The Pitt Stinks

Post » Fri Dec 03, 2010 2:19 am

Contains spoilers.

The Pitt dlc is the biggest pile of garbage to stink up any game ever.

The karma system does not know what the hell it is doing!

Take Marie bad, side with Ashur, bad, what the hell?!

Make your freaking mind up and put one good option one bad option and one neutral!

Side with and free slaves, good, side with Ashur, bad, do something for money that is good, neutral.

Not a fragged up mass of bad and good karma on both sides.

I loathe and despise that dlc.

It does'nt make any sense!

It is depressing, boring, tedious and deeply unlikely.

No one, however nice or heroic would go undercover as a slave! Ever!

Go in as a slaver, that makes sense. Would not take much, get a outfit and maybe a pass and you are in.

As a trader, that is sensible. Get a outfit and a brahmin, all done.

But not as a slave! That makes no sense at all! No one would ever go undercover as a slave!

The fact Wierner, the escaped slave, wanders round the area without being captured and yet walks up to the guards is stupid!

The karma system does not know what the hell it is doing.

Take Marie bad and side with Ashur bad? Make your freaking mind up!

Make freeing the slave good and siding with Ashur bad and freeing the slaves for money neutral. Don't mess around with good and bad karma on both sides!



In any other situation Fallout there is good option, bad option and neutral option, clear.

Mezz people and make them slaves, bad karma.

Kill bad people, good karma.

Do good things for money, neutral karma.

The karma system is Fallout is good.

The Pitt is not like Fallout 3 at all in some ways.

The Karma system is horribley confused.

The story makes no sense! At all, anywhere!

And it is sentimental.

Fallout 3 is not sentimental, at all. Even Little Lamplight, a place that makes no sense and is illogical, is not sentimental.

The phrase when you get the radiantion resistance perk at the end is sickening.

'Your radiantion resistance has increased but try not to think about what it cost others.'

What a load of brahmin dung!
That is trying to make emotion and/or caring were none ever existed or ever will.

I have never cared less for a dlc, ever.

It went poor slaves, must free them, then 5 mintues in I wanted to kill all the slavers and slaves.
If I had had a nuclear bomb or orbiting weapons platform I would have used it on the entire site till it was burned to ashes.

There is no cost to others!

Whatever happens Marie is the cure she will be experimented on and someone will die!

If you ignore the dlc completely, Marie is the cure, she will be experimented on and someone will die!

Ther is no cost to anyone beyond the story!

What cost, Ashur and his wife die? Big fricking deal. Evil people die, so what.

They don't get all sentimental when you kill all the cannibal parents in Andale and all the children live with the old man. You get good karma for that.

There are no 'costs' to anyone there.

That is not so diferent a situation.

When I handed Marie over to Medea I wanted to just say ' heres the kid, get curing' or something like that.

Of course they knew it was a child! That was blatantly obvious the moment you find out the cure is a child!

Instead both options were sickeningly sentimental.

It forces fake sentimentality and caring on you.

Even the mean sentences are sentimental and fake.

Why can't you just go in and slaughter your way to Ashur through the guards, kill or side with him and have it done with!

There are no explosive slave collars, they cannot threaten to kill the slaves that way.

All that stupid, pointless, boring, undercover garbage and espionage.

It makes even less sense if you are a slaver.

It is obviously copied from Mad Max Beyond Thunderdome.

So slavishly it is stupid.

MMBT is better because in that, the story made very vague sense.

And the areas! The Steelyard is the most ridiculous area in the entire game. Worse than the stupid Little Lamplight.

You step 3 steps into the Steelyard and you are lost! It is hellish to get out of.

I am doing it once more this time to get the horrible 100 ingots trophy and then I never , ever doing this horrible excuse for a dlc ever again!

The Pitt can throw itself in one for all I care.

And I am only doing the steel ingots trophy because I know I can do all the other trophies and I want to complete them all.

The rest of Fallout 3s dlc are awesome.

Point Lookout is the best. Mothership Zeta and Broken Steel are both awesome.

But The Pitt is the worst dlc on any game ever.

If you are planning to buy this pathetic excuse for a dlc, don't

It does'nt matter if it looks good to you, it is not.

Buy at your own risk.

The sole high points of the entire dlc are some weapons and armour.

And they are so not worth doing the dlc for.
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cheryl wright
 
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Post » Thu Dec 02, 2010 11:21 pm

Verbose.

