Welcome to The Planeswalkers RP Thread #1
http://www.gamesas.com/topic/1418304-the-planeswalkers-rp-interest-check-and-sign-up/
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”I am Qorindil, a collector of all things Daedric. My research has revealed a rather fascinating discovery about the Daedric planes of Oblivion. According to an old, translated, book I found in the public library of Daggerfall, there are fragments scattered across all the planes of Oblivion. These fragments seem to originate from the same source and are part of something big. These fragments are unique and so far untouched by outsider’s hands. I am determined to obtain all of these fragments, but I cannot do this alone. A team of dedicated warriors, thieves and mages is needed. Whether you’re in it for the money, the adventure, the knowledge or experience, this is a golden opportunity you cannot miss."
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Meet the characters:
(underlined name is username, itallic font is character name and race)
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GorbadPS3
Qorindil –(Altmer)
Name: Qorindil
Age: 86
Race: Altmer (High Elf)
Gender: Male
Height: 6’’7’
Birthsign: The Tower
Appearance: Qorindil has pale yellow skin and stands quite tall. He is slim, but lacks muscles. Because of the odd height-to-(lack-of)-body-fat-ratio, he seems even thinner than he is. Dark yellow, almost orange eyes. His hair is light brown and is combed neatly to one side, reflecting light.
Class: Collector
Skills and spells-effects: Reading, talking, charming, drinking. Uncomfortable in armor. Has extensive knowledge in the school of destruction, specifically lighting and shock spells.
Clothing / Armor: Wears a fine black outfit with gold decoration. A pair of matching boots complete his outfit.
Weapons: None.
Miscellaneous items: A number of scrolls in a large leather shoulder-bag.
Personality: Calculating but friendly. Eager and impatient. Interested in all things Daedric and will stop at nothing to get his hands on the fragments.
( Major flaw: ) Believes he cannot die.
Background: Grand-son to Umbacano. Little is known about his background, but he is known widely as a collector of Daedric artifacts.
Noryail-(Altmer)
Name: Noryail
Age: 314
Race: Altmer (High Elf)
Gender: Male
Height: 6’’2'
Birthsign: The Atronarch
Appearance: White-grey, wrinkled skin. White, short hair. Black eyes.
Class: Warlock, Conjurer.
Skills and spells-effects: Purely focused in the school of Conjuration, knows how to summon any creature from the planes of Oblivion and banish any creatures of Oblivion back to where they came from. Knowledge and skill to open gates to Oblivion, if he has a sigil stone. Has an deep pool of magicka that is impossible to recharge with simple potions and spells.
Clothing / Armor: Wears white wizards robes and a white wizards hood. A diamond ring. All heavily enchanted with magical power.
Weapons: A staff that grants additional prowess in magicka to himself. Uses it as a walking stick most of the time.
Miscellaneous items: None worth mentioning.
Personality: While you'd think Noryail is old and wise, he is just old and slow most of the time.
( Major flaw: ) Needs a welkynd stone to recharge his magical supplies.
Background: Knew Umbacano as a close friend and stays with the grand-son for practical reasons. Together, they are both very excited about all things Daedric.
OldRPG'sAreGood
Uthoryan Wicksley -(Breton)
Name: Uthoryan Wicksley
Age: 25
Race: Breton
Gender: Male
Height: 1,8 meters (5''11')
Birthsign: The Steed
Appearance: Subtly muscular, pitch black hair that is oiled and drawn back, thin mustache of two seperate lines of hair, gaunt face
Class: Battlemage
Skills and spell effects: Wield his sword more comfortably than his magic, in which his knowledge is restricted to only a minor talent in the school of Destruction, specifically frost magic.
Clothing/Armor: In casual attire, has an pompous silk garment with fur linings, with crescent moons and stars woven into the fabric. In combat, wears an more ornamental than practical set of steel armor, once again displaying crescent moons and stars in it's design.
Weapons: A steel claymore with an minor enchantment providing the blade with properties of freezing damage.
