The 10 Races of Skyrim

Post » Wed Mar 09, 2011 5:11 am

They don't belong in skyrim the come from different places, the only thing that can make them belong is clothing etc.

Uh, I know. I meant belong as in live there. Species adapt. We've never seen a Khajiit from Skyrim so they have the potential to look totally different.

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Orcs... doesn't need horns. They're big green/brown pig people. And they don't seem to be a very barbaric race either, something like a more sophisticated Krogan.

I also agree with the poster who said somewhere that orcs are like "sophisticated krograns." That was a fine way of putting it.

I love the Krogans but they're no where even close to Orsimer. If anything, Krogan are more sophisticated than them. They have laws and creeds that apply to their entire race unlike Orcs who are simply... there. They're just angry and aimless.
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Casey
 
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Post » Wed Mar 09, 2011 11:32 am

Uh, I know. I meant belong as in live there. Species adapt. We've never seen a Khajiit from Skyrim so they have the potential to look totally different.


i'd wager that we could see more muscular characters in the more rural parts of skyrim, and slimmer character on cities due to the "easier" city life, longer hairstyles/beards/mane (thicker fur) for characters living in the colder regions, little things like these are what i'd like to see.
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Christie Mitchell
 
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Post » Wed Mar 09, 2011 11:36 am

Altmer: Like you said, they should be prettier. They must be fair, tall, and have an air of intelligence.

Bretons: These are kind of a grey area. What do you do with them? I think the gaunt and bony look of the concept art is an interesting direction. They are half-elven in a way and should have elven characteristics but also the stature of men. This is probably one of my favorite races.

Khajiit: This is where you start making a huge mistake. Why would you even begin to assume that the races would physically adapt to the area? How long have they been there? WHY would they adapt anyway? Animals in snowy environments adapt colored fur as camouflage against predators. As an intelligent and capable race, the Khajiit would hardly evolve in such a way to need camouflage considering they don't have any natural predators. I'd agree with all of the leg stuff though and it is likely they would have more varied fur patterns for the reasons mentioned above (there would be no one predominant pattern besides the pattern they originally had and mutations of that).

Bosmer: Yes, short agile bodies is the way to go here. Bosmer should have the strength to climb things easily and jump good distances while the speed and agility to shoot a bow and run down prey. I'm not sure giving them animal eyes is the way to go but a slight deviation from normal elven eyes is not unexpected.

Orsimer: More green and more ugly than Oblivion. The most important thing is to make the external teeth not be symmetrical. These people are cursed so why does it look like they all have perfectly straight teeth 24/7? Are braces mandatory in Orsimer culture?

Dunmer: Yes, Morrowind hit the Dunmer right on his ash-colored head. Dunmer are like the neutral evil race of Tamriel. As to them looking 'ugly', there is no precedent for that concept. As far as I can tell throughout folklore and fantasy settings dark elves were considered different from regular elves solely for their personalities, geography, and coloration. They are not often depicted as being ugly at all. This follows from D&D lore where they were also cursed into their appearance as well but retain a beauty as enticing as any other elven race. I'm no lore master but from what I can pick up the Dunmer were cursed by the Daedra they worshiped. As such, why would the Daedra ruin the beauty of it's own followers? Turning their skin a different color is a far cry from making them actually ugly.

Redguard: Keep them about the same I guess. I never use them on account of combat skill bonus redundancies so it doesn't effect me much

Imperial: Just keep them with Roman features. Each of them should look like he could be a President or King.

Argonians: Again, they would not physically adapt to their surroundings unless they had lived there for tens of thousands of years. You can change their look purely for aesthetic reasons but don't try to use a pretense of "evolution" for it. Personally, I'd enjoy them looking closer to http://louissantiago.files.wordpress.com/2010/09/lizardman2.jpg or http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG246b.jpg than http://images.uesp.net/2/25/Argonian_official.jpg, but that's just a personal thought. I guess I'd like them more prehistoric looking than looking akin to a large salamander. Sadly I believe they are amphibians instead of reptiles so they probably wouldn't look as awesome and menacing as I'd prefer.

