The problem with the Gauss is..

Post » Tue Nov 09, 2010 8:03 pm

.. that its projectile collision is too large or it has absolutely no penetration value at all. Ive just been playing on Lighthouse and it came to me. As usual some bad kid was camping on the Lighthouse balcony. I shot 3 times at him with my Gauss, every single one was bang on. What happened? The shots stopped at the railing, they couldnt pass through it. He then shot and killed me with his DSG-1 through the railing.

On the kill cam I could see the last two of my shots being stopped at the railings right infront of him.

Now anyone who has used the Gauss for more than one game will be able to tell you this gun has unusually bad hit detection and this is probably why.. you basically cant shoot through anything to get a kill with it. Bushes, railings, fences and probably glass too.
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Wed Nov 10, 2010 6:56 am

Well I think it's a RAIL GUN, which can't really get through much object blocking it than any bullet-shooting guns.
But it's really powerful if you make some covering shots to drain out the enemy's energy, that's why I prefer it than the DSG-1 (OP).
User avatar
suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Wed Nov 10, 2010 8:55 am

Rail guns shoot bullets. The Gauss cant even shoot inbetween the bars on fences like the ones on the Lighthouse or Sanctuary.
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Wed Nov 10, 2010 1:29 am

Railguns shoot spikes, actually, and they shoot spikes at far higher speeds than regular guns shoot bullets. That's the whole point. Get rid of the speed limitations of gunpowder. A railgun round should pass through concrete.

Irl railguns shoot their rounds at such stupid speeds that they do more damage on impact than a HEAT shell without carrying even a gram of explosive. The bloody things set the air on fire when the round comes out of the barrel.

User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Wed Nov 10, 2010 9:08 am

Well I think it's a RAIL GUN, which can't really get through much object blocking it than any bullet-shooting guns.
But it's really powerful if you make some covering shots to drain out the enemy's energy, that's why I prefer it than the DSG-1 (OP).

A rail gun propels a bullet with magnetism instead of gunpowder.

The gauss is underpowered, but you can still make some fun kills with it.

To make it a great gun it needs to be consistent and it is not.

I'm uploading a little montage of me using the gauss. It has a few nice kills in it. Playing with it for the montage dropped my kd by about 0.10 (and thats just in 45 minutes of playtime). Its not a gun I'm going to use very often if it stays inconsistent like this.
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Tue Nov 09, 2010 10:00 pm

That's must be freaking out. Because in part of campaign Lockhart shoots throught a metal door to kill Alcatraz.
And Gauss rifle is supposed to go through nano walls which is protected against any other metal bullets.
I think the problem is with the map Lighthouse. I've also tried to kill some snipers that were on the top of the light house with a regular automatic rifles like scar, however though, did not go through the fence. I think the fence is actually made to protect snipers up on the lighthouse...
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Wed Nov 10, 2010 9:14 am

That's must be freaking out. Because in part of campaign Lockhart shoots throught a metal door to kill Alcatraz.
And Gauss rifle is supposed to go through nano walls which is protected against any other metal bullets.
I think the problem is with the map Lighthouse. I've also tried to kill some snipers that were on the top of the light house with a regular automatic rifles like scar, however though, did not go through the fence. I think the fence is actually made to protect snipers up on the lighthouse...

Probably. Spent a whole round getting rid of snipers on the lighthouse with the DSG-1, can't go through either. Not even his nametag pops up on sniper scope, it should if the gun is able to "see" him.

So yep, that one lighthouse railing must be more advanced than our suit.
User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Wed Nov 10, 2010 8:58 am

Gauss Sniper should be OHK end of story as of right now its only good use is taking out ceph gun ships 3 hits to gen and its down yet no armor player takes 2 hits on consoles ps3 & xbox , pc has OHK why the **** are we diffrent plus there's a small delay when you fire before the bullet actually goes making leading very difficult and these crytek mods and devs wont even answer a post on it

PC gauss rifle isnt a OHK.

And OHK's without conditional circumstances in any game with stealth is retarded.
User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Wed Nov 10, 2010 5:01 am

Well I think it's a RAIL GUN, which can't really get through much object blocking it than any bullet-shooting guns.

Are you serious, bro? Physics fun time! Which of these 2 projectiles will have a greater kinetic energy?

10mm solid slug travelling at about 3500 m/s?
7.62mm travelling at about 800 m/s?

Gauss Rifle should penetrate much greater then the DSG1, end of story. No doubt in my mind the M2014 could pierce through a tank.
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Tue Nov 09, 2010 8:53 pm

Gauss Sniper should be OHK end of story as of right now its only good use is taking out ceph gun ships 3 hits to gen and its down yet no armor player takes 2 hits on consoles ps3 & xbox , pc has OHK why the **** are we diffrent plus there's a small delay when you fire before the bullet actually goes making leading very difficult and these crytek mods and devs wont even answer a post on it

PC gauss rifle isnt a OHK.

