» Sat Feb 19, 2011 9:32 am
On the whole "the skills represent your character" thing I was always of the impressions that YOUR input represents your characters conscious and controlled actions, your skills are subconscious and instinctive actions.
So for example, swinging your weapon and where you aim to is a conscious action, this is what YOU do.
The precise aiming at weak points, balancing the weapon and balancing your strength-to-stamina output is a subconscious action, this is what your skill does.
Pretty much what you control is "interactive", what your characters skills control is "reactive". All those major controlled actions performed, walking, attacking, blocking and evasive jumps, choosing what to say, repairing your gear, shopping etc. is what you do as the player. All actions that happen uncontrolled like balancing on uneven ground, contorting, twisting and turning your body to avoid a hit, how your character uses his mimic and wording, where to use your tools on your damaged gear, how he has to talk to the shop owner to get a little discount etc. all is controlled by your skills.
So in combat, your skills would theoretically increase what damage you do but NOT by suddenly upping the damage number on your weapon, it's by finding weak points in your opponents armoring, finding the right balance between strength and stamina you use so you can hit harder and fight longer, having the weapon balanced better in your hands so you have a better grip and can place a hit much better, all that would be skill based. But when you attack is player controlled and IF you hit should not be based on a coin toss but on if your weapon made contact or not. If it did and managed to penetrate or carry over enough energy through your opponents armoring you'd do damage.