The problem is immersion.

Post » Fri Feb 14, 2014 5:41 pm

I felt totally immersed during my time in beta, and feel most of what is suggested here would detract from that.

To each their own, though.
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amhain
 
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Post » Fri Feb 14, 2014 11:22 am

You're right. But that never stopped me or anyone else from raiding back in EQ. Does it really come down to easy loot?

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Queen
 
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Post » Fri Feb 14, 2014 1:20 pm

Well you were wrong, everyone knows true immersion only comes when you run naked toward what seems to be a dead clone of you, in order to dress up in its possessions.

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Ludivine Poussineau
 
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Post » Fri Feb 14, 2014 12:34 pm

But the changes you're asking for are with the intent of adding a sense of challenge and thus immersion to the game, no? They are doing that.

Do you know why games like Pac Man are so popular? Because they're easy to play but difficult to master. That appeals to everyone- for people that aren't very good at games, it's a fun game they can play around on again and again, and for those that love a challenge, they can keep pushing to beat their last score and see the next board. That Is how I view ESO. The game starts out very simply, with a few skills so you are not overwhelmed, but as time goes on and you introduced to more and more concepts, you have a whole new world of sophistication and challenge waiting for you. If that isn't your thing, you can stick to questing and maybe some crafting, but if you really want to test yourself, you can do dungeons and pvp. There are so many ways to approach the game but it seems you're just looking at a small fraction of the possibilities and are disappointed in what you see. That's what immersion is- a world in which you can create the adventure you want to have, and the ease of use but difficulty in mastery is exactly how that can be accomplished.

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Richard
 
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Post » Fri Feb 14, 2014 4:30 pm

No!

When you die you MUST be punished!!!

Dirty dirty boy!!!!!! :P

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Margarita Diaz
 
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Post » Fri Feb 14, 2014 3:50 am


Be careful not to limit people being adventurous though. A penalty for convenience is one thing (paying to avoid a corpse run), making it so harsh people will avoid risky situations entirely is another. Early on in EQ, I remember people not healing others because of the fear they would draw aggro and die, or running from a fight far too early.
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james tait
 
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Post » Fri Feb 14, 2014 6:36 am

It comes down to the market being different. People want challenge, but not a punishment. See the rising popularity of a game like Dark Souls. It is flat out brutal to most people and what is in fact a very small death penalty due to how easy it is to get souls. The goal is to have difficult but not punishing to the point people don't want to do the difficult things. This naturally leads to lowered death penalties. The problem is that the difficulty has not been raised very much. Then there are always people that will find the content easy no matter what.

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Jordyn Youngman
 
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Post » Fri Feb 14, 2014 1:49 am

Glad somebody gets it. Lol.

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Tanika O'Connell
 
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Post » Fri Feb 14, 2014 11:20 am

Actually, it did stop a lot of people in playing. That was one of the selling features of WoW when it was released- it wasn't intimidating like EQ. EQ catered to a very specific type of gamer, and WoW broke through that wall and changed the stereotype of an MMO player forever. There's nothing wrong with a game being accessible to casual and hardcoe players. The video released today of the dungeons should show you the devs for ESO are designing content that is challenging, requires strategy, and needs skill to complete. It's not all quest markers above every NPC and isolated low level mobs. It's a blend for both styles of play.

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Ernesto Salinas
 
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Post » Fri Feb 14, 2014 3:10 am

So you want freedom.

But you don't want others to have freedom of faction choice and race? Okay. Well this is already happening any way so... too bad.

Why should attacking and killing one of your own factions guards only result in a loss of "faction standing"? If you want immersion then you should be prepared to have that character locked from gameplay for several months while he's in prison. That's immersive, what you want is not.

You're right, fear of death is immersive, death should result in a character wipe. Oh wait, you don't want that... So much for immersion.

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Charlotte Lloyd-Jones
 
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Post » Fri Feb 14, 2014 10:23 am

So where are the low level challenges? Do they have level 5 hard dungeons? Or is everything just on rails until you hit endgame?

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brian adkins
 
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Post » Fri Feb 14, 2014 5:26 pm

I remember well the 1-4 hr corpse runs in EQ. I really don't want to experience that again.

