So is the PS3 Version going to have framerate issues?

Post » Sun Feb 07, 2010 5:17 pm

As for PS3 framerate issues, we'll only see that if the same mistakes from the previous titles are repeated by the devs. Hopefully not.
PCs having more power due to their being more recent doesn't factor into the discussion. High end PCs will always be the leading edge in gaming performance. Of course PC framerates will exceed consoles when comparing the best each platform has to offer.
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Latisha Fry
 
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Post » Sun Feb 07, 2010 4:58 pm

I love my PS3, and even I know that it will be inferior to 360 and PC versions. But I don't care. As long as I get to play Skyrim, that's all that matters.
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Kristina Campbell
 
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Post » Sun Feb 07, 2010 10:54 am

Well said, with the exception of the part about gambling and losing. The final determination won't be seen until the end of this console generation.
Initial dev favoritism towards 360 because it's easier is just that, initial. It's not a surprise, it's human nature to take the easier path of least resistance. At least until you see someone else put in more effort & get a bigger return for it. I'm sure Sony saw that going in.

We're not in "initial" stages any more, we're 6 years on, and the situation remains effectively unchanged.
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Haley Cooper
 
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Post » Sun Feb 07, 2010 3:13 pm

We're not in "initial" stages any more, we're 6 years on, and the situation remains effectively unchanged.

PS3 has been on the market for 4 1/2 years. Where did you get the other year and a half from?
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lolli
 
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Post » Sun Feb 07, 2010 9:03 pm

PS3 has been on the market for 4 1/2 years. Where did you get the other year and a half from?

An off the cuff comment I didn't bother to think through - consider it corrected!
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Flutterby
 
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Post » Sun Feb 07, 2010 11:14 am

Why do so many microsoft gamers constantly feel the need to say "PS3 SUX!"? Is it that they constantly need to reassure themselves of their choice in console? How sad. I think some people need to grow up.


And though the PS3 is harder to develop for, it is significantly more powerful in almost every respect than the Xbox 360. The problem is that developers rarely ever utilise this extra power, and the PS3 versions of games suffer for it.
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Conor Byrne
 
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Post » Sun Feb 07, 2010 10:14 am

An off the cuff comment I didn't bother to think through - consider it corrected!

Not a first...
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Ludivine Poussineau
 
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Post » Sun Feb 07, 2010 5:33 pm

Not a first...

Of course not, nobody's perfect. While I do try to always be factually accurate, sometimes I can be off by 30%!

The difference is, when I'm wrong, I admit it.
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Melly Angelic
 
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Post » Mon Feb 08, 2010 12:19 am

I don’t care what the graphics look like. Everybody knows the graphics look nice in Bethesda's games. It’s too bad Bethesda has never made a game that works for more than a few seconds at a time. Everywhere you turn the frame rate drops, something won’t load, quest was never programmed to finish, game dies all together, and they never ever fix it.
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Gavin Roberts
 
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Post » Sun Feb 07, 2010 1:20 pm

I don’t care what the graphics look like. Everybody knows the graphics look nice in Bethesda's games. It’s too bad Bethesda has never made a game that works for more than a few seconds at a time. Everywhere you turn the frame rate drops, something won’t load, quest was never programmed to finish, game dies all together, and they never ever fix it.


Never had that problem at all. Aside from the crashes in Oblivion (particularly when closing), I can't say I've experienced any of that. Given Daggerfall was pretty buggy, but that's been SO long ago I don't consider it significant.
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Eric Hayes
 
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Post » Sun Feb 07, 2010 9:05 am

What?? No, please don't eat up Sony's marketing. (And to make it clear this isn't console war stuff, I own a PS3.)

The Cell processor is NOT a better design than modern processors at all.