Miscanellous items: An abudance of jewelry, worn both in casual and battle attire, though in varying amounts..
Personality: Hot headed, arrogant, impatient, over eager
Major flaw: His belief that he is somehow better than anyone else
Background: Uthoryan was born into a wealthy wizard family residing in North Point, and had a childhood in which he had no shortage of anything. He grew up to be a common arrogant noble, but different from most of his family, who were almost completely made out of spell casters. While Uthoryan was better with his sword (a gift from his grandfather, an enchanter) than with the magic he had been taught from since his first steps. He can perform the basic magic, as most Bretons, but his family looks at his lack of arcane abilities with disgust, which brought Uthoryan to travel around High Rock in search for a way to increase his magical abilities that he could not seem to be able to improve by himself alone.
His journey brought him to Daggerfall, where he hoped to find clues in the many libraries of the city. There he heard of the altmer Qorindil, who might well be a ticket to the daedric realms, where Uthoryan hopes to find artifacts of magical properties with what he could be redeemed in the eyes of his family of spell casters.
WD40
Mordekai "Mort" Alan'ka -(Redguard)
Name: Mordekai Alan'ka (goes by Mort, for short)
Age: 29
Race: Redguard
Gender: Male
Height: 6'1
Birthsign: The Warrior
Appearance: Tan (lighter skinned than an average Redguard).Slightly less than shoulder-length, unkempt black hair. Brown eyes. Has a tribal style tattoo on the left side of his face.
Class: Sword and Shield Warrior
Skills and spell-effects: Very skilled in the art of sword-and-shield combat. He knows no magic.
Clothing / armor: His battle attire is steel armor (never wears helmets). He is rarely ever seen out of his armor.
Weapons: A Steel Short-sword, a Steel Buckler, and a small dagger, concealed in his boot.
Miscellaneous items: None worth mention.
Personality: A loner by occupation. When in the company of strangers he can come off sarcastic. When he lets his guard down, he is less rude, and more apt to be open.
Major flaw: Though not one to boast, he is very overconfident of his own abilities, and hates needing the help of others.
Background: Born and raised by a bandit group near Whiterun, Mort wanted to escape the bandit lifestyle and become a noble warrior. All of his young life he trained himself in the art of swordsmanship, and when he finally was old enough, he went to join the Companions. Though he was commended for his skill, he was ultimately refused due to his lack of teamwork.
Since then, he has been travelling Tamriel as a sell-sword. His last job escorting a group of wealthy Imperial merchants has led him to Daggerfall, where he is now looking for more business.
Mhund
Roymund Inventius -(Imperial)
Age: 36
Race: Imperial, Nibenese
Gender: Male
Height: 5'8
Birthsign: The Lord
Appearance: Athletic build, somewhat worn facial features of a once handsome man, auburn hair worn to his shoulders with a scruffy braid by each ear, bluish eyes.
Class: Explorer, Ranger.
Skills: One-handed, Atheltics, Stealth (Outside), Marksman, Tracking, Trapping, Alchemy.
Spells: N/A
Clothing/Armour: Steel-studded leather chestplate over an olive tunic, Hide crafted trousers and boots.
Weapons: A unique-looking Sabre (Big Brother), Parrying Dagger of identical craft (Little Brother), Traditional Nibenese shortbow, Quiver (30) of arrows.
Misc: Rucksack, Waterskin, Rations, Bedroll, Mortar and Pestle, Whetstone, 3/4 bottle of Stros M'kai rum, Journal.
Personality: Self-contained,
Flaw(s): Alcoholic.
Background: Thrown out of the Imperial Foresters eight years ago for assaulting an officer, he scratches out a living selling his services throughout the lands as a Hunter, Scout, or Explorer for anyone with the purse to afford him. Over the past few years, he's personal life has negated and has found him turning to alcohol more and more frequently. Recently heard rumour of a rare expedition being formed by a Altmer in far off Daggerfall, and began the long journey there by foot.
