The Prone Position

Post » Mon Sep 13, 2010 1:54 pm

It's impossible because the game is packed full of skinny cooridors and many, many places where your body will clip through walls. If you go prone the game will need to auto-sheath your blade/axe and re-draw it when you get up (that'd be quite annoying and tacked-on)

Not to mention nobody with half a brain would ever find a practical application for laying down whens there's monsters and blade wielding guards around. Enemies will need a new set of animations for striking you while you are on the ground otherwise it'll look like they are swiping at the air, not to mention if you were prone and guard with half a rain would simply plunge his blade into your spine. Long story short no moron would use it, and the one possible use for it is ambiguous at best. When do you ever find yourself in the situation where you are overlooking an enemy camp? never, you never do. Are you just going to arbitrarily go prone every time you see any enemy?

There's simply not a single situation you'd ever encounter in the game where prone is more suitable than the basic crouch/sneak. It's a LOT of extra work for little to no use.


I think your missing the point. it's mainly a stealth application and not a battle application. you wouldn't get down on the ground when people are attacking you obviously. and as far as the animations for attacking someone prone go, it'd be just as weird looking as fighting a rat.

you say "no moron would use it" but what if i needed to remain unseen, and crouching didn't get me low enough. would going prone make me a moron?

i overlook enemy camps alot (especially in morrowind). you obviously aren't a stealth player so yeah, you wouldn't have much use for it i guess.
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Adriana Lenzo
 
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Post » Mon Sep 13, 2010 10:36 am


you say "no moron would use it" but what if i needed to remain unseen, and crouching didn't get me low enough. would going prone make me a moron?


Yes, yes it would. The only place that'd come in handy is when armed men are very close by (in an indoor environment) and no lunatic would do that.

May as well ask for the ability to hide under blankets because it'd be about that useful.


Something that'd be more useful not not such a huge waste of resources would be the ability to "hug walls" so you can place yourself behind doors or hide in knooks to limit your visibility.
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butterfly
 
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Post » Mon Sep 13, 2010 9:18 am

Yes, yes it would. The only place that'd come in handy is when armed men are nearby, and no lunatic would do that.

again, you obviously aren't a stealth player, and you just fail to understand function of sacrificing battle-readiness for stealth.
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Mrs shelly Sugarplum
 
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Post » Mon Sep 13, 2010 5:51 pm

again, you obviously aren't a stealth player, and you just fail to understand function of sacrificing battle-readiness for stealth.


Again you have a clearly glorified image of stealth and have absolutely no knowledge of design priorities or feasibility.
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Peetay
 
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Post » Mon Sep 13, 2010 7:05 pm


May as well ask for the ability to hide under blankets because it'd be about that useful.


blankets are pretty gay, but a barrel would be cool.

http://www.youtube.com/watch?v=CDNUReQWf78


Again you have a clearly glorified image of stealth and have absolutely no knowledge of design priorities or feasibility.



again? you never said that. but anyway yeah i think stealth should be awesome, and making stealth better than oblivion should be high on their priorities... any stealth player would agree.
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Charlie Sarson
 
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Post » Mon Sep 13, 2010 8:50 pm

Personally, I love the idea of being able to go prone.
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LittleMiss
 
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Post » Mon Sep 13, 2010 10:40 pm

again? you never said that. but anyway yeah i think stealth should be awesome, and making stealth better than oblivion should be high on their priorities... any stealth player would agree.


I want better stealth but unfortunately prone is not stealth and you are wasting your words and thoughts. Prone is merely to reduce visibly; which is not close range "stealth" as it is in RPGs, it's a military tactic to reduce visibility at long range. The only range it'd ever be useful at is a range far enough that enemies would never see you anyways. This isn't a tactical shooter, it's TES.

Really, this is just such an incredibly absurd suggestion on so many levels. Come up with better, more practical ideas that are actually feasible to implement. I'm sure suggestions would be taken more seriously if people weren't suggesting such ridiculous things; things that are ridiculously complicated to implement, and ridiculous to use in practice.
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Gemma Flanagan
 
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Post » Mon Sep 13, 2010 3:24 pm

I favor all the features that can enhance the stealth gameplay even slightly. Going prone is one of them, I'd like that mostly for breaking into and out of places. I like the "hug walls" idea as well, and I think there should be special weapons for non-lethal attacks, to knock down opponents without killing them (mostly for intimidation purposes).
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ezra
 
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Post » Mon Sep 13, 2010 3:27 pm

Something that'd be more useful not not such a huge waste of resources would be the ability to "hug walls" so you can place yourself behind doors or hide in knooks to limit your visibility.


I like this a lot. Good environmental interaction is always good.

You make a good counter argument (aggressive too :teehee: ), and I agree with you on many points, but I think it is at the discretion of the player whether it is moronic or apporpriate. If you are a RP it is delightful to have more options for doing what you want (always trying to get more of that wonderful thing called 'immersion'... Which is to say how well can fantasy succeed my boring, stale life), and while this may seem trivial and stupid to some, it's inclusion (if addressed well) couldn't hurt. Granted, you've pointed out some serious issues it could cause, but it also leads us down some more interesting avenues.

