» Sat Feb 12, 2011 6:40 am
I really don't see any problems with ditching the compass, even for people who love/need the had holding that oblivion had. I don't think it is unreasonable at all to completely do away with onscreen quest markers, but simply have them on your map. The way GI described it, flicking to the map sounds quite easy, a button press and simple gsture, no multple clicks or buttons presses to hop across numerous tabs. So for those who need to be directed every step of the way, an incredibly easily accessible map with a quest marker sounds almost as helpful (read: coddling) as Oblivion's onscreen quest markers, they can pop open their map every few seconds to check their route, plus it unclutters the screen making for prettier, more immersive gamplay. Another possibility would be to have the compass pop up on the bottom, along with quest pointers whenever you're paused in the map screen, or even any menu screen, such as inventory.
For the people rallying around the hands off approch of Morrowind, trumpeting a desire for realism, then I think on-map quest markers outght to be a reasonable concession. I mean come on, say you're lost out in the back country, you're trying to find the next town, if you come across a nice old lady in a cabin in the woods, wouldn't you rather have her mark the location of the town on your map rather than writing down a convoluted set of directions about taking a left after the small clump of trees and a right at the boulder in the shape of Uriel Septim (Note: do not eat the candy that the nice old lady's house is made out of either, just get your directions and leave... fast.)? I can very easily imagine that after months of wandering around in the wilderness, my map (if i had one) would proabably be covered with hasty scrawlings and little notes about the locations i'd passed, or seen. I would be sure to note the remote cottage to which i had to return after playing messenger-boy and running to the next town, It would sure svck if I forgot to head back there and pick up the spare change and candy that old lady had promised me for my help with her errand.
Personally I think it would be WAY cool if your map automatically accumulated notes about the places you visited or notable quests that you'd done at particular places, or even make notes about the habitants of caves that you had explored, just so that, you know, you can be sure to pack some fire scrolls before taking on that horde or vampires next time. It would also be neat if you could make your own map markers, for example "awsome vista: come back for screenshots" or "unmarked cottage" or "secret underwater entrance to wizard's lair."
As for "what direction am i facing?" let me tell you first-hand that when you are tromping through the woods along an unmarked trail (ex: an eye trail) or simply blazing your own to a hidden spring, you never ever walk along with your compass held out in front of you with your nose to the needle. You just trip and fall and break your face, or worse, your compass. When you're orientering, you pause, check your map, your compass, get your bearings, plan your route, then proceed to hike towards your desitnation. With a super-easy to access map, it should be no sweat to determine which way you are facing as long as you haven't loaded some stupid mod that messed up your on-map location icon (why would you do a stupid thing like that?).
If you're just dying for some constant on-screen indicator of direction, perhaps someone will make a mod that gracefully adds an unobtruive compass to the game. I'm not sure when the compass was invented in earth history, but perhaps we could suspend belied and say that handheld compasses exist in the Elder Scrolls universe. Perhaps you could equip it in a weapon slot and actually hold it out in in front of you (note; it requires an acrobatics skill of 40 so as to not trip and fall and break your face (read: permanent 20% blindness, can't be cured)). Maybe it could even have some backstory, like maybe some clever wizard discovered this rock that stuck to metal objects and fashioned it into a device that reliably told you your direction. It became very popular after people's innate sense of direction inexplicably vanished along with this strange object that was projected in front of each person's field of vision that indicated magnetic north (it is said that the Hero or Burma, ordained by the gods to stop the oblivion crisis, was able to focus his energy and determine the direction of the single thing he most wanted at any time from anywhere in the world! Can you imagine that!?)
As far as removing other HUD elements, I won't want to see a removal of targeting pippers. Particularly if damage is location-based i need some way to precisely aim my strikes. As far as health, I doubt we'll see the regenerating health now becoming so popular in FPS games. I would be ok with onscreen effects (blood, color/contrast shifts, stc) to indicate the status of my character, but they can't obstruct my vision significatly, even if my character is suddenly crippled and unable to run or swing his sword. I like the idea of "slowed-down time" or some other visual/gameplay effect that kinda gives you a slight little advantage as you near the final moments of your life, when your adrenaline is gushing and ever fiber of your being is bent on survival. A subtle indicator of enemy health is needed, i think more than just thir behavior. If i'm a sneaky sniper, I want to be damn sure that my target is near death before i approch with my dagger to finish him off instead of wasting more arrows. The ring indicator used in oblivion was fairly good and mostly unobtrusive when in first person, but when in third person, with no targeting pipper, it just looked awful.
TLDR versoin: quite you're damn whining, Skyrim's going to be great. Not perfect, but great.