Athell
Talks-with-Spirits -(Argonian)
Age: 34
Race: Argonian
Gender: Male
Height: 5”6’
Birthsign: The Apprentice
Appearance: Talks has dark green scales across his body and his eyes are light amber which makes them stand out a little. Other than that his is very much a typical Argonian outside of Argonia. He has a ridge of spikes that run down the centre of his head, all of which are pieced with gold rings.
Class: Support Mage
Skills and spell-effects: Restoration, Illusion, Alteration and a small amount of destruction magic. He has no skills with any sort of weapon.
Clothing / armor: His robes are a darker green than his skin and he almost always wears the hood up.
Weapons: None.
Miscellaneous items: A restore magicka potion and a single welkynd stone for emergencies (this is wrapped in a cloth and kept in the bottom of his bag.) He also carries a small amount of food and gold.
Personality: Inquisitive, curiosity may have killed the cat but it’s done this lizard the world of good. As a support mage he understands the weakness of his position if he is attacked physically so he has dedicated his time to practicing the art of healing and bolstering those around him.
(Major flaw:) Physically incapable.
Background: After his magickal talent was noticed at an early age his parents hired tutors for him to teach him the arcane arts until he was of age and then he took the natural route and joined the Synod. As most familiar with them will know the Synod are obsessed with collecting artefacts of power and Talks found himself on many expeditions to gather such objects.
When he heard about the fragments Qorindil had discovered he could not help himself and set off immediately to hope to aid in their collection.
disturbing
Dandre Frand -(Breton)
six: Male
Race: Breton
Age: 32
Physical Description: Just about every detail of Dandre is dark, save his palish skin coloring. He has short black hair that juts up messily and dark brown eyes that almost appear to be black. His body is just about covered head to toe with scars and burns. His face is unmarked from damage save for a scar that runs down where his right eye used to be. He wears an eyepatch over his empty eye socket. Dandre stands at an average height of 5'9, and has a slim build from a life of scarce eating. He is clean shaven and always tries his best to appear clean. He is handsome in a rough kind of way that some women find attractive.
Class: Thief/mercenary
Skills: Dandre is very sneaky and handy with a pick. He is proficient in hand to hand combat with his wakizashi(shortened katana) He can also throw his grappling hook(just a hook on a chain, nothing too high tech.) accurately and could probably use it as a makeshift-last-resort weapon if the need be. He can be charming when he needs to be and has talked his way out of a couple of arrests. He knows little in the art of magicka besides a handful of basic healing spells and an equally basic knowledge pertaining to alchemy.
Clothing/Armor: Dandre wears a simple tunic interwoven with patches of dark leather on his chest and shoulders as well as a dark pair of breeches and a pair of shoes that muffles his footsteps.
Weapons: An Akavari styled wakizashi([img]https://encrypted-tb...MaUVKV7s_aX1-eQ[/img]) and a rope and hook grappling hook. A steel dagger he keeps in his boot as a backup weapon.
Misc: 25 lockpics and a journal. He carries his extra supplies(food, septims, etc.) in an over the shoulder rucksack. A "lucky" coin he wears around his neck on a chain.
Personality: Despite his rough looks, Dandre is actually rather light hearted an cheery. A fatalist at heart, Dandre worries little about weather his plans will succeed or fail because he believes that the results are predetermined by fate. He has faced death many times with a joking smile and a cheery wit. He almost always has a huge closed mouth grin on his face.
flaws: Dandre is a svcker for bets and his gambling problems have gotten him into plenty of trouble. He can also come across as annoying and slightly chauvinistic.
Background:Dandre's parents were fools. Thinking that they could make fortune in Morrowind the merchant family packed up and moved to the ruined province. What they found was hardship and hostility. When his father could no longer support his small family of three, he ran out on them to try to find a living without the burden of extra mouths to feed. Dandre had to steal to provide for his mother and himself. He learned the hard way how to become a thief. Every scar on his body is a testament to a mistake he made.