Nords: I'd say they look pretty good so far. Braided beards and locks would be cool but I could go without. Look to http://www.todayandtomorrow.net/wp-content/uploads/2009/11/kneecam_no_1.jpg for inspiration
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Sara Johanna Scenariste
 
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Post » Tue Mar 08, 2011 8:31 pm

Hey Luke, can you give me a link to that concept art undedited? I've only ever seen it cut off from the left.


You can see it on the wall at 2:41
http://www.youtube.com/watch?v=gI5-GZkKBDQ

3:36
http://www.youtube.com/watch?v=EC4ddhw5Mtg
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Lynette Wilson
 
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Post » Tue Mar 08, 2011 11:07 pm

You can see it on the wall at 2:41
http://www.youtube.com/watch?v=gI5-GZkKBDQ


lol at the 'Viking book' to the bottom right

Also at 4:19 you can see another Viking book and a book on Samurai behind the guy. Samurai stuff possible?
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zoe
 
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Post » Wed Mar 09, 2011 10:33 am

Well, they're not really reptiles, they're a fictional evolutionary strain in the TES world (and not related to any of the others) so they can have whatever the devs want. But I'd like to see something difinitive upon the matter, rather than continuing to have changes of that between games.



Well that was sort of my point. But yes a definitive choice one way or the other is the best. Which actually goes back to my point on bretons. Do not spontaneously add pointed ears because some people love elves. They have not had pointed ears in a game yet, why do they suddenly gain them. There are ways to make races distinct and different without adding characteristics they never had.
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Lil'.KiiDD
 
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Post » Tue Mar 08, 2011 8:56 pm

Khajiit: This is where you start making a huge mistake. Why would you even begin to assume that the races would physically adapt to the area? How long have they been there? WHY would they adapt anyway? Animals in snowy environments adapt colored fur as camouflage against predators. As an intelligent and capable race, the Khajiit would hardly evolve in such a way to need camouflage considering they don't have any natural predators. I'd agree with all of the leg stuff though and it is likely they would have more varied fur patterns for the reasons mentioned above (there would be no one predominant pattern besides the pattern they originally had and mutations of that).


That's exactly what I was saying. I'm all for updated graphics, maybe even a fur shader (Fingers crossed), but a civilized race with no predators or even pray most of the time doesn't just "adapt" to the area. I understand that TES is not our world, but come on.
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Ana Torrecilla Cabeza
 
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Post » Tue Mar 08, 2011 11:26 pm

Khajiit: This is where you start making a huge mistake. Why would you even begin to assume that the races would physically adapt to the area? How long have they been there? WHY would they adapt anyway? Animals in snowy environments adapt colored fur as camouflage against predators. As an intelligent and capable race, the Khajiit would hardly evolve in such a way to need camouflage considering they don't have any natural predators. I'd agree with all of the leg stuff though and it is likely they would have more varied fur patterns for the reasons mentioned above (there would be no one predominant pattern besides the pattern they originally had and mutations of that).

Argonians: Again, they would not physically adapt to their surroundings unless they had lived there for tens of thousands of years. You can change their look purely for aesthetic reasons but don't try to use a pretense of "evolution" for it. Personally, I'd enjoy them looking closer to http://louissantiago.files.wordpress.com/2010/09/lizardman2.jpg or http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG246b.jpg than http://images.uesp.net/2/25/Argonian_official.jpg, but that's just a personal thought. I guess I'd like them more prehistoric looking than looking akin to a large salamander. Sadly I believe they are amphibians instead of reptiles so they probably wouldn't look as awesome and menacing as I'd prefer.

Well, in my defense...

I don't think the races should have any differences that could only be brought about through evolution. Khajiiti shouldn't be white, and Argonians shouldn't look any different. Read the lore, people. The races haven't been exclusively in those areas long enough to begin showing any major differences.

It's not about that but if it was, I'd assume Mundus's form of evolution is much different than our own. It's about subspecies we haven't seen yet in a province that has not been explored by the player. It's also about redesigning races as they do with armor, creatures, and just about everything else for each installment. How do you explain the new Elven longswords? They're just remodeled, that's all.

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Orsimer: More green and more ugly than Oblivion. The most important thing is to make the external teeth not be symmetrical. These people are cursed so why does it look like they all have perfectly straight teeth 24/7? Are braces mandatory in Orsimer culture?

