. Days, months, years go by.
For the layman who wanders into this thread without know what it is about and is curious, here is a brief description of each game. There are four "major" series of the games. They are:
- Crusader Kings: Ranging from 1066 to 1453, you play as a dynasty. This is unique, because you're NOT a nation. You're a family, and if your family falls out of power, you lose, game over. A great deal of the game is managing your family members and such, to ensure that your dynasty is as wide-spread and powerful and entrenched as possible. As an example, in my game, when I took control of the Independent Duchy of Munster, I took the O'Brien dynasty from rulers of three provinces to first rulers of a united Ireland, Wales, and England (I'm leaving Scotland mostly unconquered for now, for reasons that will be explained later in the thread). My dynasty has branches in Croatia, and a spin-off branch also sits on the throne of Scotland, and in the independent Crusader kingdom of Syria (which I established then willingly split off. They, like most of the real Crusader kingdoms, collapsed).
One interesting thing that sets it apart from the other games is that you're not directly in control of most of your land (unless you're small, or playing as a County or Duchy). Your ruler can only manage so much land (depending on his stats), and you have to appoint vassals to rule the land in your name. These vassals have their own personalities, agendas, and everything, and may serve you faithfully, or betray you.
The sequel is due out sometime next year, I believe. - Europa Universalis: Definitely one of the more well-known series of the Paradox style, in EU3 you rule a nation between 1399 (with expansions, 1453 without) and 1820. The whole world (mostly) is available to conquer. One of the more impressive aspects of EU3, at least (never played the first two) is that you can take control of ANY nation between these times, at ANY time. You can start your campaign July 4, 1776, and lead the United States in the Revolutionary War (or American War of Independence, as you foreigners may know it). Or you can start on day one in the Americas and try and prevent the fall of the Aztecs to European colonizers (which is, accurately, pretty hard).
There's also a Roman-era timeframe spin-off, but I haven't played that one. - Victoria: In Victoria, you lead a nation from 1830 to 1930 (noticing a pattern here?), through the era of World War I, the American Civil War, the Industrial Revolution, the rise of Communism and Fascism, and more. I've heard it described as "the only game in which you can take the Republic of Texas and turn it into a brutal Communist dictatorship that spans the entirety of the Americas". The game has a ridiculously complicated and detailed political and economic simulator (seriously. There are MULTIPLE types of wood). If you don't rule your nation well (or have a VERY powerful and loyal military), you will find revolutionaries or nationalists beating down your door and forcibly changing your government or declaring independence.
- Hearts of Iron:Easily the "shortest sighted" of the Paradox games, Hearts of Iron and it's two sequels cover the era before WWII and up to the 1950s-60s. I can't really go into depth here, since it's the only one of these major series I haven't actually played. Still, you should be able to expect nuclear weapons, tanks, etc.
Anyways, one of the really appealing features of these games to me is the fact that (with some previous games, the functionality has not been directly built into more recent games) you can take the save game from, say, Crusader Kings, and export it into Europa Universalis. So, with the proper converters, many of which are now fan-made ones for newer games, you can take a country from 1066 all the way up to the beginning of the Cold War. It takes a very long time, of course, but it's still one of the most interesting features I've ever seen.
The games are also very moddable. EU3 and Victoria II are based solely on text files and TGAs. So for adding a new country, it's as easy as poking in and copying a few text files, then creating a flag.
Anyone else play them? They're rather complex and have a pretty steep learning curve, but once you learn to play one, the others are pretty similar and easy to learn.