The Playable Lich in Skyrim

Post » Thu Apr 15, 2010 4:32 am

My two personal theories:

1.Their liches that had their bodies very heavily damaged, and managed to survive more as a ghost than a walking corpse through uncertain methods. This came at a cost in terms of power and possibly intelligence. (If this is the case, I wonder if their souls are more vulnerable to being recycled by the dreamsleeve?)

2. Their an undead creature created by a Lich from ordinary mages. Most of the power of a lich, but completely obedient.

Or perhaps a Necromancer's failed attempted at becoming one.

Though I like my idea that liches can exist beyond the physical form, pehaps if they have tied their soul to a totem.
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Justin Bywater
 
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Post » Thu Apr 15, 2010 2:32 pm

Or perhaps a Necromancer's failed attempted at becoming one.

Though I like my idea that liches can exist beyond the physical form, pehaps if they have tied their soul to a totem.

Path of Transcendence confirms that a Lich's soul resides within it's body though.
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Vicki Blondie
 
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Post » Thu Apr 15, 2010 1:26 pm

Path of Transcendence confirms that a Lich's soul resides within it's body though.

:sadvaultboy: check please
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Sweets Sweets
 
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Post » Thu Apr 15, 2010 7:34 pm

It would be cool
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stephanie eastwood
 
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Post » Thu Apr 15, 2010 7:27 am

I think that being able to play as a Lich would be great for roleplaying as a necromancer. IMO, They should be be really powerful, but also with their own fair share of weaknesses.

Maybe they have a lot more Magicka and can access more powerful necromancy/conjuration spells, but they should be weak in melee combat and stealth (unless using spells to aid them) and perhaps suffer from some sunlight damage.
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Terry
 
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Post » Thu Apr 15, 2010 9:54 am

If it was a questline, then I see nothing wrong with it. But as a playable, selectable race from the beginning...then hell no. But having a mage become one via a questline would not break lore at all.

Pretty sure they will have Werewolves in this one again (based on Bloodmoon).
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Davorah Katz
 
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Post » Thu Apr 15, 2010 6:01 pm

I never found liches compelling even though I love necromanders (go figure *shrug*) So nah, wouldn't want that
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Jason White
 
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Post » Thu Apr 15, 2010 2:39 pm

If it was a questline, then I see nothing wrong with it. But as a playable, selectable race from the beginning...then hell no. But having a mage become one via a questline would not break lore at all.

Pretty sure they will have Werewolves in this one again (based on Bloodmoon).


I agree with this and I think there should be some kind of negative stats if you choose to go that route.......like the vampire could not go out in the sun if he/she did not feed on somebody after resting.
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Scotties Hottie
 
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Post » Thu Apr 15, 2010 7:37 am

I want the ability to become a lich through great power, not as a starting point though, liches are supposed to be really powerful.
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Stat Wrecker
 
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Post » Thu Apr 15, 2010 1:03 pm

Becoming a lich in the game, really doesn't interest me :shrug:


Same here.

Meh, I'd rather see goblins as a playable race.
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quinnnn
 
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Post » Thu Apr 15, 2010 4:19 am

Same here.

Meh, I'd rather see goblins as a playable race.

goblins? that would be gay, well what do you think would, vamps? BORING, Lycans? meh.
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Ricky Rayner
 
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Post » Thu Apr 15, 2010 5:34 pm

I really don't know.. The more options the better right?

But I bet it's gonna be hard to walk around town as a floating corpse and go about your business.

If it's included okay. But I won't be choosing that option anyway.
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Matt Gammond
 
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Post » Thu Apr 15, 2010 4:29 am

goblins? that would be gay, well what do you think would, vamps? BORING, Lycans? meh.


Really? You honestly think Vampires are boring and Freakin werewolves are meh?... o0
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c.o.s.m.o
 
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Post » Thu Apr 15, 2010 7:21 am

Really? You honestly think Vampires are boring and Freakin werewolves are meh?... o0

well vamps are just so.... generic and lycans are cool but im not one for the whole beast transforming at night thing i roleplay dark mage type characters, the lich is the most apppealing to me.
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Lynne Hinton
 
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Post » Thu Apr 15, 2010 8:59 am

well vamps are just so.... generic and lycans are cool but im not one for the whole beast transforming at night thing i roleplay dark mage type characters, the lich is the most apppealing to me.


