The possible implementation and gameplay value of cars in fu

Post » Tue May 10, 2011 6:15 pm

To be honest I dont think you can take NV as an example bescause that game wasnt designed to have a car in it, if theywould have to of planned evrything out in a new game to have cars in if it was goin to work well

Indeed.
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Matt Fletcher
 
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Post » Tue May 10, 2011 10:56 am

To be honest I dont think you can take NV as an example bescause that game wasnt designed to have a car in it, if theywould have to of planned evrything out in a new game to have cars in if it was goin to work well

Which is exactly the point of the thread. What design decisions would have to be made?
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Eibe Novy
 
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Post » Tue May 10, 2011 10:00 am

A larger map with ditches in random places, with raiders who also use vehicles and alot more wasteland in between...
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Marquis T
 
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