The 'Radiant Story'

Post » Sat Oct 08, 2011 7:46 am

Radiant story is the quest-writing system. The team is trying hard to not "Talk it up" like they did with Radiant AI in Oblivion.

From what I understand, Radiant Story's function is twofold. First of all, it is used as a "Failsafe" for quest-givers. Allowing many of the games' quests to have multiple start-targets. This greatly reduces the chance of breaking quests by creating redundancies in the system. (Example given: If you kill a shop-owner, their Daughter may inherit the business and still provide any quests/services previously available)

The next, and arguably more important function of Radiant story, is to direct the player's actions in a less obvious way, and provide rewards relevant for their character. For example, Radiant story can place quest targets in dungeons not previously cleared or visited, cause the player to encounter certain events (Such as enraged family members seeking a blood-penance for a murder you probably commited) and then rewarding the player with say, a bow and some high-quality arrows, if their highest skill is Archery, as opposed to a Sword of equal quality if their One-handed skill was their highest.

That's just fan speculation on my part though.


fan speculation or not, it sounds like a sensible stream of thought. I agree.
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Rude_Bitch_420
 
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Post » Fri Oct 07, 2011 9:32 pm

The Radiant Quest system looks really really cool, and I know someone is going to flip out from me saying this but I would REALLY love to see that type of system applied to an MMO(with being able to share one persons specific version of a quest with his group).

I am actually looking forward to playing more than one character this time.

To my understanding the purpose of Radiant Story is to not lock out side quests because of pc decisions, but mostly to force players to explore the map. In Morrowind there was none of this pansy *** quest marker and showing the place neatly on your map-you had to explore, and for hours and hours to find some places. Thankfully you can turn off these stupid markers and explore the map like a true gamer.


Or you could stop whining and realize you can just set off and explore the map regardless of if theres markers or not.
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Ernesto Salinas
 
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Post » Sat Oct 08, 2011 12:06 am

The link is in my sig,,,

Wait, so Oblivion had Radiant AI system? I didn't notice the quests being any different on my other playthroughs and I thought that Bethesda said this was new to TES
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yessenia hermosillo
 
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Post » Sat Oct 08, 2011 12:36 pm

Radiant story is to Skyrim as Radiant AI is to Oblivion.



ie not there.
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Lyd
 
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Post » Fri Oct 07, 2011 9:16 pm

According to the new achievements list, there are things called miscelaneous objectives. Maybe RS hands out randomy little tasks or something :shrug:
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Katie Samuel
 
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Post » Sat Oct 08, 2011 3:32 am

Wait, so Oblivion had Radiant AI system? I didn't notice the quests being any different on my other playthroughs and I thought that Bethesda said this was new to TES


Radiant AI = Controls NPC behaviour, making them sleep, find items, eat, work, etc.
Radiant Story = Randomises elements of quests.

Oblivion only had RAI. Skyrim has RAI and RS, and RAI has been improved.
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George PUluse
 
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Post » Fri Oct 07, 2011 10:40 pm

According to the new achievements list, there are things called miscelaneous objectives. Maybe RS hands out randomy little tasks or something :shrug:


God I hope so.
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carley moss
 
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Post » Fri Oct 07, 2011 11:06 pm

If this works and is done well, this could easily make Skyrim the greatest RPG of all time. Admittedly, I'm biased. I'd probably feel that way even if all we got was "Oblivion 2.0"...but if it truly allows every one of us to have a very specific and unique game that varies according to our playstyle, quirks, and actions, I daresay it would be impossible for anyone to argue that they haven't hit a home run.
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Spencey!
 
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