I feel you on the teeth but more green? :sick:

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Bosmer: Yes, short agile bodies is the way to go here. Bosmer should have the strength to climb things easily and jump good distances while the speed and agility to shoot a bow and run down prey. I'm not sure giving them animal eyes is the way to go but a slight deviation from normal elven eyes is not unexpected.

Dunmer: Yes, Morrowind hit the Dunmer right on his ash-colored head. Dunmer are like the neutral evil race of Tamriel. As to them looking 'ugly', there is no precedent for that concept. As far as I can tell throughout folklore and fantasy settings dark elves were considered different from regular elves solely for their personalities, geography, and coloration. They are not often depicted as being ugly at all. This follows from D&D lore where they were also cursed into their appearance as well but retain a beauty as enticing as any other elven race. I'm no lore master but from what I can pick up the Dunmer were cursed by the Daedra they worshiped. As such, why would the Daedra ruin the beauty of it's own followers? Turning their skin a different color is a far cry from making them actually ugly.

Redguard: Keep them about the same I guess. I never use them on account of combat skill bonus redundancies so it doesn't effect me much

Imperial: Just keep them with Roman features. Each of them should look like he could be a President or King.

Nords: I'd say they look pretty good so far. Braided beards and locks would be cool but I could go without. Look to http://www.todayandtomorrow.net/wp-content/uploads/2009/11/kneecam_no_1.jpg for inspiration

I really have to stand beside my goat eyes. :P

You may be right about Dunmer as there is different, conflicting lore concerning how they got their dark skin and red eyes.

As far as your points with Redguards, Imperials, Nords I'm in agreement.
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Tamara Dost
 
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Post » Wed Mar 09, 2011 12:52 am

That's exactly what I was saying. I'm all for updated graphics, maybe even a fur shader (Fingers crossed), but a civilized race with no predators or even pray most of the time doesn't just "adapt" to the area. I understand that TES is not our world, but come on.


Yes, TES is not our world, but differences must be explained to some extent. Just as different races has a lore explanation, differences within the races should have an explanation. If some huge spell misfired and made all the Skyrim Khajiit have white fur then sure, w/e, but you can't say they 'adapted' unless you can explain that Skyrim has a completely different mode of evolution. Unless the race is there for tens of thousands of years they aren't going to suddenly have different fur
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Paula Rose
 
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Post » Wed Mar 09, 2011 9:02 am

That's exactly what I was saying. I'm all for updated graphics, maybe even a fur shader (Fingers crossed), but a civilized race with no predators or even pray most of the time doesn't just "adapt" to the area. I understand that TES is not our world, but come on.


i wouldn't say adapt, more like a khajiit subrace being more predominant than the other in skyrim, in oblivion it was the Suthay-raht, maybe in skyrim the bigger khajiit like the Cathay-raht are the ones seen more commonly.

khajiit lore wiki

http://www.uesp.net/wiki/Lore:Khajiit
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steve brewin
 
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Post » Wed Mar 09, 2011 6:46 am

Samurai stuff possible?


Perhaps for the Orcs.
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Sarah Evason
 
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Post » Wed Mar 09, 2011 1:51 am

It's not about that but if it was, I'd assume Mundus's form of evolution is much different than our own. It's about subspecies we haven't seen yet in a province that has not been explored by the player. It's also about redesigning races as they do with armor, creatures, and just about everything else for each installment. How do you explain the new Elven longswords? They're just remodeled, that's all.


Subspecies occurs through evolution. If evolution is different in Tamriel it should be explained. Redesigning for aesthetic reasons isn't a huge issue for me; sure, it's not really lore but as I said already, I'm not a lore master. As for weapon redesign: you can ALWAYS redesign weapons on moments notice, evolution is not so simple a process.

I feel you on the teeth but more green? :sick:


By MORE I mean darker. Instead of a yellowish green, more of a brownish/blackish green

I really have to stand beside my goat eyes. :P


Your link for the goat eyes was broken for me so I have no clue what exactly you mean by them. I know already though that goat eyes look disgusting and strange; I doubt many will wish to play a Bosmer with those eyes.
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Rebecca Clare Smith
 
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Post » Wed Mar 09, 2011 10:26 am

Perhaps for the Orcs.