I do see the appeal of the whole dark mage thing, I enjoy that too. But a Lich just seems so... unhuman, I mean it's a corpse, a vengeful spirit of sorts, not really a personality with goals other than spreading dark energy. Atleast not my idea of a lich. I'd find a dark necromancer far more interesting
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Skivs
 
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Post » Thu Apr 15, 2010 11:36 am

I do see the appeal of the whole dark mage thing, I enjoy that too. But a Lich just seems so... unhuman, I mean it's a corpse, a vengeful spirit of sorts, not really a personality with goals other than spreading dark energy. Atleast not my idea of a lich. I'd find a dark necromancer far more interesting

funny, becoming a lich is almost all necromancers ultimate goal, aspiring to the ranks of the undead, for immortality and complete control over the dead look at mannimarco
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Claire Mclaughlin
 
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Post » Thu Apr 15, 2010 4:27 am

funny, becoming a lich is almost all necromancers ultimate goal, aspiring to the ranks of the undead, for immortality and complete control over the dead look at mannimarco


′THat's the thing, the lich thing is like beyond hummanity, you sorta lose any human characteristics, which is why I don't think it would fit very well for a TES character
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Rob
 
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Post » Thu Apr 15, 2010 9:29 am

I really don't know.. The more options the better right?

But I bet it's gonna be hard to walk around town as a floating corpse and go about your business.

If it's included okay. But I won't be choosing that option anyway.

i dont think they should make the animation of the lich floating, but just walking like averyone else, maybe a spell for the effect
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Greg Cavaliere
 
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Post » Thu Apr 15, 2010 12:01 pm

′THat's the thing, the lich thing is like beyond hummanity, you sorta lose any human characteristics, which is why I don't think it would fit very well for a TES character

it would fit completely fine for the player that likes and chooses this path and type of character, to some like me its a perfect idea, to others like you guess not but just cause you dont like being undead doesnt mean the rest of us dont, they should add the option to become one for people like me, and the choice to not become one for people like you, just because we both have opposite interests doesnt mean they shouldnt add the great feature to the game, if bethesda doesnt provide choice making alternate paths to take in game then this will feel like oblivion a dead set path with no way to roleplay what we really want to be, other than a theif or murderer, i want skyrim to have consequences for your choices in game, going the good and evil path. and besides it wouldnt even be very difficult to make, the animation wouldnt be much and they've pretty much already have the animation its basically a common looking skeleton except wearing a heavy black cloak, all they really need to do is add the long quest and spells and stat boost.
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Samantha Mitchell
 
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Post » Thu Apr 15, 2010 1:28 pm

it would fit completely fine for the player that likes and chooses this path and type of character, to some like me its a perfect idea, to others like you guess not but just cause you dont like being undead doesnt mean the rest of us dont, they should add the option to become one for people like me, and the choice to not become one for people like you, just because we both have opposite interests doesnt mean they shouldnt add the great feature to the game, if bethesda doesnt provide choice making alternate paths to take in game then this will feel like oblivion a dead set path with no way to roleplay what we really want to be, other than a theif or murderer, i want skyrim to have consequences for your choices in game, going the good and evil path. and besides it wouldnt even be very difficult to make, the animation wouldnt be much and they've pretty much already have the animation its basically a common looking skeleton except wearing a heavy black cloak, all they really need to do is add the long quest and stat and spell boost.


It's not that I persoanlly wouldn't wanna play one I don't see it working in game. It because I just dont see a magical skeletal sorcerer being a player character that can accept quest and go about noraml adventuring. Playable... forms should always fit into the normal gameplay of the game, and I personally feel a lich is simply too difrerent from anything else a player normally is to work in the game. But hey if they can make it work, I hope they do it for those who want it, but I'm not seeing it and I'm not expecting it.
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Claire
 
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Post » Thu Apr 15, 2010 4:27 am

It's not that I persoanlly wouldn't wanna play one I don't see it working in game. It because I just dont see a magical skeletal sorcerer being a player character that can accept quest and go about noraml adventuring. Playable... forms should always fit into the normal gameplay of the game, and I personally feel a lich is simply too difrerent from anything else a player normally is to work in the game. But hey if they can make it work, I hope they do it for those who want it, but I'm not seeing it and I'm not expecting it.

well thats just it its should be like a retirement plan, once youve completed the game then you can go nuts,think that would be cool
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Trish
 
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Post » Thu Apr 15, 2010 7:25 pm

Ugh, I am sick of these thread.

But let me lay down some info about liches. Also, leave the DnD books at the door; you won't need it.