In the ever evolving process of wanting more realism from games (particularly RPGs), combat could take on whole new dynamics if character movement was not limited to standing, crouching or dead. Imagine tumbling down a hill, locked in combat with your opponent, weapons lying out of reach, as the fight has progressed to an intense desperation. You roll over, kneeing him in the stomach, winding him, and throwing all your weight into a punch to the face, but he throws you off. You grapple, paw at each other, it's a real hard slug now.

The combat now takes on a much more brutal and edge-of-the-seat feel. I know we are (leastways for Skyrim) a long way off from this, but it would be great to see gaming start to explore this. Prone opens up options for the player, limited only by opinion and creativity.

NOTE: The end to that particular scenario is with you pulling your boot knife out, and forcing the blade through his eye. He resists: it's a matter of wills and strength, but inch by inch it gets closer till finally -

You slither off his corpse, gasping for breath, covered in bruises and scratches, battered and exhausted. You stumble back up the hill to retrieve your equipment. Just another day in Skyrim.
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Baylea Isaacs
 
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Post » Mon Sep 13, 2010 2:02 pm

Consider:

"Sneaking up a hillside to spy on an enemy encampment. They number about twenty all told. As you come to the crest of the hill, you crawl fowards on your stomach, in order to give away as little of your position as possible. Peeking over, you plan your method of attack and which sentries to take out first..."

If you've played games like C.O.D you will notice that it is better to crouch as you approach the brow of a hill, as only your head will show above it.
If you prone over the brow of the hill, you will have to have your entire body on the top of the hill to be able to see over it, making your character more easily visible. The only way around this is to make the PCs head move independently from their body (which will also need to follow the line of the terrain).
Not an easy task if you hadn't guessed.
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dav
 
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Post » Mon Sep 13, 2010 10:27 am

If you've played games like C.O.D you will notice that it is better to crouch as you approach the brow of a hill, as only your head will show above it.
If you prone over the brow of the hill, you will have to have your entire body on the top of the hill to be able to see over it, making your character more easily visible. The only way around this is to make the PCs head move independently from their body (which will also need to follow the line of the terrain).
Not an easy task if you hadn't guessed.


Ah yes, my apologies. I was thinking literally, in real life, or cinematically, in game. But I agree. Ty.
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Your Mum
 
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Post » Mon Sep 13, 2010 12:32 pm

No, there's a point to climbing ladders, climbing ropes, extinguishing the lights, but breaking windows (???) and going prone is useless/impossible. Theres not a single situation where you'd ever need to prone, or even find a use for prone.


In what way is having another way of getting into a house useless? In what way is being able to hide behind low objects useless?
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Jessie Butterfield
 
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Post » Mon Sep 13, 2010 7:55 pm

If you've played games like C.O.D you will notice that it is better to crouch as you approach the brow of a hill, as only your head will show above it.
If you prone over the brow of the hill, you will have to have your entire body on the top of the hill to be able to see over it, making your character more easily visible. The only way around this is to make the PCs head move independently from their body (which will also need to follow the line of the terrain).
Not an easy task if you hadn't guessed.


hmm.. very hard task indeed, and i didn't think of it. MGS remedies this by pressing L2+R2 simultaneously when in first person (it raises you view like a half foot), but i don't know if TES would be able to accommodate such a thing. perhaps the block button when you are laying down could lift up your head (because i don't think you can really block when you are prone.)
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Ruben Bernal
 
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Post » Mon Sep 13, 2010 11:36 pm

its not needed really
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Queen of Spades
 
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Post » Mon Sep 13, 2010 11:01 pm

i wouldnt mind if it was added since the more options the better, but realistically its not something that is useful in a game like this. if they had crossbows i would say yes but i imagine its kinda hard to draw your bow while prone on the ground. the closest ive seen is someone lying on their back and pushing their feet against the bow while pulling back on the string.........but thats just asking for someone to come along and kick you in the nuts.
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Portions
 
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Post » Tue Sep 14, 2010 2:08 am

Yes - I think the player should be able to crawl and lay prone - and that the dungeons should, in some cases, require it. It would be awesome to have tunnels that are only high enough to go through on your belly.

I'm not really expecting that, though. The ability to crawl through small spaces by ducking and/or crawling predates even Daggerfall, and yet we still don't have it in the TES universe.
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Chelsea Head
 
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Post » Mon Sep 13, 2010 3:46 pm

Oh god, the number of times we've done this in CCF :gun: haha

It works at avoiding bulllets. but I don't think the same applies to arrows

Aside from the stealth point of view (which is flawed. Its not quieter- trust me, best way to be sneaky is an ambush. Let them come to you, moving prone is very noisy, especially in a forest.) I really can't see the point of this, sorry.

