I understand that companies exist to create a profit, and maybe this drive for simplicity is simply the result of what the market wants. In the past video games were enjoyed by less people, arguably the more "scholastic" type of individuals. It certainly wasn't "cool" to play video games when I was a kid. Now video games have been brought to almost every market segment pushing the cultural and age envelope to all extremes.
If you look through some developer interviews and what not, the impression you get for the removal of things such as character attributes, spell making, health/magicka/stamina amounts that aren't divisible by 10, weapon types, branching dialogue, quest NPCs not being essential immortals, unique and interesting placed loot etc. is that they want as many people as possible to be able to master the game.
All of this is very unfortunate for those of us who enjoy building and developing a successful RPG game character. The have explicitly tried at every turn to ENSURE that whatever character you play is a total success, impossible to mess up. The problem is that really takes the joy out of actually being a success. Putting any intellectual effort into properly building a character in fact just breaks the game as even the hardest difficulty is a joke.
Thanks for reading.