The physics of this game needs a *little* tuning..

Post » Fri Dec 16, 2011 5:36 am

http://www.youtube.com/watch?v=ZfPX1kooaaM

In real life, I don't think that would be very possible.. Same thing with jumping off of a giant cliff and into the side of a rock, only to have your horse die but you survive. I also ran into a glitch (but failed to capture with video) where I could run underwater.
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Lavender Brown
 
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Post » Thu Dec 15, 2011 7:12 pm

The whole game has a lot of issues.. but that I can live with.
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Jesus Duran
 
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Post » Thu Dec 15, 2011 6:16 pm

clipping with the Dwarven Shield...your forearm literally goes through the shield when you have it at your side. If you have big gauntlets on, it pretty much gobbles that side of the shield up. lol
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Hot
 
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Post » Fri Dec 16, 2011 12:49 am

The game has very good physics, like gravity, cart/dead body moving. A horse surviving a water plunge is hardly anything to cry about
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Rob
 
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Post » Thu Dec 15, 2011 6:50 pm

The game has very good physics, like gravity, cart/dead body moving. A horse surviving a water plunge is hardly anything to cry about

Yeah I know, they worked hard at making this game (and it turned out great!), I just thought that little clip was funny :D
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Gaelle Courant
 
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Post » Fri Dec 16, 2011 3:37 am

My favorite little physics glitch so far has been being killed by a tankard. Yep.... a tin cup. I jump up on a table to get a better look and I must have hit the tankard just right. However, it didn't just shoot off the table. Instead it got caught up within the bounding box of my characters geometry. So as it bounded back and forth inside my characters kneecap... it did a couple hps of damage every second. However, since there was no way to remove it.... I watched myself slowly perish. It was sad..... The great Dragonborn savior, died to an errant drinking cup.
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Tamara Primo
 
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Post » Fri Dec 16, 2011 5:46 am

lol, that was cool :D

I would want a bit more realistic falling into water from high place-effect, even as little as falling deeper into the water the higher you fell from and thus be able to hit the bottom and get killed if you jumped from too high a place.

However, who am I to say how deep water must be for you to survive it, this IS worth a watch:
http://www.youtube.com/watch?v=powWtVMft0w
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Andrew
 
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Post » Thu Dec 15, 2011 5:04 pm

Just had a massive bout of De'ja vu.....


um...thats not physics in it rather being that Setfalldamage variable...no thats not the name of it but its what determines what can turn your legs into shattered twigs.
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Kayla Bee
 
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Post » Thu Dec 15, 2011 5:09 pm

I have died several times approching to spikes and touching stable boulders on the ground. Not a big deal tho, it'll get better eventually. Lol'ed at tankard guy :)
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A Dardzz
 
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Post » Thu Dec 15, 2011 5:04 pm

My favorite little physics glitch so far has been being killed by a tankard. Yep.... a tin cup. I jump up on a table to get a better look and I must have hit the tankard just right. However, it didn't just shoot off the table. Instead it got caught up within the bounding box of my characters geometry. So as it bounded back and forth inside my characters kneecap... it did a couple hps of damage every second. However, since there was no way to remove it.... I watched myself slowly perish. It was sad..... The great Dragonborn savior, died to an errant drinking cup.


So what you're saying is...you used to be an adventurer like us, until you took a tankard to the knee. Tragic.

Sorry couldn't resist. XD
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Luna Lovegood
 
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Post » Fri Dec 16, 2011 12:57 am

So what you're saying is...you used to be an adventurer like us, until you took a tankard to the knee. Tragic.

Sorry couldn't resist. XD

at first I groaned at your joke, bit the more I thought afoot it the funnier it was

Hilarious story btw
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Katie Louise Ingram
 
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