Hopefully. It might just be a book the guy had from home and is completely unrelated :sadvaultboy:
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Channing
 
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Post » Wed Mar 09, 2011 7:01 am

I'll probably be stoned for saying this, but I was hoping all the races would have been human this time. I can't take the cat and lizard people seriously.
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Roddy
 
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Post » Wed Mar 09, 2011 7:44 am

Subspecies occurs through evolution. If evolution is different in Tamriel it should be explained. Redesigning for aesthetic reasons isn't a huge issue for me; sure, it's not really lore but as I said already, I'm not a lore master. As for weapon redesign: you can ALWAYS redesign weapons on moments notice, evolution is not so simple a process.

The different species of Khajiit come from being born under the Lunar Lattice and Moon cycles. Unless Im misreading this little conversation on Khajiit morphology?
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Naughty not Nice
 
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Post » Wed Mar 09, 2011 3:43 am

Yes, TES is not our world, but differences must be explained to some extent. Just as different races has a lore explanation, differences within the races should have an explanation. If some huge spell misfired and made all the Skyrim Khajiit have white fur then sure, w/e, but you can't say they 'adapted' unless you can explain that Skyrim has a completely different mode of evolution. Unless the race is there for tens of thousands of years they aren't going to suddenly have different fur

If Khajiit were in fact white (which I never suggested btw), it wouldn't go against lore in any way, shape, or form. There is no set limit on how many subspecies of Khajiit there are in Tamriel and if you did some research, you'd know that some of them are as different as having Wood Elf bodies with a cat tail. But nooo, adding a different color fur is too much. It wouldn't make any sense at all.

Since you know nothing about enviromental adaptation, here's a link. -> http://www.woodlands-junior.kent.sch.uk/Homework/adaptation.htm

Your link for the goat eyes was broken for me so I have no clue what exactly you mean by them. I know already though that goat eyes look disgusting and strange; I doubt many will wish to play a Bosmer with those eyes.

That's the point though. They need diversity and to be more serious looking. And goat's have square pupils for extra peripheral depth perception so it makes sense to some degree being that Bosmer would find that useful when firing arrows and hunting. I'd suggest giving them hawke eyes but that's been done a thousand times over.

Edit:
The link is not broken but here you go again. -> http://farm3.static.flickr.com/2305/2495028541_0f6808c82b.jpg
This is how it may look on a person. -> http://3.bp.blogspot.com/_LAJXBh3IYU8/TPV9BI-4ybI/AAAAAAAAA_M/nlWbLMwmOt0/s320/Goat_Eye.jpg
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Karen anwyn Green
 
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Post » Wed Mar 09, 2011 11:09 am

At the risk of sounding racist, when I first picked up Oblivion (when I was much younger, and didn't understand any of the lore) I read the description of the Redguard and loved it, so I picked that as my first character. Except I didn't know that they were supposed to be black, so I made mine white because I was making the character after myself. I spent the rest of the game looking for another white Redguard, and I just assumed that some of the Imperials I met were white Redguards like me. Then, two years later when I picked the game up for PC, I realized the error of my ways. Ah, youthful ignorance.
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Margarita Diaz
 
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Post » Wed Mar 09, 2011 4:28 am

I'll probably be stoned for saying this, but I was hoping all the races would have been human this time. I can't take the cat and lizard people seriously.


That's like removing wookiees from Star Wars.
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Roberto Gaeta
 
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Post » Tue Mar 08, 2011 11:51 pm

The different species of Khajiit come from being born under the Lunar Lattice and Moon cycles. Unless Im misreading this little conversation on Khajiit morphology?


As far as anyone is concerned Khajiit evolved from unintelligent feline species then fabricated origin stories. I'm unfamiliar with any realization of their mythology in the actual world in the way that Daedra and others are present but I don't pay that much attention.
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Gemma Woods Illustration
 
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Post » Wed Mar 09, 2011 5:05 am

As far as anyone is concerned Khajiit evolved from unintelligent feline species then fabricated origin stories. I'm unfamiliar with any realization of their mythology in the actual world in the way that Daedra and others are present but I don't pay that much attention.

