Please accept my apologies if this has already been poured over, but I haven't seen a thread on it yet.
First, a bit of introduction that definately has been covered, many times... I find myself wondering about just how skills might be included in the game. Having read over some of the discussions, I've noted a few things of relevance:
In his post-BE3 interview, Todd Howard mentioned aspects of the weapon crafting/modding system as being "perk gated." We all know that the gameplay shown in the presentation included mention of Science and Gun Nut requirements, measured in Ranks. As best I can recall, we saw Ranks 1 and 3 displayed for Science.
This suggests, fairly strongly, that at least some aspects of skills are now Perks, or at least measured in a similar way with ranks.
We also saw the return of a bobblehead stand, which held 13 spaces - enough for each SPECIAL stat and every skill from FO3. During the demonstration, we saw two SPECIAL bobbleheads as well as a bobblehead for Barter.
This suggests, fairly strongly, that the different types of skills are not being errased or ignored.
I could easily be wrong on these points, but I couldn't help but think that they've simply changed the graduation from a 100 point percentage scale to say a 4 or 5 point scale.
I wasn't thrilled at the 'dumbing down' of Skyrim's stats... until I actually played it. While I like lots of numbers and metrics, the Skyrim system still played like a fun game for me, and that's the most important thing.
That's when I decided to have a better look at the Perk Poster. We had our first glimpse of this in the wallpaper image of the garage/workshop that serves as the background to the fallout4.com site. I immediately speculated on this being tied to the perk system, and we now know that a hard copy of this poster will be included in the Pip-Boy edition - clearly labelled as the Perk Poster.
Zooming in on the poster in that wallpaper image, I noticed a few things that I haven't seen mentioned before:
Every row has seven separate vault boys. The top row appears to be SPECIAL - I can just make out the black cat at the foot of the Luck vault boy, and the Agility vault boy is balancing on a bottle. The Strength vault boy is flexing in pure Charles Atlas glory as the first figure in that row.
There are ten subsequent rows, and each one has a set of stairs leading down to it. I imagine the rows correspond first and foremost to the level a perk is available at. Most rows have rectangles or circles in the background that, along with the colour scheme and the vault-tec logo, make me think this is clearly a vault themed poster. With that in mind, I'm trying to discount those shapes in deciphering the pixels as to what perks could be displayed.
If you look at the 6th row of perks (the 7th row from the top), in the column for Endurance, we see what appears to be a picture of Vault Boy on fire. Presumably this is a perk to shrug off fire damage. The perk on the row above looks like Vault Boy in a hot tub, possibly related to resisting environmental conditions or holding his breath longer. (Another possibility is that this is a bed, as there is a small rectangle above him that may be a window - the Well Rested perk?) The third row under Endurance looks to me like it's the Lifegiver perk, which makes perfect sense to group under Endurance.
Also in the third row, under Luck, we see one valut boy standing over what may be a dead and bleeding body, with blood stains on the wall. This brings the Better Criticals perk to my mind. Just above it, in the second row, I believe that is a picture of Vault Boy rummaging through a trunk - the Scrounger perk. Zoom in on the 9th row, and I think that might be a cowled figure holding a scythe... Grim Reaper's Sprint?
I haven't been able to pick anything out that clearly looks like the animated Vault Boys for Science and Gun Nut yet, but look at the third row under Intelligence. That seems to have a vault boy figure working at a desk or workbench.
Even if we don't see Skills-as-Perks among the 70 separate perks on this poster, that doesn't preclude the possibility that we might still have some sort of Skyrim-esque system. I'm also a little curious as to if there will be cumulative bonuses for taking more perks within a row or column.
What do you think?