Personally I'm very interested to see what's up with Nintendo's new console too. Rumor has it they are working very hard at wooing third parties, and they've made a mystery announcement that they (paraphrase) "regret working alone in the past and wish to partner with another company to provide a complete online experience" for their next system. Are they working with Valve using Steam for their console? Are they joining forces with Microsoft? Are they in a partnership with some other company? Who knows, but their console will very likely blow the PS3 and Xbox 360 away... so it would be very interesting if Bethesda ports Skyrim to this new machine. If it does, will the PC get a patch for any graphical enhancements this new machine allows? It's possible Skyrim will be a part of this generation, never getting such an upgrade since the new machine likely launches a full year after Skyrim, but I think it's intriguing.

i wasnt saying the cell is a better design than all modern processors, just a good amount of them. and i know sony probly wont try using an upgraded version on the ps4 bc of the extra effort the devs had to put forth to effectively understand it. but that doesnt mean another computer company wont take the concept of the cell and improve on it(witch is probably happening right now). i want 2 see what nintendo comes up two, but i didnt know they were partnering with another company on their next console.
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Sian Ennis
 
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Post » Sun Feb 07, 2010 11:03 am

i want 2 see what nintendo comes up two, but i didnt know they were partnering with another company on their next console.

When did they say they were partnering with someone else?
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Life long Observer
 
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Post » Sun Feb 07, 2010 10:23 am

"Standard" and "Improvise" are two polar opposites. You can have a fancy new car without having to redesign the wheel!
In any case, Blu-Ray is an evolutionary step, the Eyetoy was a gimmick at best (And, arguably, even though the tech is mature enough to be useful these days, still is), and the Cell processor is too much of a background detail. Nobody but tech-addicts like ourselves would care about it if it wasn't a part of their marketing - it's a fancy processor design, but it's not magic, and I would say a failed experiment. It would not surprise me in the least if the PS4 went back to a more traditional setup, with several general purpose units, rather than the cell's one general purpose unit and 6 special purpose units, as developers haven't shown any particular interest in taking advantage of that. Far from being the element that puts the PS3 ahead of the pack, most of its problems come from it. The design has its uses (And it's certainly not a new concept, not by a long way), but apparently gaming is not one of them.

(And for the record, '64-bit games' is a marketing term, referring to the bus size of the GPU - a 128bit bus lets you push more data. The 360's Xenon is a 64bit chip, I believe, so funnily enough we *are* still playing 64bit games - but again, that's a purely background technical issue, and has no bearing on anyone. To market a console based on CPU architecture or bus size are just more modern equivalents of blast processing)

i agree the eye toy was a gimmick, but that gimmick led to a motion gaming craze that is begining to flood the market. i agree sony probly wont use an upgraded version of the cell in the ps4. but whos to say that a computer company isnt improving on its design right now. you never know man, all processors in the near future may end up using its desing. i seriosly doubt that the 360 still uses a 64 bit gpu.
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Sherry Speakman
 
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Post » Sun Feb 07, 2010 11:13 pm

When did they say they were partnering with someone else?

i have no idea, the guy that commented on my post said that, but it doesnt suprise me that much. after all did sony partner with ibm in the creation of the cell, and they partnerd up with samsung (i think) in the creation of blue ray.
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Gavin boyce
 
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Post » Mon Feb 08, 2010 12:10 am

i have no idea, the guy that commented on my post said that, but it doesnt suprise me that much. after all did sony partner with ibm in the creation of the cell, and they partnerd up with samsung (i think) in the creation of blue ray.

Yea, IBM with the Cell and it was Toshiba I believe as well. Everything pertaining to Project Cafe right now is only a rumor.
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Isabel Ruiz
 
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Post » Sun Feb 07, 2010 12:35 pm

you know whats funny! this thread was originaly a simple question with a simple answer. and turned out to be one heated discussion. this is one of the longest threads i have seen on the forums lol.
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Alexis Estrada
 
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Post » Sun Feb 07, 2010 12:50 pm

Never had that problem at all. Aside from the crashes in Oblivion (particularly when closing), I can't say I've experienced any of that. Given Daggerfall was pretty buggy, but that's been SO long ago I don't consider it significant.


