The problem i have with the cryogenic freeze theory

Post » Thu Nov 26, 2015 5:18 pm

Shush, unimportant details. :stare:

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CHANONE
 
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Post » Thu Nov 26, 2015 7:44 pm

Seemingly, right in there with Moria Brown., I'm afraid.

EDIT :

IDK... She was a crafty Ole Girl.

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Sarah Unwin
 
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Post » Thu Nov 26, 2015 7:55 am

The Vault Experiment, from what I understand, was intended to determine how a group of people would cope with the conditions of long duration space travel in support of the enclave goal of colonizing another world. Without FTL travel, it will take years to reach the nearest planets such as Mars....centuries to reach the nearest star. If they are going to try to get to a different System, it will require generation ships or placing the passengers and crew in cryogenic suspension...possibly a mixture of both. So it's not really a reach to have one or more Vaults running experiments on cryo...112's experiment was merely a variant in which the sleepers are not put completely to sleep and their minds kept occupied by a VR simulation. Braun, of course, used it for his own sick amusemant. 111 probably put their inhabitants in deep sleep.

But really, it is an interesting idea....a Pre-War person wakes up centuries later to find the world has become new again. While your past was predetermined, your future is wide open as the player has no ties to anyone or anything anymore. If there is a spouse and a kid, unless they were in the Vault with the player and separated in the first part of the game, they would have to have been dead for two hundred years, either killed in the exchange or living out thier lives outside.

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Jani Eayon
 
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Post » Thu Nov 26, 2015 7:16 pm

Her super ability to annoy turned out to be a super power allowing her to survive a nuclear blast to the face. :cool:

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Jade
 
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Post » Thu Nov 26, 2015 9:22 am

The thing is though, you couldn't really encounter those Vaults. I get what you mean though, but at least in FO1/2, you met some real vaults. But in FO3, all Vaults you encounter are pretty much random ones. The only serious one imo is the Sound one.

It's accurate actually. Sinister experiments to test the Enclave theory about going to Mars. There was also a Terminal log at Vault 13 which explained the Vaults and their missions and explained Vault 13's mission. But that got cut.

And no, FO1 Vaults were not to save people. Necropolis is the biggest example. A Vault with a door NOT intended to shut down correctly is not a way to save people. Vault 15 follows it. Put Nazis, Communists, Racists, Jews, Muslims, Christians, etc all in one place and eventually that place will explode. And it did. It's mentioned that all the Raider groups in FO1/2 were due to Vault 15.

Also, what tons of stupid vault experiments? I recall ~ 5 - 8 stupid vaults. The rest were kind of valid.

I don't really recall Vaults in F2 being cool and nefarious.. Vault 8 [VC] is kind of cool due to the City of the Future feel, but that's it. Vault 15 was the home of an angry Great Khan, Vault 13 was the home of.. well, won't really spoil.

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Rachel Hall
 
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Post » Thu Nov 26, 2015 4:29 pm

You don't see anything different about the Vault entrance than what we find in other fallout games?

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Tracy Byworth
 
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Post » Thu Nov 26, 2015 10:35 pm

That thing on the surface isn't the vault entrance.

We can clearly see a totally normal vault door in the trailer. That thing on the surface is a secondary blast door for the entry tunnel.

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Damned_Queen
 
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Post » Thu Nov 26, 2015 10:08 pm

Yes it actually makes more sense than a wooden door leading to a tunnel down to entrance, which is much to close to the surface if you think about it (Fallout 3).

Those wooden doors where in amazingly condition after 200 years.

It makes much more sense that they have to travel down to the main entrance to the vault, much as you would have to in the real world.

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Marina Leigh
 
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Post » Thu Nov 26, 2015 7:40 pm

Some people here don't seem to understand cyrostasis. Cyrostasis means your body was frozen so you didn't gae, you brain didn't work etc. You was just frozen for 200 years. This is possible.

House for exemple didn't want this. He want a longer life. Cyrostasis don't give you a longer life. So House used a prolongation of life. This is NOT the same and has different goals. I see no reason why Cyrostasis wouldn't fit as experiment for one Vault.

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Smokey
 
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Post » Thu Nov 26, 2015 10:55 am

How could 111 possibly be the same guy as the father?

_ Look at how close the blast is in the trailer. It's literally just over the tree line. Look how fast the shockwaves reached them. This man is dead. The only way the Megaton example works is if you set it off when you're standing in front of the Vault 101 door. And don't have a crapton of RadResist and Radaway in hand.

_ Do you *honestly* think that any sane vault would open its doors JUST when a bomb was set off just a mile or so away?? Really? The Enclave may not be good, but they're not stupid. Even if they wanted to, they wouldn't have had time to open the door to let everyone outside in.

Now, are we going to play someone who made it to Vault 111 just before the War and was frozen in time? Possibly, but 111, while strikingly similar to the father we saw in the trailer...is not the father. The whole point of the flashbacks was to show the tragedy that not everyone could make it to the Vault and were just left out there to die. 111 was one of the lucky ones if they're really doing the who 'cryogenic freeze' thing, or he/she is the descendant of one of the lucky ones.
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Julia Schwalbe
 
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Post » Thu Nov 26, 2015 8:19 pm

Why is it pressurized, no other vault is pressurized?

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Kelly Upshall
 
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Post » Thu Nov 26, 2015 11:01 pm

Is it pressurized?

