A small camp on a sand blasted peak rising above the wasteland. A high tech communicator glows neon blue, a beacon, a lure for a trap. A power armoured soldier looks once more at the detainees confined in the shipping container, he then flicks the ignition on his flamethrower. The detainees look up from their purified water as the flamer blasts enflamed fuel through their grave.
A ruined industrial complex, a large warehouse falling apart from the inside out. Train containers lie where they came to a halt long ago. Two men in black armour lay concealed, guarding the area. Deep inside a mercenary commander accepts a large payment and promises the completion of a task.
A makeshift residence burns in the former suburbs of DC. The corpses of a family lay sprawled on the cracked ancient road. A mixed group a grimy men and women wearing improvised armour joke and laugh about their sadistic deeds, before taking any valuables and leaving once more to roam the wastes.
A small town, car bodies, sheets of metal and steep piles of scrap wall in this small haven from the horrors of the wasteland. Inside traders trade with the merchants and adventures brave enough to walk the wastes, people and families live lives of relative comfort. However the protectors of these havens must always remain vigilant for these havens present ripe targets.
The urban ruins of DC, massive buildings and the monuments of those past heroes the people who lived before the war revered. A city with wonders truly suitable for the capital of a powerful nation. Here those who have changed fight those who wish to preserve. The knights and paladins fight the monsters who have taken the urban area as their lair. However the knights intentions are not exactly noble.
A seemingly innocent fissure in the side of a rocky outcrop, dead quiet for 200 years. Metallic squealing disrupts the slight moan of the wind. Before long two security officers emerge shielding their eyes. They motion and another two come out, wearing little more than jump suits with flack jackets they look around amazed with the outside world and unaware of the dangers waiting to befall them.
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Ever thought how awesome having your own faction, maybe your own stronghold and a group of loyal cohorts to command. Maybe making alliances with other groups of raiders and terrorising the land. Maybe a vigilante group who harvests tech for the Brotherhood of Steel. Maybe just starting your own town for your fellow wastelanders to live in.
Rules
PM character sheets to me before posting.
No character/army controlling
No ubering, I will decide what constitutes ubering and what is legit
My word is law
Have fun, after all that is what we are here for.
Character Sheet
Name:
Age:
Race:
Description:
Equipment: Armour, weapons, misc
Bio:
Faction Sheet
Faction Name: No big dominating factions like Enclave or Brotherhood of Steel, I will control them if you wish to interact with them. You can be as creative as you want, within reason of course.
Troop Numbers: I will be watching at this closely, don't go overboard. Around 25 to 50 depending on what else you have.
Troop Equipment: Be reasonable.
Civilian numbers: Depending on your faction you may or may not wish to have civilians, don't go crazy with this one either.
Home Base: This may be moving or stationary or you may not even want one, you can create your own locations in DC if you want as well.
Economy: Just a brief description will do, examples would be trading hub, scavenger based, manufacturing commodities(such as water), reserves based(as in a Vault) etcetera.
Faction Bio: A description of how your faction came to be, what their objectives are and other information you might want to include to give us a better understanding of your faction.