So is the PS3 Version going to have framerate issues?

Post » Sun Feb 07, 2010 5:22 pm

Its my understanding that the 360 is the easier platform to develop for.

That's what I've heard from quite a few devs
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Antonio Gigliotta
 
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Post » Sun Feb 07, 2010 4:50 pm

Oooooh, this is going to get out of hand.

The game is being developed at the same time for all platformers, there will likely be some minor differences, but unless you're tremendously nitpicky you'll enjoy the game regardless where you're playing.


Well in terms of the thread's topic, FPS, there will be a big difference from PC to Consoles.

I usually see a huge difference in fps from 24-30 to 60~ on my PC. Just alot more fluid.
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Prue
 
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Post » Sun Feb 07, 2010 3:13 pm

One thing is for shure, I'm buying PC, since my newly bought PC...But the PS3 version should use it's 25Gb Blu Ray disc to it's maximum capacity...at least.
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[Bounty][Ben]
 
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Post » Sun Feb 07, 2010 8:20 pm

No, they have 4+ years experience with the Cell processor.
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Danger Mouse
 
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Post » Sun Feb 07, 2010 3:01 pm

No, they have 4+ years experience with the Cell processor.


But they have mediocre porting experience, from what I remember...
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Jade Payton
 
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Post » Sun Feb 07, 2010 7:03 am

Well from what I understand the consoles will run this at what? 30 frames per second? To me, that sounds pretty damn low.
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xx_Jess_xx
 
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Post » Sun Feb 07, 2010 12:36 pm

Well from what I understand the consoles will run this at what? 30 frames per second? To me, that sounds pretty damn low.

usually 30 average, sometimes dips to 20-25 if huge battles.
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Poetic Vice
 
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Post » Sun Feb 07, 2010 6:15 am

usually 30 average, sometimes dips to 20-25 if huge battles.


Does that ever get choppy? I thought the eye could recognize fluent motion after (i think) 8 frames per second.
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Crystal Birch
 
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Post » Sun Feb 07, 2010 8:43 pm

Does that ever get choppy? I thought the eye could recognize fluent motion after (i think) 8 frames per second.


Rarely choppy, just feels weird/sluggish at an average of 30 since I play alot of pc games at 50-60 fps or higher.
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Liv Brown
 
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Post » Sun Feb 07, 2010 1:41 pm

Rarely choppy, just feels weird/sluggish at an average of 30 since I play alot of pc games at 50-60 fps or higher.


I think that's why it just sounds low to me then. I'm so used to the higher frame rate.
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Bryanna Vacchiano
 
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Post » Sun Feb 07, 2010 6:03 pm

lol, blame it on the developers and not Sony's awful system design, real classy. Some of the best developers in the industry have stated that the PS3 is crap to develop for. It has EVERYTHING to do with the system itself being terrible and very little to do with developer work ethic. The majority of PS3's graphical superiority has to do with them able to put uncompressed textures or high res textures on the larger disk.

It'd be tiring to wade through the numerous multi-plat games to point out the ones that perform poorly on the PS3. The most obvious example is Bayonetta. The only reason Oblivion runs better on PS3 is because it came out way later on the PS3

Sony did not decide to make their system more difficult to program for. The reality is they couldn't use hardware or software that mirrored the 360 to any degree, cuz MS would have stopped the PS3 from launch & delayed it with court battles as long as possible.
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Rob
 
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Post » Sun Feb 07, 2010 8:20 am

Sony did not decide to make their system more difficult to program for. The reality is they couldn't use hardware or software that mirrored the 360 to any degree, cuz MS would have stopped the PS3 from launch & delayed it with court battles as long as possible.


Because Microsoft have any kind of ownership over modern computer design? Oh wait, no, they don't.

Sony didn't decide to make their system more difficult to program for, that's just a side effect. Theoretically, the PS3 is quite the number cruncher - they took a gamble that people would use that to do cool things, like more complex physics or AI. They didn't.
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Janette Segura
 
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Post » Sun Feb 07, 2010 5:20 pm

So, YES, it does fall on the developers to actually learn to make the games for both consoles for a multiplatform release.
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Alina loves Alexandra
 
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Post » Sun Feb 07, 2010 7:32 pm

If the PS3 version is not at the very least equal to the 360 version, I am not buying.


