The People Who Say Destruction is Fine Haven't Played It At

Post » Sun Dec 11, 2011 1:13 pm

NOT TRUE.

In fact you can find it and when you do you will laugh because the text is bugged. It will actually say: "Ring of Peeless Destruction"

Right! SIC :/

Wait, you cannot find any random necklace with the mod so you cannot do it either because of that :D

You can find some Imperial bracers with the effect though, but only small amounts.
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celebrity
 
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Post » Sun Dec 11, 2011 2:41 am

once you hit lvl 100 and perk what you wanted your level of dmg will stop rising.
If you trully scaled like you like to think then if you hit 100 skill in archery and perked it on say lvl 25 and do 100 dmg without smithing/enchanting/alchemy then the same bow on your char lvl 50 should do 300 dmg. Does it work that way - anser is no your still at 100 dmg.
Your meele/archery dosnt scale its you who works on upgrading your dmg not the game making it better just by leveling.

The same goes with destro once I perk the dmg perks my destro wont do more dmg. I need to work on my own to make my dmg greater the same way you need yet you guys are hell bent on denying destro mages that privilage.


Destro scales in one area only, and that is the +50% damage perk.
Melee/archers scale with their +100% damage perk, AND they scale from 1-100 skill level as well.

Even without enchanting/smithing/alchemy they scale better than magic.

With those skills, melee and archery can get +160% damage from enchanting and +roughly 50% of their weapon's damage from smithing.

So, both before and after those crafting trees are applied, melee and archery scale better than destruction.
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Rhysa Hughes
 
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Post » Sun Dec 11, 2011 11:16 am

Pretty much. Mages are supposed to be glass cannon casters. As of now, they are glass cannon summoners. The flesh spells at higher levels are a joke, only the master level spell Dragonskin is any good after 50.


Summoning is useless at high levels on master difficulty. Destruction is by far the easier way to kill things.
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Nicholas C
 
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Post » Sun Dec 11, 2011 3:34 am

Summoning is useless at high levels on master difficulty. Destruction is by far the easier way to kill things.

Tell that to reality. My summons and dead are scaled. My destruction spells are not. Destro at higher levels=spam fest. Summons/raised dead=take out the enemies fast. My comment still stands. and that's a level 58 pure mage on Master. although ridiculous destro scaling made me put it on expert in the end.
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Rachell Katherine
 
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Post » Sun Dec 11, 2011 11:05 am

I'm not talking about the 2 armor skill trees. A mage can hit the mitigation cap without wearing light or heavy armor. Learn to play then open your mouth.


Keeping up that -80% physical damage spell all the time isn't feasible, unless you include the -100% enchants. And even then, that is an absolutely ridiculous requirement to survive. How exactly are you doing that without a -100% cost set hmm? If you're using some other way please enlighten me.
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Thema
 
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Post » Sun Dec 11, 2011 4:29 am

Destro scales in one area only, and that is the +50% damage perk.
Melee/archers scale with their +100% damage perk, AND they scale from 1-100 skill level as well.


You forgot to say melee/archers also get +dmg bonuses from items with enchantments, while mages get only -spell cost. And weapons can have +dmg enchantments too. And weapons can be improved too.
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Doniesha World
 
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Post » Sun Dec 11, 2011 2:42 pm

Just to look at something here:

One handed vs Destruction, you have no gear but your sword or spell and you are trying to kill a static, defenseless target with a lot of health and have 100 in each skill and have the perks saved up.

One handed, lets say it takes 20 hits to kill it. You are attacking the whole time with power attacks thrown in for good measure. You can throw five perks into armsman to make it take half the time, and put some into other perks to allow you to make more power attacks

Destruction, lets say it also takes 20 hits to kill it. You cannot attack the whole time as you run out of magicka, but have no potions. You wait for it to recharge. You throw your perks and get up to +50% for only that school of magic. You still run out of magic. It's still not dead.

The issue here is what has been said before: damage doesn't scale. The perks like augmented flames are filling the same role as a hack and slash perk which gives you an entirely new bonus. You cannot cast a spell when out of magic and to even remain viable you need to use higher level spells which drain you even faster. There is no argument. Destruction needs to be over hauled and examined because it is a damage dealing skill and not a utility. Its not that we want to be able to spam master spells, but be able to kill something with out draining our entire reserve of magic (as a warrior you can do this to stamina because you don't need stamina to attack).

The fact that there is a broken game mechanic that allows free destruction casting doesn't mean that destruction isn't broken. What it means is that destruction is that broken that you need to use exploits to be able to utilize it effectively. Imagine it as if I said that you get this awesome sword, but until you get 100 in smithing it only does 10 damage and its your only weapon and you can't put any perks into it.

