The plot (spoilers free)

Post » Fri Nov 27, 2015 2:24 am

You know how you make a player emotionally attached to your characters? By presenting their stories, evolving their personalities by actions they make, showing their imperfections so that a player can relate. It's like the basic principle of storytelling, right?

You know what not to do? Do not just state "Hello, this is your wife, and this is your child, you love them, the 5 minute intro has ended. Now care, care about them...." I don't care about the baby. I couldn't care less about it, there is completely no reason for me to care, except the plot telling me that I should. I am level 28 now, and I haven't done anything from the main quest line.

No one makes a plot revolving around a family, that you as a player experienced in a 5 minute intro. There is no emotional bond. Why Bethesda? It is basically the same deal as the father plot from Fallout 3, "Please, will you care about this father that left you completely alone after one minute introduction? It blows my mind. Who in the world thought it would be a good idea? Why?

You need to make player care for a character. There is absolutely no reason to go after that kid in Fallout 4, none, It is stupid. That is a toddler that you just saw for the first time in your life, what can possibly drive you... please share opinions. Is there anyone, who actually cared about the kid? There were thousands of options to start the story, by building up some lovable character, and then taking him away from player to make a reason to go through all that effort. But this... this is just pathetic...

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Steven Nicholson
 
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Post » Fri Nov 27, 2015 12:46 am

I pretty much agree with you. Except I felt more of a pull in fallout 3s plot. Showing you growing up, and the various relationships you have gave it some punch when you get kicked out of the vault.

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ijohnnny
 
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Post » Fri Nov 27, 2015 9:12 am

I don't see the problem here. Unlike Fallout 3, Fallout 4 doesn't try to get you to care about the family. You don't need to care about the family. The spouse is just the gender you didn't pick at character creation, and the son is just the McGuffin of the hour, your character's personal motivation for going out and interacting with the world. There's no melodrama here... the story isn't riding on you, the player, caring about your 10 minute virtual family like Fallout 3's did.

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^_^
 
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Post » Fri Nov 27, 2015 12:19 pm

Of course you don't need to care about the main story. I understand that sandboxing is a trend now, but lets not forget it is still an rpg and story is kind of a big deal here.

You can buy old bread and only eat out the soft middle, but you can still be mad that you paid for the whole thing... I bought rpg with pathetic main story, I am sad, I share opinion.

I am perfectly aware that it is a great game in general and as you can see I am enjoying it myself very much. It doesn't change that the fact that the main plot could have been written better by basically anyone... I am not going to defend the game flaws.

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Nichola Haynes
 
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Post » Fri Nov 27, 2015 2:48 am

Now hold on a second, I'm not saying the Fallout 4 story is great, nor am I defending it. I'm saying that it's not about the family. Fallout 4's story is about the major factions in the Commonwealth, the son is just the McGuffin that gets the protagonist involved in the larger conflict as per Fallout tradition.

You the player are not supposed to care about the son, you're supposed to care about the factions.

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Nathan Risch
 
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Post » Fri Nov 27, 2015 9:19 am

i don't think a lot of people here will agree with you on that

tbh i think people are confusing sandbox and rpg quite a bit

but eh yeah i agree, looks like beth tried to find a middle-ground with their story by providing enough background info to make it interesting, but not too much so you can still 'be whoever you want'. i think they should have gone one way or the other, either flesh out the story even more or just leave it up to the players alltogether

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Dorian Cozens
 
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Post » Fri Nov 27, 2015 12:48 am

If they really wanted to go the Pre-War way, maybe we started the game as some random dude/lady who lived alone in a nice home. No family, nothing big to show what kind of backstory he/she had. Just a random citizen until the day someone signs him/her up to Vault 111. Then they enter cryosleep for 200+ years before a malfunction causes them to awaken to begin the adventure.

See? They could've done it like that. Instead they land us with a wife and kid and tell us that we have to care about them rather than showing us why we must care. It doesn't get any better when Sole Survivor keeps going around asking where his/her son is. It was... It was a lame copout for a dramatic opening, to be honest. :/
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Stryke Force
 
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Post » Fri Nov 27, 2015 2:19 pm

This game is not made to be a sandbox, because you can't really change the order of things without breaking some stuff. If you don't do it lineary by focusing on main story and doing any side quests that you meet on your way, small glitches and bugs appear. You can see it clearly when you play the way I did. I started the main story line after level 28 and now nothing really fits, because the game ignores a lot of progress that I already did, for the sake of the story.

For example I am already in a romantic relationship with Piper, but when I started the quest with detective and we entered the dialog she resets and acts like I'm a stranger that she doesn't trust, and at the end of the dialog she goes back to worshipping me. There are more parts like that, where NPCs ignore your progress. It appears you can't jump in to the main quest anytime you want without breaking immersion.

I agree that they should've just dropped the main plot totally and use those resources on more open world content. Do it good or not at all.

The intro that made me live through the end of the world was amazing, one of my all time best. But they should've just dropped that family part there and not drag it further... just my opinion.

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Lady Shocka
 
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Post » Fri Nov 27, 2015 12:54 pm

I agree 100%. they just drag this drama for no reason. The voice actor breaks his voice everytime he mentions the kid, it doesn't work on emotions like it should. It is just annoying, because I can't relate.I didn't see any moments of him with his family. I just went through half of the map murdering half of the population, killing mutated animals with bare hands for at least a month, my character should be more cool by now. That drama feels so forced.

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le GraiN
 
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Post » Fri Nov 27, 2015 1:11 pm

Honestly they could have had a 10 hour intro of soppy family moments and I still wouldn't give the shadow of a [censored] about them. If they wanted me to care about my PC they should have made it *my* PC instead of deciding half their personality before I get to touch her.