We see people dying standing on a sealed entance to the shaft that leads to vault and then it open when the dog goes there, we have no idea if vault 111 is pressurized or not.

We see vault 111 unsealing much in the same way every other vault hatch unseals.

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Ben sutton
 
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Post » Thu Nov 26, 2015 3:38 pm

Yes it is, there is a pressure relief valve on the cogwheel metal door colored yellow(which means compressed air). along with warnings on the door.

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MISS KEEP UR
 
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Post » Thu Nov 26, 2015 5:29 pm

111 could be the test of the prototype for the cryo system intended to be used on the colony ships. No games, just put the Dwellers in cryo for a long term test and see if it works or not. It could be the people inside were already in cryo a year or more before the war, which interrupted thier planned revival (Mars would only require three years or so), keeping them down for 200+ years until the system finally fails and the Player undergoes emergency revival procedures and finds himself alone in a dead Vault. for my own part, I can't wait to see what they have planned....

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rebecca moody
 
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Post » Thu Nov 26, 2015 6:29 pm

Okay, had another look and the door indeed does say pressurized and this automatically leads to the conclusion that some 200 year old people we see sealed outside, who take a nuke to face somehow got inside the vault after the nukes hit without turning into ghouls, were cyrogenically frozen and the man or the grown up son then leave the vault to begin the game.

Of course this could just mean that it is a plug door http://en.wikipedia.org/wiki/Plug_door%C2%A0

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Agnieszka Bak
 
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Post » Thu Nov 26, 2015 8:04 pm

There is... PoseidoNet is exactly this. Poseidonet is something like internal internet for fallout.

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neil slattery
 
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Post » Thu Nov 26, 2015 1:24 pm

Basically the internet, which evolved from the US department of defense projects ( Google Arpanet) and others as a way to maintain some level of communications during a nuclear war.

Basically you have to realize that Fallout 3 + evolved from the plot holes created by the people who created Fallout 1 , 2 ,Tactics ,and POS.

Kind of like how Superman evolved from a guy who was just ridiculously strong and smart to someone who could fly in interstellar space and breach various Inter dimensional barriers, and design and build star ships literally on the fly just by putting in a bit more effort.

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Tinkerbells
 
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Post » Thu Nov 26, 2015 2:17 pm

Or how Sam Raimi's Spiderman 1 and 2 were okay then it evolved into Spiderman 3 and that weird dance scene.

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Justin
 
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Post » Thu Nov 26, 2015 7:55 am

I'm assuming the robots are operated using radio signals. It fits the setting more.

But again, at this point I'm just throwing handfuls of dirt into the gaping plot holes created by FO2, with no way to fill them.

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lillian luna
 
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Post » Thu Nov 26, 2015 5:42 pm

I have no problem with this plot pont, as long as I can make my character whoever I want. (male/female/race)

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jessica robson
 
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Post » Thu Nov 26, 2015 11:02 pm

Do did notive, that I give you an answer already? PoseudoNet! PoseidoNet is how they get the informations. It still active post-war. PoseidoNet was in Helios One in Vegas. PoseidoNet was on the Oil Rig. I wouldn't be surprised if the vaults would be connected to PoseidoNet too since VaultTec worked well together with the government. It's even possible that VaultTec has a own internal network like PoseidoNet. VaultNet.

So an internal network fits the setting very well.

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biiibi
 
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Post » Thu Nov 26, 2015 5:38 pm

I think the thing that supports this theory is that the guy we with the dog at the end who SPEAKS! Is assumed to be the player character. However, many people including myself think that he looks very much like the guy we see in the baby's room during the pre-war scenes. Two theories I would put money on is that either he is cryogenically frozen and it makes sense due to the fact the vaults were actually a large experiment, or that the two characters are similar because they are indeed ancestor/descendent.

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mishionary
 
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Post » Thu Nov 26, 2015 9:13 pm

I agree. The dog in the trailer is following the footsteps of the guy you see in the family suburban home, then running to the vault, the vault, then heading down the road with 111. The dog is following the same guy's path from the beginning til the end of the trailer. People say it's not him, he was caught in the nuclear explosion, but I see it as the blast wave which doesn't mean certain death. Plus, I think people need to remember how your character starts out in FONV, shot in the head twice and buried. Next thing you know, he's sitting on a couch in Goodsprings drinking a Sunset Sarsaparilla...doing just fine.

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lauraa
 
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Post » Thu Nov 26, 2015 1:20 pm

Honestly, I do not know. I do not necessarily believe Cryogenics thing, but that or the Android seem the most logical theories until we know more.

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Catharine Krupinski
 
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Post » Thu Nov 26, 2015 1:45 pm

It would be interesting if Vault 111 was designed to have their inhabitants test stolen or bought cryogenics from the aliens.

Think about it for a moment... the US Government made contact with aliens before the Great War (aliens are canon, I believe, as they are seen in Mothership Zeta) and they somehow came into possession of cryogenics and they wanted to test them out, as this sort of technology was unheard of apparently (don't quote me on that!). Not wanting to publicly declare to everybody that the government is in possession of cryogenics, they kept it a secret and decided to use the cryo chambers as a vault experiment - in Vault 111.

This would explain nobody else such as the Think Tank or Mr House having access to the cryogenics as they simply were not told about them, despite being able to afford them tenfold.

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ILy- Forver
 
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