I don't want to be antagonistic, but put simply pure mages are supposed to be glass cannons and as it stands, they are just glass popguns.
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sas
 
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Post » Sun Dec 11, 2011 8:35 am

I'm not talking about the 2 armor skill trees. A mage can hit the mitigation cap without wearing light or heavy armor. Learn to play then open your mouth.


And it only requires a 30s buff that is a Master Alteration spell. Learn to not be an ass and to reply with common sense. It's VERY clear that you have zero experience playing either as a high level caster or a high level physical class. You obviously have not played both, because no sane person would keep using the same asinine rebuttals.

That goes for everyone that has the "Destruction r fine, L2p" stupidity.
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Minako
 
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Post » Sun Dec 11, 2011 10:45 am

And it only requires a 30s buff that is a Master Alteration spell. Learn to not be an ass and to reply with common sense. It's VERY clear that you have zero experience playing either as a high level caster or a high level physical class. You obviously have not played both, because no sane person would keep using the same asinine rebuttals.

I don't think many, if any of the defenders of destruction have played with any high level characters, much less a high level pure mage.
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Peetay
 
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Post » Sun Dec 11, 2011 2:01 am

Keeping up that -80% physical damage spell all the time isn't feasible, unless you include the -100% enchants. And even then, that is an absolutely ridiculous requirement to survive. How exactly are you doing that without a -100% cost set hmm? If you're using some other way please enlighten me.


Why on earth would you need it up all the time?

Oh that's right. There are people in this thread who forget the game has movement keys that allow you to evade attacks. :rolleyes:
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Elle H
 
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Post » Sun Dec 11, 2011 2:00 pm

Why on earth would you need it up all the time?

Oh that's right. There are people in this thread who forget the game has movement keys that allow you to evade attacks. :rolleyes:

Either you keep it up or risk getting oneshotted in case you DO get hit? Just like that book I read in the game, about Tsaesci and Imperial fighting. "You Tsaescis have showy moves, but if one of our attacks get in, you're done"
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Lloyd Muldowney
 
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Post » Sun Dec 11, 2011 3:22 am

Why on earth would you need it up all the time?

Oh that's right. There are people in this thread who forget the game has movement keys that allow you to evade attacks. :rolleyes:


Oh how could I forget that? :facepalm: So how does that disprove my point exactly? Mages have a harder time mitigating damage and do less damage. Melee can sit at the mitigation cap and tank the damage while dishing out high damage of their own. Soooo....balance right?
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мistrєss
 
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Post » Sat Dec 10, 2011 11:47 pm

It takes me 13 dual casts of the Expert lightning spell to kill one arch necromancer :D (in Master difficulty) That puts their HP pool to around 2500. With the perk and 50% reduction to destruction costs, I can cast two of those spells before I'm out of magicka in a 50% HP/MP build.
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Lloyd Muldowney
 
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Post » Sun Dec 11, 2011 4:37 am

And it only requires a 30s buff that is a Master Alteration spell. Learn to not be an ass and to reply with common sense. It's VERY clear that you have zero experience playing either as a high level caster or a high level physical class. You obviously have not played both, because no sane person would keep using the same asinine rebuttals.

That goes for everyone that has the "Destruction r fine, L2p" stupidity.


And you want the destruction character to only need 1 skill tree, destruction? Those melee have their weapon skill and armor skill. What exactly is wrong with a destruction mage needing a second skill tree to get good defense? Your idea of balance is severely unbalanced.

My mage is 56, playing on master the entire time. My sword and board melee is 47, playing on master the entire time. Leave your imagination about what other people are doing at home.
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Nathan Barker
 
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Post » Sun Dec 11, 2011 8:53 am

Just use the other magic skills to compliment destruction. It's not like warrior can only use one handed and survive. Thief can't use only sneak and survive.
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sally R
 
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Post » Sat Dec 10, 2011 11:27 pm

And you want the destruction character to only need 1 skill tree, destruction? Those melee have their weapon skill and armor skill. What exactly is wrong with a destruction mage needing a second skill tree to get good defense? Your idea of balance is severely unbalanced.

My mage is 56, playing on master the entire time. My sword and board melee is 47, playing on master the entire time. Leave your imagination about what other people are doing at home.

Haven't you read anything we've posted so far? Destruction mages problem is NOT a lack of defense. It's the fact you need 90% reduction destruction costs or even more to have enough magicka to kill the strongest targets, and that is IF the target stands there doing nothing and he's alone. Spending more of your magicka by casting another school master spells will for sure not help at all.
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Eileen Müller
 
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Post » Sun Dec 11, 2011 2:12 am

Just use the other magic skills to compliment destruction. It's not like warrior can only use one handed and survive. Thief can't use only sneak and survive.


No, no you don't get it. They want a badly built 1 dimensional glass cannon to be able to stand still in front of any mob on master difficulty to do just as well as any well built character. That's their idiotic definition of balance.
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Chloe Yarnall
 
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Post » Sun Dec 11, 2011 11:18 am

No, no you don't get it. They want a badly built 1 dimensional glass cannon to be able to stand still in front of any mob on master difficulty to do just as well as any well built character. That's their idiotic definition of balance.

