The Pitt dlc is the biggest pile of garbage to stink up any game ever.
The karma system does not know what the hell it is doing!
Take Marie bad, side with Ashur, bad, what the hell?!
Make your freaking mind up and put one good option one bad option and one neutral!
Side with and free slaves, good, side with Ashur, bad, do something for money that is good, neutral.
Not a fragged up mass of bad and good karma on both sides.
I loathe and despise that dlc.
It does'nt make any sense!
It is depressing, boring, tedious and deeply unlikely.
No one, however nice or heroic would go undercover as a slave! Ever!
Go in as a slaver, that makes sense. Would not take much, get a outfit and maybe a pass and you are in.
As a trader, that is sensible. Get a outfit and a brahmin, all done.
But not as a slave! That makes no sense at all! No one would ever go undercover as a slave!
The fact Wierner, the escaped slave, wanders round the area without being captured and yet walks up to the guards is stupid!
The karma system does not know what the hell it is doing.
Take Marie bad and side with Ashur bad? Make your freaking mind up!
Make freeing the slave good and siding with Ashur bad and freeing the slaves for money neutral. Don't mess around with good and bad karma on both sides!
In any other situation Fallout there is good option, bad option and neutral option, clear.
Mezz people and make them slaves, bad karma.
Kill bad people, good karma.
Do good things for money, neutral karma.
The karma system is Fallout is good.
The Pitt is not like Fallout 3 at all in some ways.
The Karma system is horribley confused.
The story makes no sense! At all, anywhere!
And it is sentimental.
Fallout 3 is not sentimental, at all. Even Little Lamplight, a place that makes no sense and is illogical, is not sentimental.
The phrase when you get the radiantion resistance perk at the end is sickening.
'Your radiantion resistance has increased but try not to think about what it cost others.'
What a load of brahmin dung!
That is trying to make emotion and/or caring were none ever existed or ever will.
I have never cared less for a dlc, ever.
It went poor slaves, must free them, then 5 mintues in I wanted to kill all the slavers and slaves.
If I had had a nuclear bomb or orbiting weapons platform I would have used it on the entire site till it was burned to ashes.
There is no cost to others!
Whatever happens Marie is the cure she will be experimented on and someone will die!
If you ignore the dlc completely, Marie is the cure, she will be experimented on and someone will die!
Ther is no cost to anyone beyond the story!
What cost, Ashur and his wife die? Big fricking deal. Evil people die, so what.
They don't get all sentimental when you kill all the cannibal parents in Andale and all the children live with the old man. You get good karma for that.
There are no 'costs' to anyone there.
That is not so diferent a situation.
When I handed Marie over to Medea I wanted to just say ' heres the kid, get curing' or something like that.
Of course they knew it was a child! That was blatantly obvious the moment you find out the cure is a child!
Instead both options were sickeningly sentimental.
It forces fake sentimentality and caring on you.
Even the mean sentences are sentimental and fake.
Why can't you just go in and slaughter your way to Ashur through the guards, kill or side with him and have it done with!
There are no explosive slave collars, they cannot threaten to kill the slaves that way.
All that stupid, pointless, boring, undercover garbage and espionage.
It makes even less sense if you are a slaver.
It is obviously copied from Mad Max Beyond Thunderdome.
So slavishly it is stupid.
MMBT is better because in that, the story made very vague sense.
And the areas! The Steelyard is the most ridiculous area in the entire game. Worse than the stupid Little Lamplight.
You step 3 steps into the Steelyard and you are lost! It is hellish to get out of.
I am doing it once more this time to get the horrible 100 ingots trophy and then I never , ever doing this horrible excuse for a dlc ever again!
The Pitt can throw itself in one for all I care.
And I am only doing the steel ingots trophy because I know I can do all the other trophies and I want to complete them all.
The rest of Fallout 3s dlc are awesome.
Point Lookout is the best. Mothership Zeta and Broken Steel are both awesome.
But The Pitt is the worst dlc on any game ever.
If you are planning to buy this pathetic excuse for a dlc, don't
It does'nt matter if it looks good to you, it is not.
Buy at your own risk.
The sole high points of the entire dlc are some weapons and armour.
And they are so not worth doing the dlc for.