You didn't like the DLC. Okay.
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Lloyd Muldowney
 
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Post » Fri Dec 03, 2010 2:53 am

If you are planning to buy this pathetic excuse for a dlc, don't

I think this sums up the entire purpose of this thread.

The Pitt is meant to be depressing, and it makes perfect sense.

I'm not going to sit here and poke holes into every one of your arguments since that will take the rest of the day; suffice it to say, you have your opinion and are entitled to it, but
personally, I loved The Pitt, It's full of morally grey choices. there is no good solution, no good choices to be made. Side with Ashur and you betray everything that the PC goes there for. Side with the slaves and you become a kidnapper and a murderer. It's your choice, which choice bothers you the least.

I'm sorry that you disliked this DLC, I thought it was one of the best ones...Far better than that sorry excuse for a DLC known as Mothership Crapola....but then that's just my opinion :poke:
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Katie Louise Ingram
 
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Post » Fri Dec 03, 2010 8:11 am

Take Marie bad, side with Ashur, bad, what the hell?!


Taking marie is bad, but it has a "good" outcome in the end, one could argue that not freeing the slaves is along the same lines. Its called moral abiguity.

Why make it that simple and make the outcomes clear? Do you need to be told which side is good or bad? Use your brain and decide for yourself.



It is depressing, boring, tedious and deeply unlikely.


deeply unlikely?.....What?

No one, however nice or heroic would go undercover as a slave! Ever!


Uhh....why not?



Go in as a slaver, that makes sense. Would not take much, get a outfit and maybe a pass and you are in.


Except that it seems most of the slavers know each other, and you'd look more suspicous trying to talk to the slaves (medina). You'd also need to know there customs and protocols, and chain of command or your screwed.


As a trader, that is sensible. Get a outfit and a brahmin, all done.


Raiders.....raid and kill traders....good luck with that.

The fact Wierner, the escaped slave, wanders round the area without being captured and yet walks up to the guards is stupid!


uhhh....no he doesn't? and he's not an escaped slave. He was Ashur's former second in command.

Take Marie bad and side with Ashur bad? Make your freaking mind up!


Why don't you?

Make freeing the slave good and siding with Ashur bad and freeing the slaves for money neutral. Don't mess around with good and bad karma on both sides!


Again, don't let the Karma system tell you whats good and bad. You should decide that, its what makes the Pitt great.

You really need that kind of hand-holding?

The story makes no sense! At all, anywhere


Did you follow it? Makes sense enough.

And it is sentimental.


What?
........

And thats where I stopped cause your post pretty much repeats.
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stevie trent
 
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Post » Fri Dec 03, 2010 2:17 am

The whole point of The Pitt is to show that there is not always a clear defining line between good and evil. Sometimes evil things are done for the greater good, or some things that appear good at first are actually very bad. Its not all good vs evil or black vs white, with nothing in between. Its supposed to make you think, its supposed to be a difficult decision.

It forces fake sentimentality and caring on you.


I'm not sure that there is any such thing as fake sentimentality. You either feel it, or you do not. And you cared enough to post about it here. Maybe the story touched you more than you realise? :shrug:

Either way, I'm sorry to hear that you didn't like it.
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Danny Warner
 
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Post » Thu Dec 02, 2010 9:08 pm

The whole point of The Pitt is to show that there is not always a clear defining line between good and evil. Sometimes evil things are done for the greater good, or some things that appear good at first are actually very bad. Its not all good vs evil or black vs white, with nothing in between. Its supposed to make you think, its supposed to be a difficult decision.



I'm not sure that there is any such thing as fake sentimentality. You either feel it, or you do not. And you cared enough to post about it here. Maybe the story touched you more than you realise? :shrug:

Either way, I'm sorry to hear that you didn't like it.


Trust me it did'nt touch me in the least.

I mean the conversation options are all sentimental.

If you mezz someone and put a slave collar on someone you say either the top mean one the other options.

You get something for someone you say it straight up, here it is, in various ways.

But all the conversation options in The Pitt are sentimental.

When you hand the child over to Medea you either have to say something incredibley naive about you do know it is a child or something about I am not happy with kidnapping.

No, here is the child, or here is the child, get making the cure.

Nothing straightforward.
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Darren Chandler
 
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Post » Fri Dec 03, 2010 1:02 pm

Nothing straightforward.


I afraid it appears you hate the Pitt for the very reason most of us love it. :shrug:

Its not straightforward.
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Mrs. Patton
 
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Post » Fri Dec 03, 2010 11:58 am

The whole point of The Pitt is to show that there is not always a clear defining line between good and evil. Sometimes evil things are done for the greater good, or some things that appear good at first are actually very bad. Its not all good vs evil or black vs white, with nothing in between. Its supposed to make you think, its supposed to be a difficult decision.


