The Pitt Stinks

Post » Fri Dec 03, 2010 7:06 am

If the hostile is what I think it is, then it's over your head, not below your feet. There's a raider sitting on a metal construction near the end of the bridge.
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Sophie Miller
 
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Post » Fri Dec 03, 2010 9:50 am

My only real complaint is that I feel The Pitt is the 'Cool to like' DLC. It's not as fantastic as people make it to be, but it's decent. Personally I like the irony in The Pitt's endings

Werhner- Short term good, long term bad.

Ashur- Short term bad, long term good.

OP, to say 'We need a good, neutral, evil route' is just moronic. I mean, Fallout 3 had a clear cut good and evil EVERY.SINGLE.STEP OF THE WAY. With the exception of Tenpenny Tower, other than that, the game was very black and white. The Pitt and the TPT quest were the only morally ambiguous quests.
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rolanda h
 
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Post » Fri Dec 03, 2010 1:51 am

Any DLC I get to climb around on pipes like Mario I'm OK with. In addition, I enjoy chances to say the word "ingot" out loud.

-Gunny out.
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Ann Church
 
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Post » Fri Dec 03, 2010 3:28 am

If the hostile is what I think it is, then it's over your head, not below your feet. There's a raider sitting on a metal construction near the end of the bridge.


I'll have to check the next time I go through. Interesting that it didn't see my character and attack if it was above.

Very good summation Colonel Martyr.
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Hannah Whitlock
 
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Post » Fri Dec 03, 2010 10:01 am

I'll have to check the next time I go through. Interesting that it didn't see my character and attack if it was above.


He usually does.


I loved the pitt, Anyone who saw the movie blade runner knows where much of the inspiration comes from. It was great fun, and my second favourite DLC behind Point lookout only because it is so short.
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James Smart
 
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Post » Fri Dec 03, 2010 8:27 am

I adored the Pitt for it's moral ambiguity. My character tore herself up inside trying to find a better solution, but ended up siding with Ashur.

Personally, since Yelena was a member of the Brotherhood by that point, I wanted to take Ashur's holotapes, snag Marie, and make a break for the Citadel. Have the little girl brought up amongst actual good people, and inform Lyons that he missed a few the time time around in the Pitt.

Then, enjoy Ashur's and Wernher's reaction to seeing several squads of Knights and Paladins kicking down the Pitt's gates and scouring the place down to bare earth.

then why not make a mod that does just that? Mod to DLC can't be that hard to do...especially since all the DLC shows up as mods. Watching the Pride kick the gates in and proceed to dispense justice would be funny as hell...especially the look on Kodiak's face..yes if you dig around the Citadel long enough you will find a Brotherhood Paladin that hails from The Pitt.
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Hannah Barnard
 
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Post » Fri Dec 03, 2010 10:45 am

calm down, sir
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Katharine Newton
 
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Post » Fri Dec 03, 2010 3:54 am

Is

There

Any

Need

To

Write

Like

This

Also

Ashur

Is

Good
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Jerry Cox
 
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Post » Thu Dec 02, 2010 11:53 pm

I think what the Pitt did best was to force us to choose between two unacceptable choices.

Refusing to kill Ashur and saving Sandra was an act of mercy on my part, but when I last saw Ashur in the Uptown plaza, he was fighting a losing battle against trogs, so he probably didn'[t survive. It was almost awe inspiring to see him strafing trogs while his raiders died all around him.

Sandra I had to guide into a safer part of Uptown, where the trogs couldn't get her. Eventually she gave up trying to kill me, which wouldn't have worked on my T51b anyway, and she hid in a corner in on of the blown out office buildings. The way I see it, she could have her baby back when she calms down, and help the former slaves on an equal footing. I'd have blasted that bastard Wernher if I could, though. Given Ashur an ultimatum, rather than an execution.
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Life long Observer
 
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Post » Fri Dec 03, 2010 2:21 am

Ashur

Is

Good

If Ashur were good, then he wouldn't have a finger in his inventory. But that he does.


However, I admit that the "finger in the inventory" argument does not really always hold true. For instance, the tribals in Point Lookout also had fingers to collect. And they are just moronic due to the lobotomy and the drugging on punga products, but not really "evil".
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Guinevere Wood
 
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Post » Fri Dec 03, 2010 6:36 am

However, I admit that the "finger in the inventory" argument does not really always hold true. For instance, the tribals in Point Lookout also had fingers to collect. And they are just moronic due to the lobotomy and the drugging on punga products, but not really "evil".


The Brotherhood Outcasts also have a finger in their inventory when you kill them, and most people do not consider to be evil at all.

So yeah the "finger in inventory" argument isn't a strong one (also I don't think we should characterize a faction as "evil" or "good" just because Bethesda puts them in those catagories).
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Kelly Osbourne Kelly
 
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Post » Thu Dec 02, 2010 11:38 pm

However, I admit that the "finger in the inventory" argument does not really always hold true. For instance, the tribals in Point Lookout also had fingers to collect. And they are just moronic due to the lobotomy and the drugging on punga products, but not really "evil".

You could say that for a lot of "evil" factions really; the Enclave are all brought up in an authoritarian state where they are taught to hate and loathe the outsiders and love the President, no tears spared for them though.

OT: The Pitt is brilliant, well written and having good choices, if you want good, neutral & bad all spelled out then go play Mass Effect, they even colour code them there too :D
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Ludivine Poussineau
 
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Post » Fri Dec 03, 2010 10:06 am

Well, let's define "evil" as "pursuing one's one profit/advantage, at the cost of the suffering or deaths of others".

