Threads like these make me sad, and make me lose hope for the future of gaming.
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And the world of Skyrim is quite simply put, the best virtual world I have ever experienced in a video game. There is so much to find and encounter, so many surprises and hidden details. It makes roleplaying a character the best roleplay experience I've ever had.
Excellent Post, shame it will be skipped by many.
It really is the age old argument between Pen and Paper roleplayers sneering at the Live Action Roleplayers. Live Action roleplayers had to watch their body language, tone of voice and entire presentation of character.
This to some, despite a simplified ruleset made it a highly more advanced roleplay, which require a lot of constant thinking and brainpower, and most importantly focus. The pen and paper roleplayers dismissed it because the skills and abilities were simplified hugely to be workable in a live setting.
BUT.. this is where we have a problem, and my issue. The simplification issue is not so much with the stats, but the presentation of the game.
To justify simplification to allow for a more live action style of roleplay, you have to introduce elements where the personality of the player is imperative, instead of the stats. This is where Skyrim fell down for me.
Quick Disclaimer: I still adore the game, so fell down is a purely an admission of where I see fault.
Simplifying the rules, but without adding complexity to EMOTIONAL CHOICE rather than MATHEMATICAL CHOICE, you do remove some elements of defining the character through the story. This is achieved through multiple ways to complete quests, more story based non-combat quests (no.. not collect 10 butterfly wings!), and a stronger array of quest branches (I mean seriously.. you're going to force my good character with a hatred of assassins into a conversation tree which only has ONE option, which is .. Yes, I will Kill For You Little Boy... I mean.. really!?!).
It actually makes ME sad as a roleplayer, to see so many complaints about the math being simplified (and by the way, ignoring a lot of the invisible math that goes on behind the scenes), and yet so few comparatively about the removal of Quest and Choice options. Which to me, define character far more.