I said [censored] that, stole the baby and left Ashur to deal with the trogs himself. I made sure they couldn't kill Sandra though, it wasn't her fault Ashur was like that. Shame she kept trying to hit me with a pool cue.
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DAVId Bryant
 
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Post » Thu Dec 02, 2010 9:36 pm

personally i loved the pitt. i jus felt it was a bit too short. the atmosphere was great, the items from it were pretty good, and the choice at the end was the most morally grey choice of all of FO3.
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Trish
 
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Post » Thu Dec 02, 2010 10:34 pm

personally i loved the pitt. i jus felt it was a bit too short. the atmosphere was great, the items from it were pretty good, and the choice at the end was the most morally grey choice of all of FO3.


This.

@ OP -

I'm sorry you didn't like it. We were all pretty excited about the storyline. My biggest disappointment in The Pitt was that it is so gorgeous and so physically small. I wanted it to be as big as PL so I could spend hours and hours out there exploring.
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Keeley Stevens
 
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Post » Fri Dec 03, 2010 1:49 am

I'm sorry you didn't like it. We were all pretty excited about the storyline. My biggest disappointment in The Pitt was that it is so gorgeous and so physically small. I wanted it to be as big as PL so I could spend hours and hours out there exploring.


I think they should have scrapped the MZ idea and used all that energy and resources to expand the Pitt. What always got me was when the raiders talked about scav parties coming back from "other parts"of the city, and I wanted to go to those parts. :drool:

I want to explore more of the depths of the Pitt.
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Karine laverre
 
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Post » Fri Dec 03, 2010 2:41 am

I think they should have scrapped the MZ idea and used all that energy and resources to expand the Pitt.


Yes! That would have been brilliant. MZ is such a bore. If they'd put all that time and money into The Pitt it could have been such a great DLC. Easily as good as PL, I'm sure.
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Queen
 
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Post » Fri Dec 03, 2010 4:50 am

I liked it. I really don't know how else to put it.
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Brooke Turner
 
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Post » Fri Dec 03, 2010 3:34 am

I also liked it. My second favourite DLC, in fact.

If any DLC should have been scratched in favour for more of The Pitt, it should've been Operation: svckage though. Don't get me wrong, I like the Chinese Stealth armor just as anyone (even though it's overpowered), but the actual gameplay and so-called content of that DLC was just the bottom of the crap pile.
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Vickytoria Vasquez
 
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Post » Fri Dec 03, 2010 2:31 am

Hey op how was the Pitt???? lol I thought it was the worst for fo3 as well too short too easy. I don t care about trophies or gamer points so f the 100 steal ingots. I must admit I did get some use out of it. I think it was only worth $ 8.99
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Isabell Hoffmann
 
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Post » Fri Dec 03, 2010 1:41 pm

Yo LT. he s onto something with the karma inside of karma stuff. It happens in fo3 and nv. Take my first play through of The Pitt for instance. I got to Asher lied to him told ohh yeah I ll be on your side. He goes outside for riot control. Soon as he leaves I kill his wife and steal baby. I go outside and the slaves r red. My first attack should have determined who s side I was on, not my words. u know what they say about talk. Main point is the game tries to get more complexed critical thinking wise, but it isn t a human brain. My brain picks up on what the game is trying to do so I go to max critical thinking level and the game gets fooled and I have to go back to a save. If these games r going up the critical thinking they can t just go half way. They need to factor in words vs action.
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Gill Mackin
 
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Post » Fri Dec 03, 2010 7:21 am

I said [censored] that, stole the baby and left Ashur to deal with the trogs himself. I made sure they couldn't kill Sandra though, it wasn't her fault Ashur was like that. Shame she kept trying to hit me with a pool cue.


Finally, somebody else that had the exact same reaction I had.

One of the greatest Fallout moments I had was making the decision that the baby didn't belong in the cesspool at all, and kidnapping her to raise her myself. I didn't care about the permanent quest item weight, either. I grabbed a couple of (what I intended to be permenant) bottles of milk, and ran for the gate, killing everyone that got in my way. The exhilaration I felt getting through the gate made the emotional crash that much worse when I got to the rail car and was arbitrarily told by the game 'you can't leave'.