Yeah Oblivion did crash a lot, but there where and still are bugs everywhere. Just not so much as Fallout 3 which is what I guess I was referring to.
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Alexxxxxx
 
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Post » Mon Feb 08, 2010 12:30 am

Is the PS3 version going to be the inferior version again. In both fallout 3 and fallout new vegas the ps3 has really bad frame rate compared to the xbox 360 version. i really dont get why the xbox 360 is the lead platform. Its a lot easier to port from the PS3 to the 360 than the other way around. Will the new engine fix the frame rate problem?




If the PS3 version is not at the very least equal to the 360 version, I am not buying.



I Have a Ps3 and Mine worked fine. Im not going to buy a new system though Untill the next PS system comes out....I personally like playstation....*Shrug*
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saharen beauty
 
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Post » Sun Feb 07, 2010 10:04 pm

i agree the eye toy was a gimmick, but that gimmick led to a motion gaming craze that is begining to flood the market. i agree sony probly wont use an upgraded version of the cell in the ps4. but whos to say that a computer company isnt improving on its design right now. you never know man, all processors in the near future may end up using its desing. i seriosly doubt that the 360 still uses a 64 bit gpu.

The 360 has a GPU with a 128bit memory bus, but the processor is 64bit. My point was that comparing game systems by "how many bits they have" is not a very good measurement.

And no, the Cell's design will never be used in mainstream computers. It's not designed for that, at all. It's tailored for number crunching, not fast execution of arbitrary instructions, it's *terrible* at multiple general purpose applications. It's not a general purpose design, it will never replace general purpose designs, it was never *trying* to replace general purpose designs.
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KiiSsez jdgaf Benzler
 
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Post » Sun Feb 07, 2010 9:42 pm

The 360 has a GPU with a 128bit memory bus, but the processor is 64bit. My point was that comparing game systems by "how many bits they have" is not a very good measurement.

And no, the Cell's design will never be used in mainstream computers. It's not designed for that, at all. It's tailored for number crunching, not fast execution of arbitrary instructions, it's *terrible* at multiple general purpose applications. It's not a general purpose design, it will never replace general purpose designs, it was never *trying* to replace general purpose designs.

you never know man, after all we cant see into the future.
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Isaiah Burdeau
 
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Post » Sun Feb 07, 2010 2:31 pm

you never know man, after all we cant see into the future.

Yes, it's possible that, while we already have more efficient designs tailored for general purpose computing, our general purpose computers will move to a special purpose design. It's also possible I'll turn into a teapot, or that as I try to type this the atoms in my finger will align perfectly with the key and it'll slip straight through.

There is absolutely no reason, nor incentive, nor advantage. It's not going to happen.
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Star Dunkels Macmillan
 
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Post » Sun Feb 07, 2010 4:41 pm

It's also possible I'll turn into a teapot.


http://images2.fanpop.com/images/photos/8200000/Mrs-Potts-and-Chip-beauty-and-the-beast-8251234-474-493.jpg if I were you... :lol:
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Darren
 
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Post » Sun Feb 07, 2010 7:20 pm

Oh man by the logic of some of the people in this topic a Nintendo/Microsoft collaboration is all but confirmed.

Xbox 360:
Power PC triple core CPU
AMD R500 graphics
512MB RAM
4GB on board flash memory

Nintendo's Project Café (rumored):
Power PC triple core CPU (newer and more powerful than the Xbox 360's)
modified version of AMD R700 graphics
At least 512MB RAM
8GB on board flash memory

If it's not a joint Nintendo/Microsoft system, some people think Microsoft could sue Nintendo? No, it does not work that way.
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SEXY QUEEN
 
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Post » Sun Feb 07, 2010 9:57 pm

Only if BGS truly hates the PS3 with a passion (apparently some people do... PSN anyone?). However, if Todd says the experience will be equal on all platforms, then it will be.
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Alessandra Botham
 
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Post » Sun Feb 07, 2010 3:41 pm

I'm really hoping Project Cafe has more than 512mb of RAM. There's no reason not too. How can their next system ship with the same RAM as Sony's and Microsoft's current system?
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Reanan-Marie Olsen
 
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