And OHK's without conditional circumstances in any game with stealth is retarded.
you forget you have stealth also and first shot if done from stealth never hits seriously take your weak ass down the road scar can kill clear across the map in 3 bullets a ohk gauss isnt unbalanced were asking OHK if no armor is up thats balanced and if you denie that your just biased end of story and pc is OHK its been stated by many pc players on the topic

Decloak, or pop armor then shoot you retard don't just keep running into a wall like a moron. If it doesn't work the first 15000 times you shoot directly from cloak what makes you think it's going to work the 15001st time? Took me like 1minute to figure out "shooting directly from cloak with any gun is bad"

And the scar cannot 3 bullet kill from across the map unless all shots are neck or above. Post the source of OHK being stated by pc players. There are a few conditional OHKs in this game so far: Head shots, Spectre! kills, and getting shot from behind while cloaked.

Getting shot by some retard across the map that isn't a head shot and is a OHK would be retarded.
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Wed Nov 10, 2010 9:01 am

I made a new topic with the same issues, but I'll post it here too.

In Pro mode, the gauss is the beastly gun it should be... however when you play in standard it's actually a damn sight worse than the standard sniper rifle, and here's why:

1.) No silencer - MAJOR disadvantage there. Negligible in Pro mode, but in Standard this gets you killed a lot.

2.) Not a one hit kill - What's the point in using an un-silenced sniper if it can't kill in one hit? I can understand if they're using armor mode, but an uncloaked sprinting enemy STILL takes two shots

3.) More recoil/slower fire rate - Unless you get that magical headshot, lining up for the second shot is way harder and takes longer than the DSG-1.

There is zero reason to use the gauss over the DSG-1 for these reasons. I get beat by felines at medium range when using this, because it takes too damn long to fire the second shot, and that's not right. This gun should have unmatched damage capability at distance, and it simply doesn't. What a major letdown.

This thing either needs to be a guaranteed one-shot kill to an unarmored opponent or it needs it's re-fire rate bumped up to actually give you a reason to use it over the standard sniper rifle in Standard game modes. I would recommend bumping the damage personally, because the refire rate adjustment would be faaar too good in Pro mode play.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Wed Nov 10, 2010 7:35 am

This man speaks the truth.
User avatar
Stu Clarke
 
Posts: 3326
Joined: Fri Jun 22, 2007 1:45 pm

Post » Wed Nov 10, 2010 12:24 am

Another point to add:

I don't think we're asking for a god weapon, it's actually a pretty hard weapon to use in general. There are some serious disadvantages to using the gauss - the main two are the lack of silencer and the HUGE white laser/smoke trail whatever it is that leads straight back to you.

But the killer part is this:
The DSG-1 kills faster than it right now, even against an armored opponent. They both require two shots to kill without a head shot, and both are instant kills with a head shot. However, the DSG-1 can be silenced, shoots faster, has less recoil, and doesn't give your position away every time you fire. So, really... there isn't a single reason to use it outside of Pro mode (where it is a guaranteed kill, even against armored opponents. And believe me, it's not OP... still requires pinpoint accuracy or you're screwed.)
User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Wed Nov 10, 2010 3:35 am

^ You are wrong about shots to kill.

Gauss deals 115 damage and the DSG-1 deals 61 damage.

Player health is 100 <- Gauss is 1HK and DSG-1 is 2HK
Armored health is 154 <- Gauss is 2HK and DSG-1 is 3HK
Headshot multiplier is 2.2 <- Both 1HK on zero armor. Gauss 1HK on Armor and DSG-1 2HK on Armor


The only things giving the DSG-1 the upperhand is the Gauss terrible hit detection and that it cant use a silencer. The DSG-1s hit for using a silencer is only an extremely minor reduction in move speed. It takes no damage hit at all.
User avatar
Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Wed Nov 10, 2010 8:18 am

Hmmm, if those are the numbers I haven't actually seen that behavior in game. No one I've shot that wasn't using armor mode went down with one hit using the gauss, and I've definitely gotten the majority of my kills against armored opponents with DSG-1 in two shots. It's only taken 3 if I hit them in the foot or some such.
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Tue Nov 09, 2010 9:22 pm

headshots are OHK's. and believe me, i've had people SPRAYING at me and hitting the first bullet in the head. from 20 meters.

the Gauss is a powerful weapon. it's not a railgun, but since that weapon would kill the user too, it's the next best thing. this is basically an anti-tank rifle. it should kill someone without Armor Mode in 1 shot. bullet penetration should be greater. it fires slower and i believe it carries less bullets so...
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm


Return to Crysis