Have fun never playing a multiplatform game again. Most multiplatform games look slightly better (sometimes play better) on the xbox 360. It's just easier for developers to develop on the 360 and then port it to the ps3.
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Andres Lechuga
 
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Post » Sun Feb 07, 2010 2:24 pm

Because Microsoft have any kind of ownership over modern computer design? Oh wait, no, they don't.

Sony didn't decide to make their system more difficult to program for, that's just a side effect. Theoretically, the PS3 is quite the number cruncher - they took a gamble that people would use that to do cool things, like more complex physics or AI. They didn't.

They're call patents & copyrights, look it up.
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Causon-Chambers
 
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Post » Sun Feb 07, 2010 9:46 am

They're call patents & copyrights, look it up.

You really think microsoft has patented general purpose processors?
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Patrick Gordon
 
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Post » Sun Feb 07, 2010 9:45 pm

They're call patents & copyrights, look it up.


Yes because last I checked there are never similar cpu and gpu designs on the market. :facepalm:
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roxxii lenaghan
 
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Post » Sun Feb 07, 2010 8:12 am

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Kelly Osbourne Kelly
 
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Post » Sun Feb 07, 2010 6:34 pm

You really think microsoft has patented general purpose processors?

Microsoft would definitely have held back PS3 release for years if it had any architecture that could be argued as resembling the 360. We're talking about rival companies, not friendly acquaintances. So, yes, Sony couldn't afford to give even the slightest opportunity for that event to take place. They were already releasing the PS3 post 360, putting them at a disadvantage right from the start.
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biiibi
 
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Post » Sun Feb 07, 2010 10:40 am

I found this to be very entertaining
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Elea Rossi
 
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Post » Sun Feb 07, 2010 5:19 pm

Microsoft would definitely have held back PS3 release for years if it had any architecture that could be argued as resembling the 360. We're talking about rival companies, not friendly acquaintances. So, yes, Sony couldn't afford to give even the slightest opportunity for that event to take place. They were already releasing the PS3 post 360, putting them at a disadvantage right from the start.


They do not have the ability, nor legal right, to do anything of the sort, or anything resembling that.
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Emily Shackleton
 
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Post » Sun Feb 07, 2010 12:59 pm

Microsoft would definitely have held back PS3 release for years if it had any architecture that could be argued as resembling the 360. We're talking about rival companies, not friendly acquaintances. So, yes, Sony couldn't afford to give even the slightest opportunity for that event to take place. They were already releasing the PS3 post 360, putting them at a disadvantage right from the start.


A pointless lawsuit that would have gone nowhere that microsoft probably wouldn't have even filed in the first place. That would be like AMD trying to sue Intel because they both make processors. I'm sure sony was working on the architecture long before they had the full details of what was in the 360. They wanted to make it the way they did. Like someone earlier posted, they took a gamble and lost. On the flipside, their exclusives are best looking console games around because of it.
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Nikki Lawrence
 
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Post » Sun Feb 07, 2010 1:51 pm

No idea what's been said but I think the PS3 is technically a bit more powerful than the 360. Better processor or something I think. Don't think it will have problems with FPS.
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Céline Rémy
 
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Post » Sun Feb 07, 2010 11:02 am

Hence the software differences between the consoles as well.
I recognize the advantages of both, but ultimately the PS3 has more power & capacity for growth & development in terms of titles ( ex-Multiple disc 360 titles). Developers are really starting to put it to good use. I was decided by game comparisons such as Infamous vs. Prototype. Big difference in graphical quality and effects, easily distinguished. And aside from the game details, basically the same thing- open world sandbox with superpowered main character. Just one of a ever growing number of examples.
Can't control the choices the devs make short of choice of system & whether to purchase the software. I prefer to go with a product because of it's quality, not it's popularity. If it's a superior piece of tech it will show that in the end. The debate is a matter of semantics & opinion at this point.
Nuff said, haters will be haters.
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Dj Matty P
 
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Post » Sun Feb 07, 2010 8:41 pm

I'm sure sony was working on the architecture long before they had the full details of what was in the 360. They wanted to make it the way they did. Like someone earlier posted, they took a gamble and lost. On the flipside, their exclusives are best looking console games around because of it.

Well said, with the exception of the part about gambling and losing. The final determination won't be seen until the end of this console generation.
Initial dev favoritism towards 360 because it's easier is just that, initial. It's not a surprise, it's human nature to take the easier path of least resistance. At least until you see someone else put in more effort & get a bigger return for it. I'm sure Sony saw that going in.
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Vickey Martinez
 
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