Another one of these threads, by the same guy, complaining about the same things.
1) Immortal NPC's. Nothing says fake, plastic, consequenceless and 2d world than a shopkeeper who cant be killed for the minor fetch quest he has. Bethesda would argue that dragons could decimate a small town... however... isnt that the whole point? A Dragon plague should be a threat to the world. Firstly, we have a choice whether to start the MQ, and secondly, wouldnt it make much more sense for Beth to program minor shopkeepers to run for cover, rather than attack a dragon with their rusty iron knife? And if you're the kind of player who likes mindless mass murder, go play GTA.
Well if someone who likes mindless murder should be playing GTA, then why would immortal / essential NPC's be an issue?
I don't have a problem with essential NPC's, I just hate when Stormcloak NPC's are essential, and I'm an Imperial, and I can't kill them.
But a hardcoe option for Skyrim that turns off essential NPC's would be nice.
2) Killcams. Now I got no problem with killcams, I think theyre a great addition to the series, the problem is having no option to disable them. For those of us who like immersion and RP'ing this is a BIG problem. Why should my scholarly mage, who revells not in combat (but has to defend himself) be forced over and over again to do WWE chokeslams on a wolf? Imagine Gandalf tombstone piledriving the Balrog. This is the vibe killcams have given me since 11/11/11.
You've over exaggerated this problem from the beginning. Killcams take 3 seconds out of your gameplay. They do not ruin immersion. Please do not speak for all RP'ers and players who like immersion, because I hardcoe exclusively and killcams are zero issue for me.
3) The slow and gradual transition from a 1st person game, to a 3rd person one. This goes back to immersion and giving the player choice. Bethesda may not know it but many of us 1st person devotees are unable to enjoy immersing ourselves with a lycanthrope character because of the forced 3rd person perspective. This pretty much cuts off a whole branch of gameplay for us, not to mention horseriding and *cough* 3rd person killcams.
I don't understand why certain things are only 3rd person, I.E. horseback riding, Vampire Lord, or werewolves, probably due to animations and such. But that hardly is a sign of transitioning to a 3rd person game. The game is still designed in 1st person, and is easier to play in 1st person.
4) The removal of skills. What was so bad about hand to hand that it got dropped from the series? Hand to hand builds were a popular and viable build. Why remove spellcrafting, ok not technically a skill but a big part of being a mage. Removing athletics means my level 60 warrior is no faster than my level 1 mage.
This is another thing that has been over exaggerated from the beginning, as most skills were not removed, as they were simply consolidated. Hand to Hand is still in the game, you can still use unarmed combat, and there are even perks and bonuses for it. Many things were not removed, just simply re-named, re-structured, or moved somewhere else.
5) No faction related penalties. In Morrowind, if I so much as pickpocketed a thief, I would be ostricized from joining the thieves guild from that point ever onward. So 20 levels later you need to learn from a master trainer who happens to be in the thief guild? Bad luck bro... shoulda thought about your actions earlier. Beth probably feel this removal of penalties improves the game, but only to the attention defecit mindset that demands an endless stream of action/reward with little thought for the world or their actions at large. In relation to Skyrim.... I should not be able to walk around WIndhelm dressed as a legion captain, its that simple.
For once I actually agree with a complaint you have.
That said, what you're wearing has never had any kind of bearing of what people think of you in past Elder Scrolls games.
6) Unskippable intros. Now I got no problem with a good cinematic intro that sets the story, but this becomes a problem for subsequent characters who wish not to become dragonborn or play the MQ, but simply wishes to enter the world. Why offer a respec option in Oblivion/F3, and remove it in Skyrim? You were correct in thinking we would get bored watching Uriel Septims death over and over and so gave us this option. Its no different for the Helgen Dragon attack. Please bring back a respec before entering the world proper in future titles.
I beleive its the finer points, the small tweaks which give us a greater sense of freedom/customisation which matter more than extra features or DLC's.
Minor annoyance, at best. Hardly a "plague".