The ParentChild Storyline

Post » Wed Feb 03, 2016 1:40 am

I think FO4 should be the last time we see this as the main story of the game for a few titles at least, we've had it in 3 & 4, For me, FO4 was slightly spoiled by the whole Mother/son dialogue that cropped up all the time even in quests not related to the story. I hope th DLC doesn't reference it continuously but fear it will. Next time have the charactor have no family or a family that is all fine but you can visit them or something.

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RAww DInsaww
 
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Post » Tue Feb 02, 2016 7:28 pm

I was sooo disappointed with little Shaun......

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Alyce Argabright
 
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Post » Tue Feb 02, 2016 10:31 pm

There are a few things I expect them to repeat with every game, like emerging from a vault and getting a Pipboy, but I don't think we need to worry about another parent/child dynamic. What I would really like to see them change, though, is the "leave on a quest to find a thing, get mixed up in the fate of the wasteland" narrative that defines all of the games thus far. You go on a quest to find a water chip, a GECK, your dad, a Platinum Chip, your son... I guess at least the MacGuffins in 3 & 4 are characters.

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u gone see
 
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Post » Tue Feb 02, 2016 1:35 pm

Hey you guys I have a great idea for the story for Fallout 5, get this you are the son looking for your lost father.


Omg so innovative.


A completley fresh take.


Brilliant.


Well now that the story is nailed down.


Oh I know, Raiders.


Exactly!


A..and super mutants.


You are a [censored] genius!
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SiLa
 
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Post » Tue Feb 02, 2016 7:59 pm

Yeah, we could use a break from being Vault Dwellers or looking for our lost relative for a while.

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Tracey Duncan
 
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Post » Wed Feb 03, 2016 3:53 am

Yeah, what we need is something like an unwritten backstory so that we can make the game our own as we progress. With no ties to the old world we could shape the wasteland to our character's desire. If only a game did that.
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Sabrina Steige
 
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Post » Tue Feb 02, 2016 6:31 pm

Inb4...



'search for sister / brother...'



Heard it here folks B)

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Claire Vaux
 
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Post » Tue Feb 02, 2016 10:17 pm

Originally I was pretty excited about it. I liked the idea of playing a mother/father from another time/world, so to speak looking for their son in a hellish wasteland. In the end it wasn't what I was hoping for.


... Ultimately, I would have to agree. Just start me out as some nobody scaver with a open backstory.
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Rozlyn Robinson
 
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Post » Wed Feb 03, 2016 1:29 am

Personally I wouldn't mind a start where I'm in a super mutant pen and flesh out my stats and backstory through a conversation with another character. I escape, they die. Then I'm free to roam the waste with no backstory and absolute freedom. I can establish my own home, settlement, try to unify the waste,m for good or bad, raid it, enslave it, or just stay a loner. My decisions affect my relationship with a myriad of factions and the companions that want to work with me, love me, or are my hated enemies. No main quest, just a plethora of well designed side quest chains. Indepth crafting, solid and robust settlement management and diplomacy.


The thing is what you've got here are six of one and half a dozen of another. I would love a fallout game like that, but the amount of posters claiming "there is nothing to do", "Bethesda skimped on quests and writing", demands for a prewar DLC to tell them their backstory, would flood the boards. No matter which way the coin lands Bethesda unfortunately is going to be made out to be the loser either way.
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Ana
 
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Post » Tue Feb 02, 2016 3:56 pm



Perhaps you missed new vegas where you pretty much start as a blank slate.

It is rather well regarded for it's quests and story.
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Ymani Hood
 
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Post » Wed Feb 03, 2016 2:28 am

@ Check Engine


I would love the option to play as a Supermutant or Ghoul.
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John Moore
 
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Post » Wed Feb 03, 2016 2:09 am

I wouldn't mind the character starting as something other than a vault dweller (I know this has already been done, but not by Bethesda).


Maybe a child of the BoS, you have just reached the age of having to make a choice about becoming a scribe or a knight initiate or turning your back on the Brotherhood completely. You could even do some missions with each branch to get a feel for what you would be commiting your life too etc.


This sort of starting point could be used for many differing factions, I just used the BoS as an example.


Of course vaults could and should still play an important part of any story and/or setting.


Edit: But yeah, enough with the search for a family member already.
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darnell waddington
 
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Post » Tue Feb 02, 2016 11:48 pm

The New Vegas amnesiac approach was great for roleplaying.
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Alexander Horton
 
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Post » Tue Feb 02, 2016 11:55 pm

Yes, but ultimately the Courier still had a set backstory to a degree.

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Syaza Ramali
 
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Post » Tue Feb 02, 2016 5:11 pm

But the couriers motivation was up to you
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Jonathan Montero
 
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Post » Tue Feb 02, 2016 4:53 pm

How about being an Overseer, and for what ever reason, when you wake up the Vault is empty. So basically you are finding your "family" that was in the vault. :P

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Jade Barnes-Mackey
 
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Post » Tue Feb 02, 2016 7:45 pm

Finding your family should really be in it somewhere, because that is what drives people in a post-post apocalyptic world.


And of course clean water.
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Haley Merkley
 
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Post » Tue Feb 02, 2016 8:31 pm

I have to disagree. There are plenty of hooks they can use besides the family angle. It could be a story of revenge or perhaps discovery. Could you imagine setting out across the wasteland in search of new lands. Maybe you're a Pathfinder for the small city of Marion( Illinois ) who's been tasked with finding the fertile lands of the southern region so that your people can migrate there. And in doing so, avoid the genocidal warlord Chevrolet and his army of slavers etc.
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oliver klosoff
 
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Post » Tue Feb 02, 2016 10:02 pm

I enjoyed the main quest more than I thought I would, but I really hate my characters being saddled with any sort of family from the beginning. I don't want someone else's backstory. TES games are perfect (with character creation) in the sense that you are simply a "prisoner" of any age, race, or gender. In pre-DLC Fallout New Vegas, you were just a Courier and had no previous history. Ideally, I'd like no other stories for my character than what I create in my head and what I develop for my character within the context of the game. I'd like the game to be full of lots and lots of complex side quests that continue this development. I'd also like there to be no main quest and no ending because I can create the character and "endings" I want in the game environment through the multitude of sidequests and faction choices. As a result, my adventures in the game may very well be completely different than what someone else experiences, and every new character I make would have different experiences as well.



At the very least though, let's dump the pre-arranged families and marriages. If there are families and marriages, it should be something that develops within the game itself by player/characer choice.

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x a million...
 
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Post » Tue Feb 02, 2016 9:21 pm




Sorry I really thought I laid the sarcasm down thick enough that I didn't tag it as such. :)
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lucy chadwick
 
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Post » Tue Feb 02, 2016 3:59 pm

Well, occasionally when you're online you will encounter people so dense that even obvious sarcasm is lost on them.


As one of these people, I apologize. ;)
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ezra
 
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Post » Tue Feb 02, 2016 1:57 pm



Hey no worries I can only figure out how to make these two :) :( and ;) work.
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alyssa ALYSSA
 
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Post » Wed Feb 03, 2016 4:28 am

I think we all know what's going to happen in Fallout 5: You will be you will be Dogmeat looking for your owner.

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willow
 
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Post » Tue Feb 02, 2016 7:29 pm

Lies, all lies! We all know that the Queen of the Mole Rats will be the player character in FO 5.
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Matt Terry
 
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Post » Tue Feb 02, 2016 4:05 pm

Can we have either a dam or mabey purify some water as well? Just consider it please.
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Motionsharp
 
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