  • Obtaining lichdom is nothing more than cheap immortality. You essentially put your soul inside an inanimate object, in this case, a dead body (much easier to maniplate magic and move around than a bowl).
  • When one becomes a lich, the object they put their soul in while the body dies is nothing but temporary storage. Once the body has been completely prepared, the soul goes back in it, and the item is done. Here's a quote
    Yes, a Necromancer must transfer his soul into a physical vessel, but once that transference is complete, once the Necromancer has fully metamorphosed into his lich form, the vessel is inconsequential.

  • Becoming a lich is a means, not an end. To say it is ever necromancer's goal to become a lich is ignorant of why lichdom is attained in the first place. As I said in point 1, it's a way to gain cheap immortality. Reason being, dying a natural death is extremely inconvenient. Motivations vary, but often it has to do with either gaining more power (you now have the time in the world to practice up), research (everyone else is completely incompetent!), or to protect something (see http://www.imperial-library.info/content/barilzars-mazed-band and http://www.imperial-library.info/content/strength-test).
  • Another thing people need to wrap around the heads, lichdom doesn't make you uberly magical instantly, it's just cheap immortality. The reason why liches tend to be highly powerful in the first place is because they were already very powerful while alive, and you have centuries to constantly practice your magical talents, until some dungeon diver smacks you to death.
  • Lastly, do not expect to enter towns or cities. For one, those who become liches, tend to be quite removed from society already, so the change into a dead corpse isn't really a matter of concern. Also, because liches tend to have such a huge bad reputation, a complete affront to Arkay and Meridia at the same time (Good work btw), and are an abomination, you will not be accepted into any town. You are now a dungeon creep, for all intents and purposes now.

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Rachael Williams
 
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Post » Thu Apr 15, 2010 2:32 pm

Ugh, I am sick of these thread.

But let me lay down some info about liches. Also, leave the DnD books at the door; you won't need it.

  • Obtaining lichdom is nothing more than cheap immortality. You essentially put your soul inside an inanimate object, in this case, a dead body (much easier to maniplate magic and move around than a bowl).
  • When one becomes a lich, the object they put their soul in while the body dies is nothing but temporary storage. Once the body has been completely prepared, the soul goes back in it, and the item is done. Here's a quote
  • Becoming a lich is a means, not an end. To say it is ever necromancer's goal to become a lich is ignorant of why lichdom is attained in the first place. As I said in point 1, it's a way to gain cheap immortality. Reason being, dying a natural death is extremely inconvenient. Motivations vary, but often it has to do with either gaining more power (you now have the time in the world to practice up), research (everyone else is completely incompetent!), or to protect something (see http://www.imperial-library.info/content/barilzars-mazed-band and http://www.imperial-library.info/content/strength-test).
  • Another thing people need to wrap around the heads, lichdom doesn't make you uberly magical instantly, it's just cheap immortality. The reason why liches tend to be highly powerful in the first place is because they were already very powerful while alive, and you have centuries to constantly practice your magical talents, until some dungeon diver smacks you to death.
  • Lastly, do not expect to enter towns or cities. For one, those who become liches, tend to be quite removed from society already, so the change into a dead corpse isn't really a matter of concern. Also, because liches tend to have such a huge bad reputation, a complete affront to Arkay and Meridia at the same time (Good work btw), and are an abomination, you will not be accepted into any town. You are now a dungeon creep, for all intents and purposes now.


yeah well dont really care still think its a great idea anyway, and how is it cheap immortality, CHEAP immortality is getting bitten by a vamp and deciding not to heal yourself, becoming a lich is probably the most exhausting task one can engage in.
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yessenia hermosillo
 
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Post » Thu Apr 15, 2010 4:32 am

I think it would have to be a timed spell/buff called Lich Form. And while it's active, obviously, you are attack on site for guards and towns-folk. Same goes for werewolf form if they decide to include that. Permanent forms would be dumb and make questing impossible, how does a lich or werewolf obtain quests from any city? They don't.


A way you obtain this spell would possibly be through high-end Necromancer guild quests or a lvl 100 mysticism/necro perk.
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Devils Cheek
 
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Post » Thu Apr 15, 2010 7:45 pm

yeah well dont really care still think its a great idea anyway, and how is it cheap immortality, CHEAP immortality is getting bitten by a vamp and deciding not to heal yourself, becoming a lich is probably the most exhausting task one can engage in.

Ha! No, godhood is the real challenge. Lichdom is cheap immortality, no matter what you think. Mannimarco (daggerfall one) does make it look cool though, but he has waited to give Arkay the middle finger for 1000s of years, and paid off when he got ahold of the Numidium, which he used to ascend into godhood. Lichdom was only used to make sure he could live that long for an opportunity of ascension would present itself.
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Emily Rose
 
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