Walking back and putting her in that pod was so depressing that I quit playing for a few days.
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Carolyne Bolt
 
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Post » Fri Dec 03, 2010 12:12 pm

Sometimes I just wish the writers would add a couple more options than they usually do for things. Or at least quietly allow unorthodox options, even if they penalize the character somehow, rather than arbitrarily saying 'no'.
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Steven Nicholson
 
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Post » Thu Dec 02, 2010 10:31 pm

Sometimes I just wish the writers would add a couple more options than they usually do for things. Or at least quietly allow unorthodox options, even if they penalize the character somehow, rather than arbitrarily saying 'no'.

This.

They say Fallout is "open ended". Yes well, if its Fallout 3. Your stuck to being with the White Knight of the Templar choices. I'd love those options that let me kill a entire town (NOT MEGATON).
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Ridhwan Hemsome
 
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Post » Fri Dec 03, 2010 11:39 am

I adored the Pitt for it's moral ambiguity. My character tore herself up inside trying to find a better solution, but ended up siding with Ashur.

Personally, since Yelena was a member of the Brotherhood by that point, I wanted to take Ashur's holotapes, snag Marie, and make a break for the Citadel. Have the little girl brought up amongst actual good people, and inform Lyons that he missed a few the time time around in the Pitt.

Then, enjoy Ashur's and Wernher's reaction to seeing several squads of Knights and Paladins kicking down the Pitt's gates and scouring the place down to bare earth.
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KIng James
 
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Post » Fri Dec 03, 2010 5:11 am

I adored the Pitt for it's moral ambiguity. My character tore herself up inside trying to find a better solution, but ended up siding with Ashur.

Personally, since Yelena was a member of the Brotherhood by that point, I wanted to take Ashur's holotapes, snag Marie, and make a break for the Citadel. Have the little girl brought up amongst actual good people, and inform Lyons that he missed a few the time time around in the Pitt.

Then, enjoy Ashur's and Wernher's reaction to seeing several squads of Knights and Paladins kicking down the Pitt's gates and scouring the place down to bare earth.


That's.....fantastic. And would have been a really neat thing to see played out as an official ending.
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matt oneil
 
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Post » Fri Dec 03, 2010 7:49 am

Finally, somebody else that had the exact same reaction I had.

One of the greatest Fallout moments I had was making the decision that the baby didn't belong in the cesspool at all, and kidnapping her to raise her myself. I didn't care about the permanent quest item weight, either.

Yes another example of someone s brain at or near max critical thinking. I never thought like that. Which is kind of the point, games cant match human brain critical thinking especially when it comes to morality. Now not getting lost in the fo3 metro for 4 fallout days or the village in nv dead money is critical thinking that games can handle. With morality critical thinking games can t even come close to what all the different players brains will think of. So it kind of makes it cheap. What the answer is???? IDK Maybe there isn t one.
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City Swagga
 
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Post » Fri Dec 03, 2010 6:33 am

I guess that first post is what is called a rant or nerd rage.
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CHARLODDE
 
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Post » Fri Dec 03, 2010 1:17 pm

i like all the dlcs. got no really complaints with any of them.
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Mr. Ray
 
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Post » Thu Dec 02, 2010 10:22 pm

Finished the Pitt last night. I liked it. I sided with Ashur even though my character is a good guy. The way Wehrner spoke made me distrust him. The opposite for Ashur. It was obvious Ashur cared for his daughter and that he was going to use the cure for everyone. That once they had a cure there would be no more slaves. He also cared about the ctiy and making it a real city. Wehrner came off as being in it for the power and not the slaves. I also didn't like the way things looked in his hideout where I'd drop off the baby. Looked like he was going to disect her.

After I finished it, went to an earlier save and did the other ending. I still think I made the right choice the first time. One of Midea's comments after it is over is something like "I don't know how Ashur kept these people from tearing each other apart." This tells me the place is in chaos or heading that way fast. I'd rather have done similar to Vault Girl and Turns-The-Page; take the baby, kill the raiders, free the slaves, and got everyone out of that place.

I don't understand why some have written that you lose lots of karma in the Pitt. The first way through I only lost karma two times. I talked to Brand, and I killed a slave that attacked me first.

Now I have to print out the guide so I can find the last 6 ingots. I've been all over the steel yard and supply plant. I even managed to get into the area behind the chain link fence next to the rail cars and climbed to the top of the silo (no ingots there).


P.S. Does anyone know what the hostile under the bridge is? The marker shows up when you are almost across (heading to Downtown). I tried to see it, but the rads were to high.
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Julia Schwalbe
 
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