The Pip Pad

Post » Sun Jul 26, 2009 9:13 am

I have a few questions about the Pip bo... er, Pip Pad. Is the Pip Pad the final name for it? And how will it look? Will it be a hand held computer like an IPad? Or will it be the big, clunky wrist computer in F3?
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Luis Longoria
 
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Post » Sun Jul 26, 2009 1:43 am

I assume the game will have Pipboys as all the games had them, and they are the wrist computers. The Pip Pad is obviously just a play on the Ipad and probably will just be used in the newletter, or maybe as a datapad in the game. Future BoS member if the game allows it!
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GEo LIme
 
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Post » Sat Jul 25, 2009 11:24 pm

However, this brings up an interesting question in my mind. Should all characters in the game automatically start the game with a Pipboy? I know, it's been an iconic piece of Fallout since it was first created, but thinking about it, would it make sense for a character who wasn't born in a Vault to have a Pipboy? How about a super mutant character? I'm just thinking out...uh, that doesn't work here, does it? I'm just typing...?
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john page
 
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Post » Sun Jul 26, 2009 10:04 am

I think it would deal damage to immersion if everyone you saw had a Pip-boy on their wrist. I like the Pip-pad thing. I put the 'Skill' in 'Kill.'
Wait, what?
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Stephanie Kemp
 
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Post » Sat Jul 25, 2009 11:51 pm

The Pipboy/PipPad would be similar to a combination of the SmartPhone and a Kindle (or its like).

Probably was just becoming popular when the war hit. There were many levels/types of Pips. Almost every home/family had one. And if the war had not happened, everyone would have had one with in 10 years.

Dave Chase
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Judy Lynch
 
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Post » Sun Jul 26, 2009 9:57 am

Would be neat if they brought back the Pipboy 2000. There should actually be several versions of the Pipboy. If you start the game as a vault dweller then you'd get a Pipboy 2000. However eventually you could upgrade it giving you more options of equipment and such to use. Like have a Pipboy 2500, the Pipboy 3000, etc.

Then that's where the Pip Pad would also fall in. Or for people who start as wastelanders would be able to acquire those. Does same basic thing and there's several versions.

I'm just speaking speculatively here as these are just my ideas. I have no idea what gamesas has in mind. Image
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Kayleigh Mcneil
 
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Post » Sun Jul 26, 2009 6:26 am

Oh, I definetly don't object to everyone having a Pip-something. That makes sense as a mechanic for the game. I'm just saying that it doesn't quite make sense for every single character in the game to have a Pipboy attached too their arm, just from a visual thematic point.
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Euan
 
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Post » Sun Jul 26, 2009 1:52 pm

If we have a display screen with our information, we really have no need for the pip-boy. It would be nice if they were to incorporate it with NPC characters though.
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Milad Hajipour
 
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Post » Sun Jul 26, 2009 2:59 pm

Or, as was somewhat hinted at by Demon971, no character starts out with a Pip-boy, and thus can not keep track of kills or anything that couldn't be scribbled down on a notepad. Which would still allow for marks to be placed on a map, or quest notes jotted down.
(Would mean no achievements, and no tracking of statistics untill one is aquired).

They would have to invest in a scavenged, and somewhat expensive Pip-Boy, at that, before anything like keeping track of ones actions would be possible. And maybe, just maybe, be able to view what stat bonuses and penalties they are suffering from - maybe something for hardcoe mode.

Give more advanced versions of Pip-boys "better computing power" to allow a player to keep better tracks or what have you - just so it doesn't become a novelty-buy. Perhaps have better versions that gives a small increase in how much hydration/health you get from food, or conversely, how often, or how much time can pass before you have to hydrate/eat.
Really quite hard to come up with reasons for buying a better Pip-boy other than "You can now get achievements that require to kill you 250 of X!" or "You can now keep track of X number of moving targets previously encountered!" (i.e. friends, npcs, etc.)

In any case, it would be a mood killer to have 30,000 players, including mutants, running about with Pip-boys as if they were as common as pants.
Having to buy them while making them expensive/hard to make (also a possibility, you know), and on top of that having more advanced versions (maybe visibly so), would make them a prestige item in them selves. While not taking away from the immersion into the gameworld in either direction (No one/everyone)
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Alisia Lisha
 
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Post » Sun Jul 26, 2009 12:59 am

Guys, I think the pip pad name was a joke. You know those things studios like to throw in every so often? :P

Anyway as to all players starting with them or not, as great for immersion as it may sound and how much I like it, I don't think gamesas is going to make players earn a major part of their interface.

Therefore it will;
i) Earned and partially replaced by some other interface. A useful addition to providing information, but hardly as limiting to players without as you guys are suggesting.
ii) Started with or completely replaced by some other interface.
iii) A kickarse hardcoe roleplaying game that is hardly likely to materialise given the 'softcoe' decisions already and fairly unlikely to be reversed.


Unfortunately for the same reasons I can't see Power Armour helmets coming with groovy HUDS :cry: Why do games studios have to fight and die? War, war never changes : (

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krystal sowten
 
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Post » Sun Jul 26, 2009 4:39 am

DoIHaveToo, gamesas is a bunch of funny bastards :D . I can imagine these guys putting PipPads and a bunch of other silly, pop-culture-related junk into the game.
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Cat Haines
 
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Post » Sun Jul 26, 2009 12:28 am

A feature from the pipboy2000 i'd love to see in V13 pipboy/pad/??? is the item description. You can change the way players see an item with a description, and it doesn't need fancy shaders or photorealistic texture!

Take the Roentgen rum.

A bottle of Roentgen rum. It glows in the dark!


It's just a rum bottle, but with a few words you add some "fallout spirit" in it and i think all these little things made fallout 1/2 great games.
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Angelina Mayo
 
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Post » Sun Jul 26, 2009 4:35 am


Yes, yes we are. ^_^
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Ross
 
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Post » Sun Jul 26, 2009 8:09 am

Just throwing this out there Chris, but we probably don't need the physical device the Pipboy/Pippad. As this being an MMO we already have a HUD, and in MMOs pop-up Menus for inventory, equip, stats etc.. wher instead we can make those look Pipboyish in style instead making it functional and still keeping in the Fallout tradition. Also alow Pipboy HUD/layouts to be modified to the various pipboys in the past games or user can design there own.

*shrug*
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Spencey!
 
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Post » Sun Jul 26, 2009 10:39 am



It's just a rum bottle, but with a few words you add some "fallout spirit" in it and i think all these little things made fallout 1/2 great games.

Ya, I totally agree. Descriptions about people, places and things should be quintessential. All that kinda info adds to the lore and supports the impression of living in the Fallout universe.



That's most likely the way it'll be. Which would be too bad, because there'd be nothing original about it. Fallout is/was one of the odd games that actually incorporated the menu function as some sort of element in the game. Nonetheless, it wouldn't make too much difference one way or other but would definitely be nice to see Fallout Online following the similar trends as the previous games. Image
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Nicholas
 
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Post » Sun Jul 26, 2009 3:13 am


I doubt that the Pip Pad will make an appearance, as I think it is just a joke. If any Pip device appears, it will likely be Pip Boy 3000 or maybe a Pip Boy 4000?
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josie treuberg
 
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