» Thu May 03, 2012 9:03 am
My perfect TES game would probably be a mix between various games, a lot of the current gameplay in Skyrim should be saves as it does the job quite nicely. However there are things in Skyrim I would like to have replaced to get a more deeper rpg out of it.
Character creation
When creating your character you get to choose the following things, looks, starting skills, background options and traits
Backgrounds would be a set of different backgrounds your character could come from, was he a farmer or maybe a trader? Maybe he was a soldier in a army or a hired thug? Maybe he is well known or maybe he is unknown to majority of people. No matter what you choose here it should have an impact on your gameplay, if you choose that he is a well known trader you would get a boost in skills governing trading, but people would also recognize you which could be both good and bad. After all being a well known person also attracts more thieves right?
Traits would be to spice it up even more, want your character to be One of the best smith's in the world, no problem, but hey you cannot choose a trait like that without also have to choose a disadvantage. In basic it should be a certain amount of options for character flavor that could enhance and make your character more unique. Each positive trait would have a number attached to it. That number would determine the power of the trait, but you also had to keep the score on trait's at 0 so choosing a level 3 power means you have to choose negative powers that matches this score. This could be things like color blindness, reduced hearing, reduced stamina regen or no natural regen at all, same with health and magicka. Things that weould impact your character in various ways, of course if you don't want to choose anything then you don't have to, it is 100% for flavor nothing else.
Skills and Perks
I would keep the current system but expand on it, maybe split up a few weapon skills to even more enhance and specialize those weapons. Hand to Hand would be back, same with a skill that replaced acrobatics and Athletics.
General gameplay
Armors and weapons do degrade with use so you have to fix them or they would break for good. fixing them you can do in cities or at blacksmiths, either by doing it yourself if you are a smith or pay the smith to do it for you.
Spellmaking would be back, but toned down a bit to prevent the possibilities of making insane stupid spells. You would be able to play with fire as an element, but it would also have a cap to avoid people making the most powerful spell and turn it into one button mashing and playing with spell crafting could also backfire if you are not careful. After all you don't know the real effect of the spell before you have tested it.
Climbing would be back as a skill, as would spells like Levitation.
There should be skills and spells for disguising yourself, however some guards would have means to look past this disguise and find you no matter how high your skill is.
Thieves would be more active, if you as a player buys a house you also have the chance to hire guards or buy guard dogs to keep your valuables safe. Also safes and other safe storage deposits would be possible to buy. A working bank where you can deposit money and valuables. The more known you are the higher the chance a thief would try his luck on your house also.
Reputation system that actually works, if you play as an assassin and is seen whilst killing, who would know of you? All witnesses is dead, so word of your deeds would not spread, or are you sure all witnesses are dead? When you do things the game records it and if certain criteria is in effect your action might not be known, or it could spread like fire. If you play a Paladin type and helps people you will be known for this and people expect you to help them, but would their wish for assistance be real all the time? Or do they have some darker plans behind it. If you play a mage and accidentally burns down a village, you will be known for it. You as a player would be able to carve your destiny in the world, and based on your playstyle you could be known as a ruthless killer or be totally unknown but the biggest assassin the world had seen. You could also have a choice to leave a mark behind you, like a token or a mark on a wall that is your signature. By leaving this signature for other to find you will become known this way, but they wouldn't know who was behind the signature or would they? The idea would be to make it so that the player felt these things actually had a effect on him, a ruthless killer would be denied access to cities during daytime. The only way you could get into a city would be to either sneak in at night or disguise yourself. while as a hero of the lands you would be welcomed by people everywhere, they would want to give you small gifts like food, potions tokens of their gratitude, but some of them would not be wanting you to survive the gift.
Lockpicks and gold should have a weight attached to them, no longer could you run around with ten thousands of gold on you because the weight alone would be too much to carry.
A real difference between armors, Heavy armor gives more protection, but also slows you down and make life as spell caster a tad more difficult. Light armor makes life easier for the people who want to be more agile and flexible, where no armor means your reflexes are quick, you can move more silently and have none of the disadvantages armors would give you.
When traveling the world and in cold or warm areas you would require to dress accordingly. Falling into a cold river at winter time? well then get a fire cracking and get the heat back into your body, want to wander around in the snow be sure to put some warm clothing on, want to run around at a warm summer day, then running around in warm clothing might not be as good for your health. The idea would simply be to add realism, but not overdo it so player have to change clothes after the season. If he wants to use winter clothing in the summer, then he should be able too, but there should be a disadvantage to it.
Factions
Several factions should be available to join, but they should also have their counterparts.
Fighter guild would have a counterpart and both wanted to control the area of expertise they have. Cooperation is not possible and in the end only one will be able to call them self the real fighter guild
Mage guild would be a mayor part, but also have a greater enemy wanting to remove their power. Could it be a guild of necromancers and warlocks? Mages who live off summoning undeads and demons to wreck havoc for them. Why are they around what is their purpose and why do they not like the Mage guild?
Dark Brotherhood would have it's counterpart and some quests you did would be timed so that you actually had to do them in a specific amount of time or else the competing guild would get the credit for the kill
Thieves guild would be a bunch of small guilds, could the player unite their strength or take one of the smaller ones into greater glory?
Merchants would unite and compete about being the best merchants in the world, several groups that would give the player the option to choose one and also help them build up and choose what to specialize in
Outlaws would be a faction, there would be clans for werewolves and families to join if you choose to become a vampire,
UI
Give the players the option to customize what the UI should show.
Toggle enemy health
Toggle compass markers
Toggle compass
Toggle your own Health/stamina/Magicka
In basic you as a player should be able to customize what you want to see on the screen, some want to see everything, some want to see just a few things and other prefer no UI at all for immersion value
Quests
All quests should have a general description of their whereabouts, this way you don't have to use a compass marker if you don't want too. Some quests should have a consequence, presented by 2 choices the one you choose will affect your game more then you would think. By allowing a person to live rather then kill him he could come back and save your day one time you are in deep problems, or by killing him someone would want revenge for his death. Would you lie to keep the shiny item you were supposed to deliver or would you actually deliver it. What would happen if the person you lied to found out that you lied to him and kept the item?