The moon determines their subspecies, thats not an in game mythology, but suppose to be factual. Not to mention different color morphs=/=different subspecies.
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Charlotte Lloyd-Jones
 
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Post » Wed Mar 09, 2011 3:00 am

If Khajiit were in fact white (which I never suggested btw), it wouldn't go against lore in any sense. There is no set limit on how many subspecies of Khajiit there are in Tamriel and if you did some research, you'd know that some of them are as different as having Wood Elf bodies with a cat tail. But nooo, adding a different color fur is too much. It wouldn't make any sense at all.


You said they could have a coat like a Snow Leopard (i.e. white). I don't know about the whole morphology business considering I've not seen any great variation of individual Khajiit in the games. If they are tied to some vague lunar cycle then they would not have characteristics appropriate to their immediate environments and thus you would see all forms of Khajiit in each province, not specific sub-species in specific areas.

That's the point though. They need diversity and to be more serious looking. And goat's have square pupils for extra peripheral depth perception so it makes sense to some degree. I'd suggest giving them hawke eyes but that's been done a thousand times over.

Edit: The link is not broken but here you go anyway. -> http://farm3.static.flickr.com/2305/2495028541_0f6808c82b.jpg


If you want them to look more serious giving them goat eyes runs counter to that objective. They shouldn't have any strange eyes or limbs or anything. Just be short and nimble with darker skin, hair, and eyes
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Danger Mouse
 
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Post » Wed Mar 09, 2011 1:24 am

The moon determines their subspecies, thats not an in game mythology, but suppose to be factual. Not to mention different color morphs=/=different subspecies.


Yea, just looked that up. Technically this means each sub-species would be found in each province so it even goes further to bar a geography specific subspecies
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Emily Jeffs
 
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Post » Tue Mar 08, 2011 11:46 pm

You said they could have a coat like a Snow Leopard (i.e. white). I don't know about the whole morphology business considering I've not seen any great variation of individual Khajiit in the games. If they are tied to some vague lunar cycle then they would not have characteristics appropriate to their immediate environments and thus you would see all forms of Khajiit in each province, not specific sub-species in specific areas.

http://www.xinjiangsnowleopards.org/gifs/snow-leopard.jpg - http://khalazza.production.free.fr/images/screenies/zuldazug/Khajiit_05.jpg

True but say a family of them have been living in Skyrim since the age of Arena. You don't think they would have adapted by now?
I don't believe that simply being born under moon cycles would prevent them from changing over time.

If you want them to look more serious giving them goat eyes runs counter to that objective.

That's merely your opinion. Just because you dislike it doesn't mean everybody else does too. :rolleyes:
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GabiiE Liiziiouz
 
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Post » Wed Mar 09, 2011 5:55 am

http://www.xinjiangsnowleopards.org/gifs/snow-leopard.jpg - http://khalazza.production.free.fr/images/screenies/zuldazug/Khajiit_05.jpg
True but say a family of them have been living in Skyrim since the time of Arena. You don't think they would have adapted by now?


http://images.appleinsider.com/snow-leopard-080604.gif

According to the lore presented Khajiit cannot physically adapt, their physical form is based on magic and lunar cycles and is unchanged by environment (since their genes are overridden by the lunar mutations). Even if it wasn't it takes ~10,000 years for that kind of environment based evolution.

That's merely your opinion. Just because you dislike it doesn't mean everybody else does too. :rolleyes:


Obviously it's my opinion. Why don't you make a poll on it if you're so confident :whistling:
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Celestine Stardust
 
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Post » Wed Mar 09, 2011 2:40 am

http://images.appleinsider.com/snow-leopard-080604.gif

I was talking about the texture of the fur. Understand? Maybe you need to read my OP over again and put it into context.

http://images.appleinsider.com/snow-leopard-080604.gif

According to the lore presented Khajiit cannot physically adapt, their physical form is based on magic and lunar cycles and is unchanged by environment. Even if it wasn't it takes ~10,000 years for that kind of environment based evolution.

Yes because Mundus certainly follows the same evolutionary tracks as creatures here on Earth. What lore says they can't adapt to the environment?
You're full of [censored].

Obviously it's my opinion. Why don't you make a poll on it if you're so confident :whistling:

Right... sounds more up your alley.
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djimi
 
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