And your probably the first person I've seen to both build and deconstruct their argument i one post :P
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Eve Booker
 
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Post » Mon Sep 13, 2010 4:08 pm

I think adding a prone position would be a very good idea. here are some of the reasons why:

  • Stealth: not only would being prone make you harder to see, but it'd also make you quiter, and able to hide under tables and behind counters and whatnot.
  • Enemies trying to ambush you would be hard to spot if they could go prone
  • breaking into (and out of) places: crawl through a narrow sewer pipe to freedom <--shawshank redemption
  • ducking isn't always enough when you are trying to dodge dragon fire-breath
  • It's realistic


Here are some reasons why i think it won't be added

  • hard time figuring out how to make it work with controllers
  • little demand from players
  • They would have to of created the game with this in mind, otherwise i foresee a lot of bugs.
  • It's not absolutely, 100 percent, necessary


Liu Bei huh ? i always liked the one eyed general Xiahou Dun a lot more, at least in Dynasty Warriors 6. hated him in Ikkitousen tho if i recall correctly.


I think... it should be added. if you get knocked down on your back be able to crawl back by pressing S and roll to the sides by pressing A or D but stand up by pressing W. if you'd be knocked down face down pressing W for forward S for backward A and D for sides and E (jump) or ctrl (crouch) to stand up. and added as a dodging function. theres a dragon spewing fire in your face so you throw yourself to the side but you don't have time to maintain balance so you fall face down. (perks for workaround) also being able to just lie down. come on this is a pretty basic animation/function, they should add it.

as for making it work in consoles well... references at battlefield and calll of duty, i'm sure it worked in there!
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Makenna Nomad
 
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Post » Tue Sep 14, 2010 2:53 am

Ha ha ...sneak in a house while the owners are going prone upstairs...i like the ideia! :hubbahubba:
PS Oh wait... :rofl:
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Sammygirl500
 
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Post » Mon Sep 13, 2010 10:42 pm

They can put it in or not, makes no odds to me, seems like a waste of time without a scope and a serious rifle, but if they ever did put this in TES, I would never use it anyway. Crawling on your belly just doesn't gel with a heroic action fantasy, in my mind.
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Alexis Estrada
 
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Post » Mon Sep 13, 2010 7:24 pm

I think your missing the point. it's mainly a stealth application and not a battle application. you wouldn't get down on the ground when people are attacking you obviously. and as far as the animations for attacking someone prone go, it'd be just as weird looking as fighting a rat.

you say "no moron would use it" but what if i needed to remain unseen, and crouching didn't get me low enough. would going prone make me a moron?

i overlook enemy camps alot (especially in morrowind). you obviously aren't a stealth player so yeah, you wouldn't have much use for it i guess.


In real world yes, laying down will make you harder to see more important if you are on the top of a hill or behind small bushes. Because you lay still you will make no noise even if you stay in position for hours.
None of this is very relevant in TES, nice to have but rather pointless, an animation of your character going to bed would add more to immersion.

And yes it has no combat benefits without effective firearms, you can not use a bow or load a crossbow effectively, melee enemies can easy overrun you or flank you if you are a mage and can cast while prone.

And yes stupid to not have it in a shooter like Fallout, where it should add a lot to stealth and accuracy, you should also have the option to crawl while prone.
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Stephanie Kemp
 
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Post » Tue Sep 14, 2010 12:47 am

The ability to move while crouching or prone is much more interesting from a level design standpoint. It would be nice to design areas where you can't just go in standing. For example, entering a building at the eaves, and crawling along the woodwork in the ceiling. That's hard to do standing, but would be trivial when crouching.
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Laura Wilson
 
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Post » Mon Sep 13, 2010 9:49 pm


Aside from the stealth point of view (which is flawed. Its not quieter- trust me, best way to be sneaky is an ambush. Let them come to you, moving prone is very noisy, especially in a forest.) I really can't see the point of this, sorry.


well yeah it's quieter to move in forests without being prone,but thats only because of the leaves and stuff. moving on a stone, wood, or tile floor will be just as quite. and wood floors, technically the spreading of your body weight will avoid creaks.

I must admit though i was thinking more of sneaking in leather armor and not noisy metal armor

yeah but no i shouldn't have said quieter, but that doesn't really make me wrong about being able to go prone. i had some other good points.

p.s. you don't need to say sorry, because i'm sorry that you can't see it
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Rachel Hall
 
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Post » Mon Sep 13, 2010 6:19 pm

It would be neat to see, It would definitely help if you were trying to avoid detection in a forest or a field (and not moving). Other than that there isn't too terribly much use I can see for it in a land without guns.
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Jessica Thomson
 
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Post » Mon Sep 13, 2010 1:44 pm


  • hard time figuring out how to make it work with controllers
  • little demand from players
  • They would have to of created the game with this in mind, otherwise i foresee a lot of bugs.
  • It's not absolutely, 100 percent, necessary


There would be nothing hard about doing it on consoles. Tap button to crouch. Hold for a second to go into prone. Works well enough in pretty much any shooter that allows prone. :shrug:

I primarily play stealth characters but I honestly wouldn't use this feature. It's a priority thing. I would think there are better things they could spend dev time on than this. Plus as you said if they didn't start with this in mind it might not work out well anyway.
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Johnny
 
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