Raiders are clearly focussed on the "suffering of others" part anyway, perhaps to provide them with some change for some more drugs. I don't think that there is much to argue about them being "evil".

Slavers get their advantage (money) at the cost of the suffering of others. Another clear case.

Enclave members want to rule, and as the radio broadcast tells me, they are willing and eager to do that over the resistance of the people they want to rule. We've the "own advantage", we've the willingness to inflict deaths to achieve the advantage. I don't really think there is much to argue about either.

Brotherhood, as I understand it from my perspective limited by only knowing Fallout 3 and no other Fallout games, is concerned about collecting technological artifacts, while ignoring the suffering other others. The Outcasts are a bit more extreme and despise others while pursuing their quest. They don't seem to go out of their way to inflict suffering or deaths on others just because of their quest, so they are indeed borderlining. Have they really fingers on them?

The Lone Wanderer is another borderline case. I think that if the purpose of the killing and murdering that she does is "to get more XP so that I level up faster", it becomes very, very shady.


Right, anyway, Ashur wants to be a "god". Listen to his recordings. He does so on the cost of the suffering and deaths of the many, many slaves that spend their shortened lives under his rule. In my opinion, there is not much to argue about in his case. He turned the chaotic evil Pitt into a lawful evil place, with him being on the top of the pyramid. The only reason why people seem to think that this is a grey area is because he is not a raving lunatic or very bland evil overlord stereotype in your conversation with him, but well-spoken and apparently quite intelligent. It's quite scary that something like that can throw off so many people completely.
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Rozlyn Robinson
 
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Post » Fri Dec 03, 2010 8:16 am

The only reason why people seem to think that this is a grey area is because he is not a raving lunatic or very bland evil overlord stereotype in your conversation with him, but well-spoken and apparently quite intelligent.

I think the grey area is in the choices that are to be made during The Pitt, not in whether Ashur is good or evil, The same goes for Werhner as well. Neither Ashur nor Wehrner are good, both have their agendas and are willing to use any means necessary to accomplish their goals.
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Veronica Flores
 
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Post » Fri Dec 03, 2010 6:13 am

I just started playing through it again yesterday and I actually like it... Its in 3rd place on my DLC list.
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glot
 
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Post » Fri Dec 03, 2010 7:31 am

I can't win in the gladiator pit. They just come and blow me away. Is there any strategy I should use?
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Anna Krzyzanowska
 
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Post » Fri Dec 03, 2010 7:28 am

I can't win in the gladiator pit. They just come and blow me away. Is there any strategy I should use?

Grenades usually work pretty good for me.
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N Only WhiTe girl
 
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Post » Fri Dec 03, 2010 9:45 am

Well, let's define "evil" as "pursuing one's one profit/advantage, at the cost of the suffering or deaths of others".


Good and Evil mean different things to different people, to contest your defination; my 3 years old brother would leave me alone whilst I was trying to read, crawling all over me and [censored] because I wouldn't play with him, he grabbed hold of my leg so kind of intentionally dislodged him from it and he fell over. I did that intentionally so he would leave me alone, was this therefore, an "evil act"?
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Rachie Stout
 
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Post » Fri Dec 03, 2010 9:37 am

Not really, or did you make him intentionally fall in such a way that he was damaged very badly?
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RObert loVes MOmmy
 
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Post » Fri Dec 03, 2010 10:45 am

Not really, or did you make him intentionally fall in such a way that he was damaged very badly?

Well no, he fell cried and then pissed off and left me in peace to read some of the works of George Orwell :disguise:. You've just done it there, drew your own line in the sand, as it were, I wasn't killing him or causing bodily injury so it's not evil. All morality is subjective, people have their own limits and rules about such things.
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James Potter
 
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Post » Fri Dec 03, 2010 8:28 am

I can't win in the gladiator pit. They just come and blow me away. Is there any strategy I should use?


Kill them, I did not find it that hard.

Also the Pitt is probably the second best DLC, with PL, which is more like an expansion topping it.
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Dragonz Dancer
 
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Post » Fri Dec 03, 2010 6:24 am

The Pitt probably has a better storyline than the main quest in Fallout 3 did, the only thing I wish is that the map had been bigger, if it had been the size of Point Lookout it would have been awesome.
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FABIAN RUIZ
 
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Post » Thu Dec 02, 2010 11:54 pm

Wow, it was actually one of my favorites. Think there was too much wording when you were just trying to say you didn't like it.
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NO suckers In Here
 
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Post » Fri Dec 03, 2010 9:14 am

Hard to read the OP's posts because of all the spaces, but:

Just disliking it doesn't make it the worst DLC ever. :spotted owl:
Besides, I thought, personally, it had many good elements. The atmosphere was amazing. The game's always been about choices - you don't always have a clear "good" and clear "bad" choice. That's the beauty of it, not a detriment.
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Laura Cartwright
 
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Post » Fri Dec 03, 2010 1:04 pm

I can't win in the gladiator pit. They just come and blow me away. Is there any strategy I should use?

I just crouch and shoot them with whatever automatic weapon or rifle I have at that point; that is anything found while hunting steel ingots. I do get a sneak critical in the beginning though, because my Sneak is quite well developed. I am not very fond of putting points into small guns or any weapon skill, and I play in "hard" - but this fight was never really an issue for me.
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Chloe Yarnall
 
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