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Felix Walde
 
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Post » Fri Nov 27, 2015 2:29 am

This.

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Rex Help
 
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Post » Fri Nov 27, 2015 7:38 am

Then why make a story about your family if they don't want you to care about your family?

Am I the only one who sees the problem here?

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katsomaya Sanchez
 
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Post » Fri Nov 27, 2015 1:59 am

Here's your problem, friend. :tops:

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Kayla Oatney
 
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Post » Fri Nov 27, 2015 4:39 am

I'd argue that the shallow factions are a much bigger problem than how the family was handled - because the factions are what Fallout 4's story is really about.

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Shirley BEltran
 
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Post » Fri Nov 27, 2015 1:01 am

Except it is, at least in part. That's the protagonist's whole motivation and storyline.

Even if it's not what the story is "about", why force this upon our character if it's done so poorly? It creates even more of a disconnect between the player and the character, which has already been a common complaint for this game. How is that acceptable?

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Anne marie
 
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Post » Fri Nov 27, 2015 11:54 am

Just because it's the protagonist's motivation doesn't mean that the player has to care about it. You're not the Sole Survivor, your feelings (or lack thereof) concerning the protagonist's family are completely irrelevant. It's just your character's initial motivation for going out and interacting with the world, that's it.

It's not. I've been saying since Fallout 3 that Bethesda has been forcing too many unnecessary details onto the player character.

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Alyna
 
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Post » Fri Nov 27, 2015 9:35 am

I'm just relieved I didn't have to change his nappies or anything.

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Sian Ennis
 
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Post » Fri Nov 27, 2015 12:56 pm

This we agree on.

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quinnnn
 
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Post » Fri Nov 27, 2015 5:28 am

I don't care about the wife/husband nor the baby, but I do find the main quest line very interesting, I'm curious to see what happened to the baby, I mean, there's been 200 years, I want to know what happened, the main story line is interesting on itself for everything that happens, new characters, new places, etc

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Nymph
 
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Post » Thu Nov 26, 2015 11:53 pm


Well, they could get your wife to survive and be your optional companion for few hours in game, make some good moments and make her character interesting and then kill her or kidnap. You still could just ignore all that stuff, but at least there would be a good reason to Play the plot for People that want it to be interesting and fun, not cheap drama.

It is really not hard to make something better than following a baby for hours.

You can't say I can just ignore it, that is a huge part of the game. You don't buy a book and say I'm okay with reading only half of it because other half svcks.

You are all Right that I shouldn't expect a good story from Bethesda, shame on me. But still... You would think that for duch a big budget it will be at least decent...
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Facebook me
 
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Post » Fri Nov 27, 2015 11:28 am

The oldergames didnt do this any better at all.You think I wanted to beacourier or cared in the slightest when NV tried to decide for me that I was? T'was badly written; and in 1 it shouldn't be an automatic game over for not getting back in time since I shouldn't beforced into caring about the vault's fate.
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Harinder Ghag
 
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Post » Fri Nov 27, 2015 11:34 am

You mean the 90s games, or just F3 and NV?

Fallout 1 had me svcked in back in the days. Fallout 2 also got me in, I really wanted to murder the big guy that kills all the innocent people in the wasteland. Then came 3 and I thought - well, they need to step up the game. I was suprised how lame a story in post apocalyptic world can be, after so many years of waiting for next game and so many money thrown into production. I enjoyed the game, while the father part was like a painful break from having fun. Buying 4 I said to myself - well, I guess they've read all the complaints about 3s story and they improved. And then when my character said "I will find Shaun" I was like "this s*it again". I got to the part with Kellogg and after the "Where's Shaun" half crying dialog I was about to stop doing main story, but then I saw that it triggers some events outside so I guess I will have to force it, just to see all the stuff in game. Still bad experience.

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Jay Baby
 
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Post » Fri Nov 27, 2015 2:28 am

The main quest is actually very interesting for Fallout 4. I've finished it with one of the possible outcomes so far, and I enjoyed it far more than Skyrim, FO3 or Oblivion, so they're at least moving in the right direction for me. I do agree that the kid is a bit of a copout. The stuff about Shaun were the cheesiest and most predictable moments of the MQ. Whether you care about him or not, though, I think you'll eventually get pulled into the main quest by following any of the main faction quest lines. The way those factions interact with each other and the way their goals are all conflicting with each other even though they all seem to more or less have the greater good in mind is what I found the most interesting.

Overall I thought the plot was decent, it's just that their way of getting you started out in the plot was bad (here's your family; love them). Also the voice actors random huge bursts of emotion when talking about Shaun are irritating, but luckily I think it only came up in a way that bothered me twice throughout the whole thing.

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Dona BlackHeart
 
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Post » Fri Nov 27, 2015 4:54 am

see, i got to Kellogg part to, and the only think i did was insult him and push him to tell me where the [censored] to find my son. I didnt get the QQ part u speaking about, after that i was already joining the BoS bc trow dialogue i told them they are my best choice to find my son. So i join them and focus on the war with the Instituted.

I really dont see the bad plot or writing, the new dialogue system make u miss alot of i dont ask or choose the right option (is annoying i tell u that).

I been playing for 20 years. and this isnt a bad story. Is better that Fo2 story about a dirty tribal that mystically was call to action. -.-

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Ben sutton
 
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Post » Fri Nov 27, 2015 6:47 am

You, the player, might not care. Sole Survivor does care. It's their baby. You're supposed to care because your character cares. That's part of Role Playing. You're Playing a Roll. You could say the same thing about ANY game EVER. If your motivation for playing a video game rides solely on whether or not it's been involved in your life for an extended period of time, it's not the game that has issues.

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Nick Tyler
 
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