Dandre learned fast though, and for awhile all seemed well. His mother grew sick of brainrot, and Dandre watched as she deteriorated day after day until she finally passed on. The young Breton, only at the age of 14, began to travel Tamriel. He lived many adventures and came to acquire his trademark blade and lucky coin(which had stopped an arrow from piercing his thigh). He remained independent and refused the offers of the Thieves' Guild on many occasions. One day, Dandre heard of an offer he couldn't refuse. It was just too interesting, plus it sounded like he could bring in a fair amount of coin. So the Breton packed up his belongings and made way for Daggerfall.
Transformer
Meden Arvel -(Dunmer)
Age: 28
Race: Dumner
Gender: Male
Height: 5'9 (175cm)
Birthsign: The Steed
Appearance: Thin and frail looking, with untidy medium length black hair, usually combed back. Bright red eyes and light grey skin.
Class: Mage (Illusionist)
Skills and spell-effects: Arvel is not a particularly powerful combat mage, having never had much interest in the school of destruction but he makes up for it with clever spells and tricks; He has plenty of illusion and alteration spells up his sleeves. Flashy spells and other party tricks are his speciality but those fun little spells turn very lethal and very scary when he is in combat. Whether it's using telekinesis to break bones and sever the spines of his enemies, or blinding his foes and turning them against each other; he is not a mage to be trifled with.
Clothing / armor: In contrast with his dirty hair, his clothes are of high quality; Leather boots, Dark brown trousers and a nice silk shirt hide under his simple novice robes. He has a thin black cloak as well.
Weapons: A few small daggers inside his cloak, not intended to be wielded but instead to be thrown at enemies using telekinesis.
Miscellaneous items: A backpack with a few spell books and some basic alchemy ingredients.
Personality: Light hearted and adventurous. He has a thirst for knowledge and a stronger thirst for quality mead. A scholar by nature he is unable to resist the temptation of exploring the unknown and gathering information on mysterious objects and events. He is a very quick thinker and an expert in sleight of hand.
Background: Grew up in Vvardenfel and studied with the telvanni for a bit before moving to Cyrodiil to join the mages guild. Wasn't terribly successful with the Guild but was very popular with the locals for his illusion charms and tricks. Arvel never had a great connection with his family, his father and sister manage a shop in Vvardenfel but he hasn't talked to either of them in years.
Minor characters (GorbadPS3):
Robentie "Rob" Genis -(Breton)
Name: Robentie Genis (called Rob)
Age: 30
Race: Breton
Gender: Male
Height: 5” 10’
Birthsign: The Serpent.
“The Serpent wanders about in the sky and has no Season, though its motions are predictable to a degree. No characteristics are common to all who are born under the sign of the Serpent. Those born under this sign are the most blessed and the most cursed.”
For Rob, the Serpent has bestowed upon him a unique resistance to poisons and illness, more potent than any Black Marsh resident's. His curse is, however, a significant drain of his magical talent. He has more than lost the innate magical prowess of Bretons in this field, to the point where he might as well wear a ring of silence without any loss.
Appearance:Rob is a regular, Breton male. He is slim and agile and of average height for his race. His eyes are dark and deep green, almost as if they are glowing from within. He has his black hair cut short.
Class: Acrobat
Skills: Running, climbing, jumping, falling.
Clothing: A set of leather armor, covering every inch of his body. No helmet. A trenchcoat.
Weapons: -
Background: It's comlicated.
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How to post:
Put these as a title: Character name, location in beginning of the post and location at the end of the post, (time of day, if needed). I alone am titled to ignore this rule, buhaa. :cough:
For example,
McExample, The mansion - mages guild, midday.
Throw your post through a word document, clearing up all easy-to-make errors. Everyone gets typo's, no matter how good a writer you are.
Take into account what other characters have been doing and are doing when you post. No character controlling.
Post in the same time-line as other characters, unless it's absolutely necessary to do otherwise. A post should, however, end in the same time-line as other characters.
Have fun!