» Fri Jun 03, 2011 5:04 am
I worked hard on this post from a similar thread, so I may as well post it here too:
Note! All of this assumes that you are on a 1080p HDTV. A 720p TV screen's pixels are gonna be quite a bit bigger, especially if it is a big 720p screen.
*SKIP ALL OF THIS STUFF AND READ MY BOTTOM COMMENT IF YOU DON'T LIKE MATH*
1024x720? So that's 256 less horizontal pixels than 720p. My 24" monitor has a Horizantal resolution of 1920 pixels (Resolution: 1920x1080 (1080p)), and a horizontal screen length of 21". (I'm just measuring the monitor's LCD screen, not the plastic bars).
21in/1920pixels = .01094 inches/pixel.
Assuming pixels scale proportionally with screen sizes of the same resolution (1080p), let's do some conversions:
If my 47" HDTV is the same resolution as my 24" monitor, it's (47/24), that's 1.96 times the size of my monitor. (Let's round it up to 2.)
So that means that each pixel of my HDTV is .02188 inches, or twice the size of my monitor pixels.
(2 X .01094).
If you have a bigger TV, then you value will be slightly bigger, but seeing as my HDTV is about average size, we'll just use it.
So, you say the PS3 version runs at 1024x720? That's 256 Pixels less than 720p. Using the scaled-up HDTV pixels, that equates to about
(256 pixels X .02188 inches) = 5.6 Horizontal inches less of pixels. Now these are horizontal inches, not the inches that they measure TV's in (They measure the diagonal of your TV).
So, if you have a 47" TV like me, let's assume that the horizontal length of my TV is 2X times the horizontal length of my 1080p monitor, so it's 42". Since we know that my TV - Sized pixel is .02188 inches, let's get the height of my TV: 1080 pixels. So my TV height in inches is
(.02188 inches X 1080 pixels) = 23.63 inches. (This makes sense, because 1920x1080 can be a 16:10 or 16:9 aspect ratio.)
Because 1024 X 720 is 5.6 inches less on a 47" 1080p screen, it means that an ideal viewing screen for Crysis 2 at 1024 X 720 would be 5.6 inches smaller (width-wise) than my 47" TV. So take my TV's length horizontally, and subtract 5.6:
(42in - 5.6in) = 36.4 Inches wide.
Let's assume that my TV's height doesn't change, since we're comparing 1024 X 720 to 1280 X 720. (There's no height change in pixels there, just length.) So, now that we know the width and the height of this "Ideal PS3 screen", you can figure out the diagonal measurement in inches.
36.4^2 + 23.63^2 = X^2.
X = The diagonal length of your screen.
X = 45.1"
*READ HERE IF YOU DON'T LIKE MATH*
So, as you can see, the difference of pixels here, between 1024 x 720 and 1280 x 720 is only 2" of measured screen size. So if worse comes to worse, and this game does end up being 1024 X 720, rest assured that the difference is pretty dang small.
P.S: I know all of that mathy stuff was very unnecessary, but I'm really bored right now and I need something to do. Time can't pass quickly enough when you're waiting for Crysis 2. (Or PC recommended requirements. lol) =P
*EDIT* Disregard this. I Forgot that you have to take Area into consideration when doing ANYTHING with resolution. My Bad. 0.o