I haven't seen one person want that. We want our glass cannon to take massive damage if hit. We also want out glass cannon to do massive damage, like the class, series, and genre in general have always been able to do.
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Brian Newman
 
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Post » Sun Dec 11, 2011 7:14 am

Haven't you read anything we've posted so far? Destruction mages problem is NOT a lack of defense. It's the fact you need 90% reduction destruction costs or even more to have enough magicka to kill the strongest targets, and that is IF the target stands there doing nothing. Spending more of your magicka by casting another school master spells will for sure not help at all.


It's only a problem if YOU STAND THERE DOING NOTHING but spam a destruction spell.

1 dimensional stupidity should never be balanced.
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Austin England
 
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Post » Sun Dec 11, 2011 10:04 am

And you want the destruction character to only need 1 skill tree, destruction? Those melee have their weapon skill and armor skill. What exactly is wrong with a destruction mage needing a second skill tree to get good defense? Your idea of balance is severely unbalanced.

My mage is 56, playing on master the entire time. My sword and board melee is 47, playing on master the entire time. Leave your imagination about what other people are doing at home.


Magic characters should need more than 1 tree, but that doesn't mean their only damage dealing tree should be gimped.

Melee do have weapon and armor skills, but they can get by with only putting points into their damage tree. This is because their damage dealing trees (1hand, 2hand, or archery) actually deal damage, lots of it. Everything else is just gravy on top and makes them even better.
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josie treuberg
 
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Post » Sun Dec 11, 2011 4:12 am

I don't have to "spam" anything as melee or as an archer. There's a big difference between having to power attack 1-2x and then hitting auto attack 1-2x or shooting a bow 3x compared to having to use the same spell 10x - 20x. Keep your head in the sand though and keep up with the overexaggerating hyperbole.

The only thing I have to cast 10+ times on is a dragon. Most enemies die in 3-4 DC thunderbolts. Which is pretty similar to your 4 melee attacks no?

Mages aren't supposed to use armor. If you notice, all of the armor skills are in the warrior tree. The alteration talent mage armor, which is a magic skill, requires that you wear no armor. If you want to be a pure mage, then you can't use armor. It's that simple.

That makes you squishy, which means that you should at least do decent damage as a mage. That's not the case though, because melee/archers do way more damage. If you're saying that less damage mitigation and less damage is balanced than your idea of balanced is clearly off.

Mages aren't supposed to use armor? Why the hell not? There is absolutely nothing stopping you, in fact game mechanics encourage you to wear armor. The only thing stopping you from wearing armor and casting is yourself. The idea of a cloth wearing pure mage only exists in your head.
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Hilm Music
 
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Post » Sun Dec 11, 2011 10:49 am

It's only a problem if YOU STAND THERE DOING NOTHING but spam a destruction spell.

1 dimensional stupidity should never be balanced.

I wasn't aware that kitting, evading and casting non destruction spells would restore my magicka reserve :shakehead:
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Curveballs On Phoenix
 
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Post » Sun Dec 11, 2011 4:57 am

No, no you don't get it. They want a badly built 1 dimensional glass cannon to be able to stand still in front of any mob on master difficulty to do just as well as any well built character. That's their idiotic definition of balance.

From my point, they simply want that a mage with destruction + whatever defensive mechanism s/he can get can defeat an enemy in the same time with a melee/archer + whatever defensive mechanism they can get

As I understand right now, destruction mages do less time casting destruction magic and more time casting anything that is not destruction in order to kill a monster, even as far as relying on enchanting / alchemy to actually keep doing damage (instead of lollygagging until the magicka regenerates)
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CRuzIta LUVz grlz
 
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Post » Sat Dec 10, 2011 11:35 pm

It's only a problem if YOU STAND THERE DOING NOTHING but spam a destruction spell.

1 dimensional stupidity should never be balanced.


Because other spells don't cost magicka either right? Oh wait they do.

From my point, they simply want that a mage with destruction + whatever defensive mechanism s/he can get can defeat an enemy in the same time with a melee/archer + whatever defensive mechanism they can get

As I understand right now, destruction mages do less time casting destruction magic and more time casting anything that is not destruction in order to kill a monster, even as far as relying on enchanting / alchemy to actually keep doing damage (instead of lollygagging until the magicka regenerates)


This. So much this.
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ONLY ME!!!!
 
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Post » Sun Dec 11, 2011 4:00 am

spells didn't really scale in oblivion either until you discovered the weakness to magic/elements exploit. but now thats a one-2 charge potions? give me a break I'll quaff a marksman potion and 1 shot pretty much anything without even using exploited crafting.
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Sarah Bishop
 
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