» Mon Dec 12, 2011 10:43 pm
Threads like these make me sad, and make me lose hope for the future of gaming.
Not because the OP of said threads brings up a disturbing point, but because the OP of said threads is so totally off base about their concerns.
I hate over simplification in games as well. And that reason is EXACTLY why I flocked over to Elder Scrolls the first time I experienced Morrowind, and haven't left since.
There is nothing "simple" about Morrowind, Oblivion, or Skyrim.
The "streamlining" this series has made as it's progresses has been a -positive- simplification. It's removed the tedium from the previous installments each time.
Overly tedious and less user friendly is not "positive" complexity. It's negative.
Punishment in a video game is a good thing. Overly punishing for no reason is not a good thing.
While up until Skyrim, Morrowind was my favorite game of all time, there are some unnecessarily bad elements of that game. It has a horrible "dice roll" based combat system, the movement speed is a nightmare (literally - when I'm running in Morrowind, it feels like those dreams where you're trying to run, but you can't, because you're stuck).
There is some negative simplification, yes. Being able to join all guilds with all characters I do not like. I believe that Morrowind did that better. If I am a full on warrior, why should I be able to advance all the way to arch-mage of the Mage's Guild when I don't have any magical talents?
However, while that's a simplification that I don't care for, there's one easy solution to that - roleplay
I'll be perfectly honest, until recently, when I started posting in these forums, that was never really an issue that bothered me, because I roleplayed. My mage heavy characters would never think of joining the Fighter's Guild anyways. My dark assassin wouldn't join the Thieves Guild. And it's not really "self imposed limits", it's just sticking within the confines of the roleplay that I have developed.
Speaking of roleplay, I do not view the loss of Attributes as a "simplification" in the least bit. I am neutral about Attributes. I don't think Morrowind or Oblivion are better or worse for having them, and I certainly don't think that Skyrim is worse for not having them. I probably do prefer Skyrim's system of perks, and no Attributes to be honest, but I really don't care about Attributes one way or another.
Why? Because I'm a roleplayer.
More numbers =/= roleplaying. Not to me. I am an actor in real life, and nowhere in the process of developing a character for a performance is there numbers or stats. What does go into the process though is a study of the character, and an anolysis of that character - his likes and dislikes, his quirks and personality traits, and his goals and objectives. Through that anolysis, it is up to me, as an actor - playing the role of a character - to decide how it is that my character progresses through the script. There are a lot of areas where I get my interpretation - the script, my director, the writer, and myself. But none of those involve numbers.
I do the same thing with roleplaying in a video game. I look at my character, I look at what I want to accomplish as a player, and I develop a character that fits that. I develop a basis for the personality of that character, and I watch as that develops and grows over the course of the game. If I roleplayed right, my character is not the same person at the end of the game as he was at the beginning of the game. And not once in any of these games has my character stayed stagnant.
I believe that Skyrim allows me for even more roleplay opportunities than Oblivion or even Morrowind. The perks system is a wonderful thing that really allows you to personalize each character. I am playing a dual wielding, heavy armored warrior. My best friend is also playing a dual wielding, heavy armored warrior. Thanks to perks, our characters are completely different, as we've perked in different areas that make our characters unique and play differently. If this was Morrowind or Oblivion, we'd be the same - Blade, Heavy Armor, Strength and Endurance Attributes - the only differences would be a couple skill choices here or there for flavor. But in Skyrim, the skills that we share are unique even, because we've perked them differently. I want to be more of a magic wielding warrior, so I've forsaken some of the combat perks that my friend has and focuses as well on magic skills. That means our one handed skills play differently. That, to me, is more depth, more complexity, and more customization for characters, and better roleplay mechanics, because we have more choice on how to build our characters. Skyrim has given me more tools to better roleplay with than Morrowind or Oblivion did. Morrowind or Oblivion, our combat skills max out at 100, and our Strength and Endurance attributes max out at 100, and that's that. Our characters are totally identical in those regards.
In Skyrim, our One Handed and Heavy Armor skills max out at 100, but he's still a different warrior than me. While I have focused on the Dual Wield branch of One Handed, and maxed out the Juggernaut skill of Heavy Armor, and maxed out my Bladesman perk, he's done all that as well as perked up into the Heavy Armor branches, as well as the One Handed power attack branch, and given his combat some extra flair. Meanwhile, I have forsaken those additional trees, and perked up into Conjuration, Alteration, and Restoration, which gives me my flair.
And in Conjuration (my favorite skill), I've perked up the Necromancy branch of perks, while another Conjurer may be completely different by perking up the Atronach branch of perks.
Skyrim is far superior in this manner than Oblivion or Morrowind. It's added more depth and complexity, because now I am using my brain MORE. But instead of using it on tedious tasks like min / maxing an attribute system, I am using it for fun purposes like building and developing a character, and watching his personality grow as he experiences the world.
And the world of Skyrim is quite simply put, the best virtual world I have ever experienced in a video game. There is so much to find and encounter, so many surprises and hidden details. It makes roleplaying a character the best roleplay experience I've ever had.