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SiLa
 
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Post » Fri Feb 14, 2014 10:12 am

If I was allowed to I'd show you examples of low level challenges. Unfortunately the nda binds me.

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Kortknee Bell
 
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Post » Fri Feb 14, 2014 9:13 am

The first dungeon quest is around level 10-12. And if you join a particular guild you can do all 3 faction's starting dungeon, so in actuality you have 3 low level dungeons to whet your appetite. The video showcasing all three and illustrating all the different strategies they entail was really informative.

The fact that you don't know this leads me to believe you are complaining just to complain. If you really wanted to know this info, you would have seen it in the thread that showcased this video TODAY. It was the top post just an hour or two ago.

And seriously...what MMO has a level 5 dungeon? Talk about hyperbole.

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Chris Ellis
 
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Post » Fri Feb 14, 2014 8:41 am

In that case EQ did a good job making people act like real people :)

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Doniesha World
 
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Post » Fri Feb 14, 2014 3:43 am


So then you'd pay the penalty to avoid it. And a 1-4 hour corpse run is unlikely in a segmented game like this, it's not like appearing back in Faydark from the ends of the earth.
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Anna Krzyzanowska
 
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Post » Fri Feb 14, 2014 12:20 pm

If you can give me a good reason why TES has to follow what other mmo's have, I'll say you have a point. And no, I don't read everything about this game, why would I? I don't like datamining everything i can. Seriously, what's wrong with a level 5 dungeon?

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Ash
 
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Post » Fri Feb 14, 2014 3:24 am

You almost have it. I never mentioned what I liked about the game so maybe you get the impression I hate it. I think it's a great game and as far as MMO's go it has decent potential. I also don't really need an explanation as to why someone wouldn't like these things implemented. It's obvious. But they may be better for it. I don't expect game changes based on 1 forum post. I don't expect game changes at all. My focus was to lay out things I see that could be better where immersion would benefit. These are my thoughts. take 'em or leave 'em.

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TASTY TRACY
 
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Post » Fri Feb 14, 2014 1:41 am

Is it really that radical? He's essentially describing EQ1 on a PvP server :)

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DAVId Bryant
 
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Post » Fri Feb 14, 2014 3:09 am

I would actually welcome a change like that. I thought mine was a considerate compromise to being bottle fed.

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Claire Lynham
 
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Post » Fri Feb 14, 2014 5:27 pm

Which this day and age is niche. You have realize the market for these games have changed.

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My blood
 
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Post » Fri Feb 14, 2014 5:33 pm

But...you're here. On the forum where it was posted. Posted TODAY. Demanding to know the information. If you don't care to find the information what right do you have to complain about not knowing it?

And what's wrong with a level 5 dungeon? Maybe the fact that you don't have enough skills to devise a decent strategic fight with inexperienced players? Level 5 in almost any game is pretty low, and in an MMO where anyone can be playing, from an MMO noob still figuring out how to change the camera to a hardcoe leveller, it just doesn't make sense to throw people of different skillsets together at that stage of the game when none of you have the abilities to keep each other going against an elite mob with possible adds.

But you should know that already if you've played MMO's before.

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Chelsea Head
 
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Post » Fri Feb 14, 2014 8:47 am

Pretty much. Folks can take the theme parks back to the consoles.

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Matt Terry
 
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Post » Fri Feb 14, 2014 4:49 am

Sadly.

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xxLindsAffec
 
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Post » Fri Feb 14, 2014 12:04 pm

This, in an single player game it increase the fear factor, in an MMO it will increase grief, people will not do PvP as its unpredictable, you face no penalty dying in PvP except time to run back.

This is important to get more people to do PvP. People will not do dungeons unless overgeared for the dungeon.

As for combat I think everybody agree, however I imagine its hard to have an more Skyrim style combat where you stagger the enemy in an MMO as an random chance for stagger has to be calculated on server and sent back to you and him giving an delay who might be more distracting. However it should be possible on mobs.

As for killing NPC its all fun until somebody kills the npc you need for an quest over and over as the npc is annoying or just to grief other players.

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Isaiah Burdeau
 
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